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	<title>Reaper-X</title>
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			<item>
		<title>How to cheat on PCSX2 the PS2 Emulator</title>
		<link>http://www.reaper-x.com/2009/11/09/how-to-cheat-on-pcsx2-the-ps2-emulator/</link>
		<comments>http://www.reaper-x.com/2009/11/09/how-to-cheat-on-pcsx2-the-ps2-emulator/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 00:54:44 +0000</pubDate>
		<dc:creator>Reaper-X</dc:creator>
				<category><![CDATA[How To]]></category>
		<category><![CDATA[cheat]]></category>
		<category><![CDATA[codebreaker]]></category>
		<category><![CDATA[emulator]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[gameshark]]></category>
		<category><![CDATA[pcsx2]]></category>
		<category><![CDATA[pnach]]></category>

		<guid isPermaLink="false">http://www.reaper-x.com/?p=799</guid>
		<description><![CDATA[How to cheat on PCSX2 using Raw codes, Codebreaker codes and ARMAX (Action Replay Max) Codes


Related posts:<ul><li><a href='http://www.reaper-x.com/2007/01/13/having-problem-with-final-fantasy-xii-codes/' rel='bookmark' title='Permanent Link: Having Problem with Final Fantasy XII Codes ?'>Having Problem with Final Fantasy XII Codes ?</a></li><li><a href='http://www.reaper-x.com/2007/11/14/pcsx2-094-the-ps2-emulator-has-been-released/' rel='bookmark' title='Permanent Link: PCSX2 0.9.4 the PS2 Emulator has been released'>PCSX2 0.9.4 the PS2 Emulator has been released</a></li><li><a href='http://www.reaper-x.com/2006/08/03/how-to-use-pcsx2-the-playstation-2-emulator/' rel='bookmark' title='Permanent Link: How to use PCSX2 the Playstation 2 Emulator'>How to use PCSX2 the Playstation 2 Emulator</a></li><li><a href='http://www.reaper-x.com/2007/02/12/choosing-the-correct-ps2-cheat-devices/' rel='bookmark' title='Permanent Link: Choosing the correct PS2 Cheat Devices'>Choosing the correct PS2 Cheat Devices</a></li><li><a href='http://www.reaper-x.com/2006/07/19/pcsx2-the-real-playstation-2-emulator/' rel='bookmark' title='Permanent Link: PCSX2 the real Playstation 2 Emulator'>PCSX2 the real Playstation 2 Emulator</a></li></ul>]]></description>
			<content:encoded><![CDATA[<p>Well because currently i&rsquo;m addicted to using PCSX2 the PS2 Emulator, and because i&rsquo;m can be considered as cheater too (sometime) :P i decided to write a simple how to guide on how to cheat on pcsx2 in hope that someone that is looking on <em>how to cheat in pcsx2</em> will find this useful :)</p>
<p><a href="http://www.flickr.com/photos/reaper-x/sets/72157622723909628/" ><img src="http://farm4.static.flickr.com/3226/4071033407_97c02b5b54.jpg" alt="PCSX2 Mana Khemia" /></a></p>
<p>Before i get started, i just want to let you know that there are three methods that you can use to cheat on pcsx2. And that three methods are:</p>
<p>1. Using External Memory Editing program<br />2. Using internal PCSX2 patch finder function<br />3. Using RAW Codes that is available freely on the internet such as Codetwink, and many other site as well</p>
<p>And in this guide i&rsquo;ll explain on how to use the RAW codes that can be obtained from various website to use in PCSX2 which is more simple because it requires no work :P &hellip; unless obviously &hellip; you can&rsquo;t find the codes you were&nbsp;looking for of course and in that case you&rsquo;ll need to search for that address manually using PCSX2 patch finder function or using External Memory editing program but&nbsp;i&rsquo;m not going to write it again here because previously i&rsquo;ve wrote on <a href="http://www.reaper-x.com/2006/07/30/do-it-yourself-game-hacking/" >how to hack game yourself using memory editing program</a> (PCSX2 patch finder function basically the same as memory editing) ;)</p>
<p>And so let&rsquo;s begin the guide</p>
<h2>Using RAW Codes on PCSX2</h2>
<p>1. Let&rsquo;s take a code from somewhere, and&nbsp;in this case i&rsquo;m going to take an example from <a href="http://www.reaper-x.com/2007/01/13/having-problem-with-final-fantasy-xii-codes/" >Final Fantasy XII Codes</a> (converted to RAW)</p>
<p><code>Press L3 to Recover HP for All Characters :<br />E002FFFD 0056BADC<br />4054A150 00060071<br />0000270F 00000000</code></p>
<p><code>Press L3+R1 to Recover MP for All Characters :<br />E002F7FD 0056BADC<br />4054A154 00060071<br />000003E7 00000000</code></p>
<p>2. For this step we are going to get the game CRC&rsquo;s and&nbsp;so start your desired game on PCSX2 (in this case Final Fantasy XII) and then press ESC / Escape key (if you run the game in fullscreen mode) and look at the PCSX2 Console Window and see the game CRC (look at the image below for the exact location of where you can see the game CRC)</p>
<p><font color="#0000ff"><a href="http://images.reaper-x.com/blogs/2009/pcsx2-game-crc.jpg" ><img border="0" alt="Getting Game CRC's on PCSX2" src="http://images.reaper-x.com/blogs/2009/pcsx2-game-crc-thumb.jpg" /></font></a></p>
<p><em>Note: (click to enlarge images)</em></p>
<p>3. After we get the game CRC&rsquo;s, and so the next step would be creating a PNACH file extension&nbsp;with the game CRC as the filename, for example because Final Fantasy XII crc is 0779FBDB so you need to <strong>create a new text file&nbsp;named 0779FBDB.pnach inside your Pcsx2/patches folder</strong> (if you&rsquo;re not playing FF XII or you have different version of FF XII, you&rsquo;ll need change the CRC filename accordingly to the game you&rsquo;re going to use the patch for otherwise it won&rsquo;t work). <strong>So basically the .pnach file should look like ZZZZZZZZ.pnach where ZZZZZZZZ is the game CRC</strong></p>
<p>4. Now you need to open that .pnach file you just created using your favorite text editor, and use below format to create your own pcsx2 patch</p>
<p><code>gametitle=GAME NAME<br />comment=Anything you want<br />// Describe what the code is<br />patch=1,EE,XXXXXXXX,extended,YYYYYYYY</code></p>
<p><em>Where XXXXXXX is the first part of the code and YYYYYYYY is the second part of the code you&rsquo;re going to use</em></p>
<p>Here&rsquo;s a complete&nbsp;example of the Final Fantasy XII PCSX2 PNACH file looks like using the above code (that is shown at the first step)</p>
<p><code>gametitle=Final Fantasy XII ( U )<br />comment=Patch and code mod by Reaper-X original code by Skiller<br />// Press L3+R1 to Recover MP for&amp;nbsp;All Characters<br />patch=1,EE,E002F7FD,extended,0056BADC<br />patch=1,EE,4054A154,extended,00060071<br />patch=1,EE,000003E7,extended,00000000<br />// Press L3 to Recover HP for All Characters<br />patch=1,EE,E002FFFD,extended,0056BADC<br />patch=1,EE,4054A150,extended,00060071<br />patch=1,EE,0000270F,extended,00000000</code></p>
<p>5. Now for the next step, start PCSX2, and make sure that <strong>Enable Patches is checked under Misc</strong> in order for PCSX2 to&nbsp;use your patch</p>
<p>6. And you&rsquo;re done &hellip; enjoy cheating on pcsx2 ;)</p>
<p><em>Note: In most case PCSX2 don&rsquo;t need Master Code, so there&rsquo;s no need to put master code into your pnach file, unless it&#8217;s not working then you should try putting the Master Code into the PNACH file, but if you already put the master code and its still not working that means there&#8217;s something wrong with the Code or PCSX2 doesn&#8217;t support that code type yet</em></p>
<h2>Using Codebreaker and ARMax codes on PCSX2</h2>
<p><strong>Because both Codebreaker / Codetwink codes and ARMAX codes are encrypted, you&rsquo;ll need special tool in order to convert those codes into RAW Codes and so you can use it on PCSX2</strong>. But fortunately Pyriel managed to create such tool and other than that he also distribute it for free without charge and that tool is called <strong>OmniConvert</strong> (back then you&rsquo;ll need to use separate tools to convert Codebreaker and ARmax using a program named CB2Crypt and MaxConvert but now it&rsquo;s all integrated into one application) ;)</p>
<p>And here&rsquo;s the link to&nbsp;<strong>download OmniConvert</strong></p>
<ul>
<li><a href="http://www.herrvillain.com/omniconvert/"  rel="nofollow">Author Site</a></li>
<li><a href="http://files.reaper-x.com/omniconvert_1.0.3_R.rar" >Mirror #1 (This site)</a></li>
</ul>
<p>Anyway, since the tool itself is easy to use and also include an excellent&nbsp;help file. i don&rsquo;t think i need to&nbsp;write special explanation here. Because basically you just need to paste the Codebreaker Codes / Armax Codes in the Left area and then change the input to the code type you&rsquo;re using and then switch the output into Unencrypted / Standard &hellip; and voila &hellip; you&rsquo;re done converting to RAW Codes &hellip; but for an example purpose here&rsquo;s what the FF XII Codes looks like if it&rsquo;s converted to ARMAX or Codebreaker format (if iyou convert it to RAW you&rsquo;ll get the RAW codes displayed at the Using Raw Codes section)</p>
<p><strong>Codebreaker</strong></p>
<p><code>Press L3 to Recover HP for All Characters :<br />5103FAAD 9FBEB3FE<br />BD0C5437 19444D3E<br />BBEDB862 3EB7BA24</code></p>
<p><code>Press L3+R1 to Recover MP for All Characters :<br />54495909 E7E602D6<br />C2F5B179 B6B7A012<br />86E5D123 E17C4248</code></p>
<p><strong>Armax</strong></p>
<p><code>Press L3 to Recover HP for All Characters :<br />0NDD-362C-XWGC9<br />A5RF-4TA5-T9T30<br />YKHR-ACKU-Z3AKP<br />MV7D-D1E1-VQM2W</code></p>
<p><code>Press L3+R1 to Recover MP for All Characters :<br />R62X-YDZY-98168<br />H9E9-KGXT-U14TH<br />1ZYW-APER-ZP84Z<br />RBEP-MWYW-XRAEA</code></p>
<p>As for the rest of the steps after you get the raw codes, you just need to follow everything from step #2 at the Using Raw Codes on PCSX2</p>
	<p></p>
	<p><em>Copyright &copy; <a href="http://www.reaper-x.com"  title="Reaper-X Technology">Reaper-X Technology</a> &ndash; www.reaper-x.com | <a href="http://www.reaper-x.com/2009/11/09/how-to-cheat-on-pcsx2-the-ps2-emulator/"  title="How to cheat on PCSX2 the PS2 Emulator">Permalink</a> | <a href="http://www.reaper-x.com/2009/11/09/how-to-cheat-on-pcsx2-the-ps2-emulator/#comments"  title="4 comments">4 comments</a></em></p>
	<p><em><a href="http://www.reaper-x.com" >0x87485B96</a> | Tags : <a href="http://www.reaper-x.com/category/how-to/" rel="nofollow"  title="View all posts in How To" rel="category tag">How To</a></em></p>

<p>Related posts:<ul><li><a href='http://www.reaper-x.com/2007/01/13/having-problem-with-final-fantasy-xii-codes/' rel='bookmark' title='Permanent Link: Having Problem with Final Fantasy XII Codes ?'>Having Problem with Final Fantasy XII Codes ?</a></li><li><a href='http://www.reaper-x.com/2007/11/14/pcsx2-094-the-ps2-emulator-has-been-released/' rel='bookmark' title='Permanent Link: PCSX2 0.9.4 the PS2 Emulator has been released'>PCSX2 0.9.4 the PS2 Emulator has been released</a></li><li><a href='http://www.reaper-x.com/2006/08/03/how-to-use-pcsx2-the-playstation-2-emulator/' rel='bookmark' title='Permanent Link: How to use PCSX2 the Playstation 2 Emulator'>How to use PCSX2 the Playstation 2 Emulator</a></li><li><a href='http://www.reaper-x.com/2007/02/12/choosing-the-correct-ps2-cheat-devices/' rel='bookmark' title='Permanent Link: Choosing the correct PS2 Cheat Devices'>Choosing the correct PS2 Cheat Devices</a></li><li><a href='http://www.reaper-x.com/2006/07/19/pcsx2-the-real-playstation-2-emulator/' rel='bookmark' title='Permanent Link: PCSX2 the real Playstation 2 Emulator'>PCSX2 the real Playstation 2 Emulator</a></li></ul></p>]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>How to use CoralCDN to help reduce bandwidth usage / server resources</title>
		<link>http://www.reaper-x.com/2009/10/02/how-to-use-coralcdn-to-save-your-bandwidth-problem-server-resources/</link>
		<comments>http://www.reaper-x.com/2009/10/02/how-to-use-coralcdn-to-save-your-bandwidth-problem-server-resources/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 05:00:35 +0000</pubDate>
		<dc:creator>Reaper-X</dc:creator>
				<category><![CDATA[How To]]></category>
		<category><![CDATA[Apache]]></category>
		<category><![CDATA[cache]]></category>
		<category><![CDATA[CoralCDN]]></category>
		<category><![CDATA[htaccess]]></category>
		<category><![CDATA[Optimization]]></category>

		<guid isPermaLink="false">http://www.reaper-x.com/?p=798</guid>
		<description><![CDATA[Using CoralCDN the free CDN to save your bandwidth problem or perhaps your server resources problem


Related posts:<ul><li><a href='http://www.reaper-x.com/2007/05/15/digg-protection-using-htaccess/' rel='bookmark' title='Permanent Link: Digg Protection using htaccess'>Digg Protection using htaccess</a></li><li><a href='http://www.reaper-x.com/2006/10/11/explanation-about-addon-domain-and-using-modrewrite-on-it/' rel='bookmark' title='Permanent Link: Explanation about Addon Domain and using Modrewrite on it'>Explanation about Addon Domain and using Modrewrite on it</a></li><li><a href='http://www.reaper-x.com/2007/09/25/using-temporary-maintenance-page-when-upgrading-wordpress/' rel='bookmark' title='Permanent Link: Using Temporary Maintenance Page when Upgrading Wordpress'>Using Temporary Maintenance Page when Upgrading Wordpress</a></li><li><a href='http://www.reaper-x.com/2006/09/03/redirecting-wordpress-feed-into-feedburner/' rel='bookmark' title='Permanent Link: Redirecting Wordpress Feed into Feedburner'>Redirecting Wordpress Feed into Feedburner</a></li><li><a href='http://www.reaper-x.com/2007/09/08/hiding-affiliate-links-using-htaccess/' rel='bookmark' title='Permanent Link: Hiding Affiliate Links using htaccess'>Hiding Affiliate Links using htaccess</a></li></ul>]]></description>
			<content:encoded><![CDATA[<p>If you have noticed since several weeks ago (if i recall it correctly because i completely forgot since when i enabled this although it&rsquo;s not really that far lol) when you visited this domain name, sometimes you&rsquo;ll see .nyud.net request appended on reaper-x.com (like images.reaper-x.com.nyud.net) and if you&rsquo;re wondering on why there are several&nbsp;request made to&nbsp;that nyud.net domain? then here in this post i&rsquo;m going to explain it</p>
<p>So basically .nyud.net is a domain name used by CoralCDN (a free Content Delivery Network) that allows you (as a website owner) to utilize their CDN Service to serve your content directly from their servers. And in most case, usually CoralCDN is used by many site owners when&nbsp;their website that is hosted on small server / shared hosting got linked from many popular website such as Digg, Slashdot, Reddit, etc. to help them survive the effect (<a href="http://en.wikipedia.org/wiki/Slashdot_effect"  rel="nofollow">Check this wikipedia page for more info</a>) &hellip; although it can be used for any other purpose as well &hellip; like for example if you host your site from your own computer that doesn&rsquo;t have enough bandwidth to supply all your site visitors, or just simply want to reduce the load on your server, or perhaps just to save bandwidth :D</p>
<p>And so without further ado, here&rsquo;s on how to use CoralCDN as your personal site saver :)</p>
<p>Note: This is tested on Apache Web Server 2.2, and also make sure to enable mod_rewrite and mod_headers before continuing with this process</p>
<p>As for on how to enable mod_headers and mod_rewrite, just open your httpd.conf that is located in your Apache installation directory and locate this lines:</p>
<p><code>#LoadModule headers_module modules/mod_headers.so<br />#LoadModule rewrite_module modules/mod_rewrite.so</code></p>
<p>And remove the <strong>#</strong> character to enable them so it&rsquo;ll looks like this</p>
<p><code>LoadModule headers_module modules/mod_headers.so<br />LoadModule rewrite_module modules/mod_rewrite.so</code></p>
<p>Now the process begin:</p>
<h2>Using CoralCDN to serve your static files such as images, javascript, etc</h2>
<p>1. Locate the directory / folder where you placed all of your images and create (or edit if exists)&nbsp;the .htaccess file inside that directory (may be multiple depending on where you stored all of your static files)<br />2. Determine how you can access all of your static files using your browser. For example if you put all of your images under your Apache Document root/images/photo.jpg, that mean it can be accessed by typing http://www.example.com/images/photo.jpg on your browser<br />3. Insert these lines into your .htaccess file&nbsp;to redirect all the requests made to that images directory (based from the above example) to be served by CoralCDN and if you have reached your limit on CoralCDN, all the request will be reverted back to your site/server:</p>
<p><code>Header append X-Coral-Control "redirect-home"<br />RewriteCond %{HTTP_USER_AGENT} !^CoralWebPrx<br/>RewriteCond %{QUERY_STRING} !(^|&amp;)coral-no-serve$<br />RewriteRule ^images/(.*)$ http://www.example.com.nyud.net/images/$1 [R,L]</code></p>
<p>Alternatively, if you prefer to make all requests made by your self to not get redirected to CoralCDN (so that mean all of your site visitors will be served by CoralCDN but not you), you can use these instead:</p>
<p><code>Header append X-Coral-Control "redirect-home"<br />RewriteCond %{HTTP_USER_AGENT} !^CoralWebPrx<br/>RewriteCond %{REMOTE_ADDR} !^123\.456\.789\.0<br />RewriteCond %{QUERY_STRING} !(^|&amp;)coral-no-serve$<br />RewriteRule ^images/(.*)$ http://www.example.com.nyud.net/images/$1 [R,L]</code></p>
<p>And replace <code>!^123\.456\.789\.0</code> with your IP Address</p>
<p>That&rsquo;s it &hellip; and you&rsquo;re done &hellip; now you can save your server resources and bandwidth by offloading all static images to CoralCDN, unless of course you want to completely offload your site to CoralCDN, which is described below</p>
<h2>Using CoralCDN to serve all requests made to your site</h2>
<p>1. Locate the Document Root of your site<br />2. Create (or edit) .htaccess file on your document root<br />3. Insert these lines</p>
<p><code>Header append X-Coral-Control "redirect-home"<br />RewriteCond %{HTTP_USER_AGENT} !^CoralWebPrx<br/>RewriteCond %{QUERY_STRING} !(^|&amp;)coral-no-serve$<br />RewriteRule ^(.*)$ http://www.example.com.nyud.net/$1 [R,L]</code></p>
<p>And just like before if you want to exclude your self from being redirected to CoralCDN you can always add</p>
<p><code>RewriteCond %{REMOTE_ADDR} !^123\.456\.789\.0</code></p>
<p>Before <code>RewriteCond %{QUERY_STRING} !(^|&amp;)coral-no-serve$</code></p>
<p>But what if you get 500 Internal Server Error message after placing the above code? that means you haven&rsquo;t enabled mod_headers and or mod_rewrite yet, or you mistype something &hellip; somewhere</p>
<p>p.s. Although it&rsquo;s possible to use Conditional Check to make sure that even if you forget to enable mod_rewrite and mod_headers to not throw error message, but for this purpose i think it&rsquo;s better not to use conditional check so you&rsquo;ll know whether the redirection to CoralCDN&nbsp;is working or not &hellip; and if it&rsquo;s not working because mod_headers and mod_rewrite not enabled,&nbsp;you&rsquo;ll get a beautiful 500 Internal Server Error Message</p>
<p>p.p.s Be warned, there is a limit on CoralCDN (i&rsquo;m not sure on how big/small the limits are)&nbsp;so whenever you&rsquo;ve reached your limit you&rsquo;ll get the amazing 403 Forbidden Error, but with the mod_headers placed when Coral return 403 error,&nbsp;all the requests will&nbsp;be reverted back to your site</p>
	<p></p>
	<p><em>Copyright &copy; <a href="http://www.reaper-x.com"  title="Reaper-X Technology">Reaper-X Technology</a> &ndash; www.reaper-x.com | <a href="http://www.reaper-x.com/2009/10/02/how-to-use-coralcdn-to-save-your-bandwidth-problem-server-resources/"  title="How to use CoralCDN to help reduce bandwidth usage / server resources">Permalink</a> | <a href="http://www.reaper-x.com/2009/10/02/how-to-use-coralcdn-to-save-your-bandwidth-problem-server-resources/#comments"  title="8 comments">8 comments</a></em></p>
	<p><em><a href="http://www.reaper-x.com" >0x87485B96</a> | Tags : <a href="http://www.reaper-x.com/category/how-to/" rel="nofollow"  title="View all posts in How To" rel="category tag">How To</a></em></p>

<p>Related posts:<ul><li><a href='http://www.reaper-x.com/2007/05/15/digg-protection-using-htaccess/' rel='bookmark' title='Permanent Link: Digg Protection using htaccess'>Digg Protection using htaccess</a></li><li><a href='http://www.reaper-x.com/2006/10/11/explanation-about-addon-domain-and-using-modrewrite-on-it/' rel='bookmark' title='Permanent Link: Explanation about Addon Domain and using Modrewrite on it'>Explanation about Addon Domain and using Modrewrite on it</a></li><li><a href='http://www.reaper-x.com/2007/09/25/using-temporary-maintenance-page-when-upgrading-wordpress/' rel='bookmark' title='Permanent Link: Using Temporary Maintenance Page when Upgrading Wordpress'>Using Temporary Maintenance Page when Upgrading Wordpress</a></li><li><a href='http://www.reaper-x.com/2006/09/03/redirecting-wordpress-feed-into-feedburner/' rel='bookmark' title='Permanent Link: Redirecting Wordpress Feed into Feedburner'>Redirecting Wordpress Feed into Feedburner</a></li><li><a href='http://www.reaper-x.com/2007/09/08/hiding-affiliate-links-using-htaccess/' rel='bookmark' title='Permanent Link: Hiding Affiliate Links using htaccess'>Hiding Affiliate Links using htaccess</a></li></ul></p>]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>My deepest condolences to all the earthquake victims in Padang</title>
		<link>http://www.reaper-x.com/2009/10/02/my-deepest-condolences-to-all-the-earthquake-victims-in-padang/</link>
		<comments>http://www.reaper-x.com/2009/10/02/my-deepest-condolences-to-all-the-earthquake-victims-in-padang/#comments</comments>
		<pubDate>Fri, 02 Oct 2009 01:12:14 +0000</pubDate>
		<dc:creator>Reaper-X</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[Earthquake]]></category>
		<category><![CDATA[indonesia]]></category>

		<guid isPermaLink="false">http://www.reaper-x.com/2009/10/02/my-deepest-condolences-to-all-the-earthquake-victims-in-padang/</guid>
		<description><![CDATA[My deepest condolences to all the earthquake victims in Padang, Indonesia


Related posts:<ul><li><a href='http://www.reaper-x.com/2006/12/30/major-connection-problem-because-of-earthquake/' rel='bookmark' title='Permanent Link: Major Connection Problem because of Earthquake'>Major Connection Problem because of Earthquake</a></li><li><a href='http://www.reaper-x.com/2007/04/12/adsense-checks-in-local-currency/' rel='bookmark' title='Permanent Link: Adsense checks in local currency'>Adsense checks in local currency</a></li><li><a href='http://www.reaper-x.com/2007/01/16/my-deepest-thanks-to-everyone-whos-been-visiting-this-site/' rel='bookmark' title='Permanent Link: My Deepest Thanks to everyone who&#8217;s been visiting this site'>My Deepest Thanks to everyone who&#8217;s been visiting this site</a></li><li><a href='http://www.reaper-x.com/2007/09/20/testing-wordpress-23-rc-1-without-getting-any-error-message/' rel='bookmark' title='Permanent Link: Testing Wordpress 2.3 RC 1 &#8230; without getting any error message ?'>Testing Wordpress 2.3 RC 1 &#8230; without getting any error message ?</a></li></ul>]]></description>
			<content:encoded><![CDATA[<p>Just in case you didn&rsquo;t know, there was actually a powerful earthquake hits Padang, Indonesia yesterday (and also two days ago). And according to <a href="http://en.wikipedia.org/wiki/2009_Padang_earthquake"  rel="nofollow">Wikipedia</a>&nbsp;page</p>
<p>The 2009 Padang earthquake occurred just off the southern coast of Sumatra, Indonesia. The major shock hit at 17:16:10 local time on September 30, 2009 (10:16:10 UTC, September 30). It registered a moment magnitude of 7.6 making it similar in size to the 1906 San Francisco earthquake, the 1935 Quetta earthquake, the 2001 Gujarat earthquake, and the 2005 Kashmir earthquake. The epicenter was 45 kilometres (28 mi) west-northwest of Padang, Sumatra, and 220 kilometres (140 mi) southwest of Pekanbaru, Sumatra. At least 1100 people were killed as a result, with thousands more trapped in collapsed buildings.</p>
<p>A second earthquake, which measured 6.6 Mw, struck the province of Jambi in central Sumatra, 08:52:29 local time on 1 October 2009 at a depth of 15 kilometres (9.3 mi), about 46 kilometres south-east of Sungaipenuh. It is not yet clear whether the two events are related.</p>
<p>And&nbsp;by posting this i&rsquo;d like to send <em>my deepest condolences to all the victims affected by yesterday earthquake that happen in Padang, Indonesia</em> and hope that such disaster will never happen again</p>
<p>p.s in case you didn&rsquo;t know this also, actually <a href="http://earthquake.usgs.gov/eqcenter/recenteqsww/Quakes/us2009lbat.php" >one month ago</a> Bandung&nbsp;(and also several other cities as well) also got hits by powerful earthquake, and obviously i&rsquo;m experiencing that powerful earthquake (but Thanks God, i&rsquo;m still alive)</p>
	<p></p>
	<p><em>Copyright &copy; <a href="http://www.reaper-x.com"  title="Reaper-X Technology">Reaper-X Technology</a> &ndash; www.reaper-x.com | <a href="http://www.reaper-x.com/2009/10/02/my-deepest-condolences-to-all-the-earthquake-victims-in-padang/"  title="My deepest condolences to all the earthquake victims in Padang">Permalink</a> | <a href="http://www.reaper-x.com/2009/10/02/my-deepest-condolences-to-all-the-earthquake-victims-in-padang/#comments"  title="4 comments">4 comments</a></em></p>
	<p><em><a href="http://www.reaper-x.com" >0x87485B96</a> | Tags : <a href="http://www.reaper-x.com/category/miscellaneous/personal/" rel="nofollow"  title="View all posts in Personal" rel="category tag">Personal</a></em></p>

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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Site redesign finished</title>
		<link>http://www.reaper-x.com/2009/09/30/site-redesign-finished/</link>
		<comments>http://www.reaper-x.com/2009/09/30/site-redesign-finished/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 08:18:33 +0000</pubDate>
		<dc:creator>Reaper-X</dc:creator>
				<category><![CDATA[Personal]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[Website]]></category>

		<guid isPermaLink="false">http://www.reaper-x.com/2009/09/30/site-redesign-finished/</guid>
		<description><![CDATA[Finally the new layout is complete, hopefully this new layout looks better compared to the old one


Related posts:<ul><li><a href='http://www.reaper-x.com/2007/01/28/redesign-site-finished-mostly-done-at-least/' rel='bookmark' title='Permanent Link: Redesign Site .. Finished (mostly done, at least)'>Redesign Site .. Finished (mostly done, at least)</a></li><li><a href='http://www.reaper-x.com/2007/01/16/my-deepest-thanks-to-everyone-whos-been-visiting-this-site/' rel='bookmark' title='Permanent Link: My Deepest Thanks to everyone who&#8217;s been visiting this site'>My Deepest Thanks to everyone who&#8217;s been visiting this site</a></li><li><a href='http://www.reaper-x.com/2007/09/24/whats-wrong-with-akismet/' rel='bookmark' title='Permanent Link: What&#8217;s wrong with Akismet ?'>What&#8217;s wrong with Akismet ?</a></li><li><a href='http://www.reaper-x.com/2007/01/26/interesting-spam-message/' rel='bookmark' title='Permanent Link: Interesting Spam Message'>Interesting Spam Message</a></li><li><a href='http://www.reaper-x.com/2006/11/18/referer-spam-hit-my-site/' rel='bookmark' title='Permanent Link: Referer Spam Hit My Site'>Referer Spam Hit My Site</a></li></ul>]]></description>
			<content:encoded><![CDATA[<p>Okay so finally my site get redesigned for about the 4th times if i recall it correctly lol, and hopefully this time the design looks much nicer compared to the old design. And obviously since i&rsquo;m not a designer (and can&rsquo;t use photoshop either or any other graphic editing tools) so i think compared to a design made by a designer this new layout is nothing (and obviously the color scheme used is going to be a lot better than this). Although i think this design looks good compared to before, but everyone has their own opinion &hellip; but anyway, let&rsquo;s keep that aside shall we? because by posting this, i just want to highlights the most important things that has been changed</p>
<p>1. Unlike the previous comment system, the new comment support Threaded comment which means you can reply directly to the previous commenter and your reply will be shown directly below it<br />2. The new comment system now displayed in descending order, and so &hellip; new comment will be displayed first while the old comment displayed last<br />3. The Contact page now using <a href="http://recaptcha.net/" >Recaptcha</a>&nbsp;&hellip; to (perhaps) reduce the spam delivered to my inbox (i&rsquo;m sorry for this, because i&rsquo;ve been receiving lots of spam to my inbox lately)<br />4. Utilize <a href="http://coralcdn.org/" >CoralCDN</a> completely to serve static files such as images to reduce load (although this is just a small site and i rarely use images, but hey it&rsquo;s still better right? than serving everything from this small vps) :D &hellip;</p>
<p>As for the other things, well &hellip; since i&rsquo;m using various free&nbsp;icons from the web, and also with the help from my friend on creating that cursed rounded corner (so it&rsquo;ll looks web 2.0&ndash;ish &hellip; at least that&rsquo;s what they think), i&rsquo;m going to create a separate page to give them a proper credits :)</p>
<p>With the above said, and redesigning site is also finished &hellip; now i can continue on writing new post :D &hellip; and my next post would be using CoralCDN to save your bandwidth and &hellip; also resources perhaps :)</p>
	<p></p>
	<p><em>Copyright &copy; <a href="http://www.reaper-x.com"  title="Reaper-X Technology">Reaper-X Technology</a> &ndash; www.reaper-x.com | <a href="http://www.reaper-x.com/2009/09/30/site-redesign-finished/"  title="Site redesign finished">Permalink</a> | <a href="http://www.reaper-x.com/2009/09/30/site-redesign-finished/#comments"  title="13 comments">13 comments</a></em></p>
	<p><em><a href="http://www.reaper-x.com" >0x87485B96</a> | Tags : <a href="http://www.reaper-x.com/category/miscellaneous/personal/" rel="nofollow"  title="View all posts in Personal" rel="category tag">Personal</a></em></p>

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		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Goodbye Repacks &#8230;</title>
		<link>http://www.reaper-x.com/2009/09/11/goodbye-repacks/</link>
		<comments>http://www.reaper-x.com/2009/09/11/goodbye-repacks/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 03:38:39 +0000</pubDate>
		<dc:creator>Reaper-X</dc:creator>
				<category><![CDATA[Reaper Mangos]]></category>
		<category><![CDATA[Reaper Mangos Mod]]></category>
		<category><![CDATA[Apache]]></category>
		<category><![CDATA[mangos]]></category>
		<category><![CDATA[mysql]]></category>
		<category><![CDATA[wow repacks]]></category>

		<guid isPermaLink="false">http://www.reaper-x.com/2009/09/11/goodbye-repacks/</guid>
		<description><![CDATA[I&#8217;m pretty sure some of you already knew that this might be happen sooner or later, and so i think it&#8217;s best for me to write a new post explaining about this. Well&#160;it has been&#160;almost two years since the first time ever i created a Repack for World of Warcraft based on Mangos, and as [...]


Related posts:<ul><li><a href='http://www.reaper-x.com/2009/05/27/darkened-linux-trinity-core-repack-wow-309-v2/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2'>Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2</a></li><li><a href='http://www.reaper-x.com/2007/10/20/creating-2-realmd-in-wow-mangos-private-server/' rel='bookmark' title='Permanent Link: Creating 2 Realmd in WoW Mangos Private Server'>Creating 2 Realmd in WoW Mangos Private Server</a></li><li><a href='http://www.reaper-x.com/2009/05/13/darkened-linux-trinity-core-repack-v1-wow-309/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack v1 for WoW 3.0.9'>Darkened Linux Trinity Core Repack v1 for WoW 3.0.9</a></li><li><a href='http://www.reaper-x.com/2007/05/23/goodbye-barton-welcome-x2/' rel='bookmark' title='Permanent Link: Goodbye Barton &#8230; Welcome X2'>Goodbye Barton &#8230; Welcome X2</a></li><li><a href='http://www.reaper-x.com/2007/05/05/creating-wow-private-server-the-easier-way-perhaps/' rel='bookmark' title='Permanent Link: Creating WoW Private Server the easier way (perhaps)'>Creating WoW Private Server the easier way (perhaps)</a></li></ul>]]></description>
			<content:encoded><![CDATA[<p>I&rsquo;m pretty sure some of you already knew that this might be happen sooner or later, and so i think it&rsquo;s best for me to write a new post explaining about this. Well&nbsp;it has been&nbsp;almost two years since the first time ever i created a Repack for World of Warcraft based on Mangos, and as many people said All good things (or bad things&nbsp;if you define my repacks are bad)&nbsp;eventually come to an end. And so in this post i want to announce that there&rsquo;ll be no more repacks made by myself. Although i&rsquo;m pretty sure you have noticed that too, because the last repack that is made by myself directly is the old <a href="http://www.reaper-x.com/2008/03/23/reaper-mangos-5472-easy-wow-private-server-for-world-of-warcraft-233/" >Reaper Mangos 5472</a>&nbsp;for WoW 2.3.3&nbsp;that is released more than one year ago, and since then all the repacks are made by Oatman, Colt45, Darkened Linux and Erytheia</p>
<p>Ever since i&rsquo;ve created my first repack (well i don&rsquo;t know about what repack is back then when i first created a repack and so this part deserved a new paragraph), i&rsquo;ve met with many wonderful people, intelligent people&nbsp;that helped others to create their own wow server by helping them directly (via remote access perhaps) or by simply leaving comments here. And so in this post i want to thank you all for helping me answering all kind questions posted by various commenters</p>
<p>As i said before, back then when i started creating repack, i don&rsquo;t know those thing called repack, and that is simply because back then when i created my first post on <a href="http://www.reaper-x.com/2007/04/19/how-to-configure-mangos-the-world-of-warcraft-emulator/" >how to set up your own wow private server using Mangos</a>&nbsp;and judging from the questions asked there, it seems some people still find that guide is difficult for them and so i created another guide and this time i included images to make things easier to read, and also separated it into four posts (<a href="http://www.reaper-x.com/2007/06/27/mysql-installation-and-configuration-setting-up-private-wow-server/" >Part One &#8211; Installing MySQL</a>, <a href="http://www.reaper-x.com/2007/06/28/configuring-mangos-for-tbc-server-or-wow-classic-server-setting-up-private-wow-server/" >Part Two &ndash; Configuring Mangos</a>, <a href="http://www.reaper-x.com/2007/07/03/creating-public-server-for-lan-party-setting-up-private-wow-server/" >Part Three &ndash; Configuring Mangos for LAN</a>, <a href="http://www.reaper-x.com/2007/07/09/installing-and-setting-up-apache-webserver-with-php-setting-up-private-wow-server/" >Part Four &ndash; Setting up Apache Webserver</a>) but still some people confused on how those server related things work, and so i decided to help them directly by connecting to them via Remote Desktop / Remote Assistance to configure everything directly free of charge. But because that is just too much time consuming and so i decided to create a simple Batch file to make installing and updating a little bit easier and that&rsquo;s also mark as my first repack release based on Mangos, called <a href="http://www.reaper-x.com/2007/09/21/wow-mangos-4488-scriptdev2-134-with-project-silvermoon-db-rev17/" >Reaper Mangos 4488</a>. And that&rsquo;s how this repack thing started (i hope i don&rsquo;t bored you with my repack history lol)</p>
<p><em>And so &hellip; once again i want to thank you all the site visitors for leaving comments, using my repacks and other repacks, and also helping others to set up their own World of Warcraft Private server. And also&nbsp;special thanks to&nbsp;Oatman, Colt45,&nbsp;Darkened Linux and Erytheia for their repacks. And also to everyone at <a href="http://www.getmangos.com/"  rel="nofollow">Mangos Project</a> and also <a href="http://www.trinitycore.org/"  rel="nofollow">TrinityCore</a> for making such wonderful emulator despite they don&#8217;t want it to be called emulator&nbsp;and also <a href="http://www.udbforums.org/"  rel="nofollow">Unified Database Forums</a> for the database and also <a href="http://www.scriptdev2.com"  rel="nofollow">Scriptdev2</a> for their script :)</em></p>
<p>And once again, as i said before, that by posting this, that means there&rsquo;ll be no repacks coming from me (made by me), but of course <em>i&rsquo;ll accept any kind of repacks you&rsquo;ve made to be posted and promoted here with full credits</em>&nbsp;(obviously i&rsquo;ll check them first to make sure it&rsquo;s virus free). And no <a href="http://www.reaper-x.com/" >www.reaper-x.com</a> is not dead, i&rsquo;ll still continue writing posts about anything else&nbsp;but there&rsquo;ll be no more post about repack coming from me ;)</p>
<p>As a bonus, for the next few posts, perhaps i&#8217;ll create a guide on how to setup Mangos and or Trinity Core manually by yourself :)</p>
	<p></p>
	<p><em>Copyright &copy; <a href="http://www.reaper-x.com"  title="Reaper-X Technology">Reaper-X Technology</a> &ndash; www.reaper-x.com | <a href="http://www.reaper-x.com/2009/09/11/goodbye-repacks/"  title="Goodbye Repacks &#8230;">Permalink</a> | <a href="http://www.reaper-x.com/2009/09/11/goodbye-repacks/#comments"  title="67 comments">67 comments</a></em></p>
	<p><em><a href="http://www.reaper-x.com" >0x87485B96</a> | Tags : <a href="http://www.reaper-x.com/category/technology/computer/software/reaper-mangos/" rel="nofollow"  title="View all posts in Reaper Mangos" rel="category tag">Reaper Mangos</a>,  <a href="http://www.reaper-x.com/category/technology/computer/software/reaper-mangos-mod/" rel="nofollow"  title="View all posts in Reaper Mangos Mod" rel="category tag">Reaper Mangos Mod</a></em></p>

<p>Related posts:<ul><li><a href='http://www.reaper-x.com/2009/05/27/darkened-linux-trinity-core-repack-wow-309-v2/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2'>Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2</a></li><li><a href='http://www.reaper-x.com/2007/10/20/creating-2-realmd-in-wow-mangos-private-server/' rel='bookmark' title='Permanent Link: Creating 2 Realmd in WoW Mangos Private Server'>Creating 2 Realmd in WoW Mangos Private Server</a></li><li><a href='http://www.reaper-x.com/2009/05/13/darkened-linux-trinity-core-repack-v1-wow-309/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack v1 for WoW 3.0.9'>Darkened Linux Trinity Core Repack v1 for WoW 3.0.9</a></li><li><a href='http://www.reaper-x.com/2007/05/23/goodbye-barton-welcome-x2/' rel='bookmark' title='Permanent Link: Goodbye Barton &#8230; Welcome X2'>Goodbye Barton &#8230; Welcome X2</a></li><li><a href='http://www.reaper-x.com/2007/05/05/creating-wow-private-server-the-easier-way-perhaps/' rel='bookmark' title='Permanent Link: Creating WoW Private Server the easier way (perhaps)'>Creating WoW Private Server the easier way (perhaps)</a></li></ul></p>]]></content:encoded>
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		<slash:comments>67</slash:comments>
		</item>
		<item>
		<title>Erytheia Trinity Core Repack Release V1 for WoW 3.1.3</title>
		<link>http://www.reaper-x.com/2009/06/30/erytheia-trinity-core-repack-release-v1-for-wow-313/</link>
		<comments>http://www.reaper-x.com/2009/06/30/erytheia-trinity-core-repack-release-v1-for-wow-313/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 00:15:36 +0000</pubDate>
		<dc:creator>Reaper-X</dc:creator>
				<category><![CDATA[Trinitycore]]></category>
		<category><![CDATA[trinitycore repack]]></category>
		<category><![CDATA[wow emulator]]></category>

		<guid isPermaLink="false">http://www.reaper-x.com/?p=793</guid>
		<description><![CDATA[A new repack has coming, and of course this new repack is based on TrinityCore, and support World of Warcraft Client version 3.1.3 only, so make sure to update your WoW installation first in order to use this


Related posts:<ul><li><a href='http://www.reaper-x.com/2009/05/13/darkened-linux-trinity-core-repack-v1-wow-309/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack v1 for WoW 3.0.9'>Darkened Linux Trinity Core Repack v1 for WoW 3.0.9</a></li><li><a href='http://www.reaper-x.com/2009/05/27/darkened-linux-trinity-core-repack-wow-309-v2/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2'>Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2</a></li><li><a href='http://www.reaper-x.com/2009/01/01/reaper-trinity-core-installation-guide/' rel='bookmark' title='Permanent Link: Reaper Trinity Core Installation Guide'>Reaper Trinity Core Installation Guide</a></li><li><a href='http://www.reaper-x.com/2008/12/23/reaper-x-trinitymangos-rev-1-243-world-of-warcraft/' rel='bookmark' title='Permanent Link: Reaper-X Trinity/MaNGOS Rev: 1 (2.4.3) (World of Warcraft)'>Reaper-X Trinity/MaNGOS Rev: 1 (2.4.3) (World of Warcraft)</a></li><li><a href='http://www.reaper-x.com/2009/09/11/goodbye-repacks/' rel='bookmark' title='Permanent Link: Goodbye Repacks &#8230;'>Goodbye Repacks &#8230;</a></li></ul>]]></description>
			<content:encoded><![CDATA[<p>Erytheia&nbsp;is kind enough to inform me that he has made a new repack that can be used for WoW 3.1.3 and also support updating from the last Darkened Linux Trinity Core V2 release, and because he has made an&nbsp;excellent release i&rsquo;ve decided to post his repack into the main page. (the original post can be found at <a href="http://forums.reaper-x.com/topic/trinitycore-4194-tdb-17-repack-for-wow-313" >forums</a>). <em>And so full credits should be given to Erytheia for his wonderful repack</em></p>
<p><img border="0" alt="WoW Launcher" src="http://images.reaper-x.com/blogs/2009/wowlauncher.jpg" /></p>
<p>And here are some information about Erytheia Trinity Core Repack V1:</p>
<p><strong>Trinity Core:</strong></p>
<p><em>TrinityCore2 REV 4194</em> (See changelog.txt because there are too many changes to be listed here)</p>
<p><strong>Trinity DB:</strong> </p>
<ul>
<li>
<div align="left">TDB Rev 17</div>
</li>
<li>Lots of 3.1.x related template changes and additions for items, gameobjects, creatures &hellip;</li>
<li>Redone loots for creatures 0-200 and 1000-1700</li>
<li>NPC stats changed for new system</li>
<li>Data for new item_required_target-table</li>
<li>Updates from SD2 rev 1141 and ACID rev30</li>
<li>Fixes from forums, thanks to all contributors!</li>
</ul>
<p><strong>Framework:</strong></p>
<ul>
<li>Combine all Batch-Files to a big control.bat &#8211; read Readme for infos</li>
<li>New registration page!</li>
<li>ClientTools in the Registration Page &#8211; easy downgrade to 3.0.1 and connect to server.</li>
<li>Redirect of launcher-page and login-info of wow. Launcher can update to the supported version (3.1.3). When you want this, you must configurate apache (see tools\httpd-xampp.conf for an example). For XAMPP-User &#8211; this will be done automatic!</li>
<li>And the user must download the &#8220;ClientTools&#8221; (windows only) and extract the file in the wow-client-directory. The he must simple start &#8220;run_&lt;servername&gt;.exe&#8221; and he is connected to your realm.</li>
</ul>
<p><strong>Homepage:</strong></p>
<p><img border="0" alt="Homepage New Looks" src="http://images.reaper-x.com/blogs/2009/wowhomepage.jpg" /></p>
<p>With a registration page, login-area, Re-Customization, Players Online, Player Map, Item-Arsenal, Player-Arsenal, Download of the client (thanks to wow-europe, which allow this), Ticket-System (for GMs), Teleport Players to home (for GM), See Accountinfos (for GM), Remote-Access-&#8221;Console&#8221; (for GM), client tools (allows simple connection to the server, activate support for launcher redirect in the client) and much more!</p>
<p>Note: The homepage is under devolopment. I need testdata for adding future things (like Arena-Team-List).<br />Items with dynamic stats are don&#8217;t displayed (I don&#8217;t have engouth information). In player-arsenal reputation and items are missing.</p>
<p><strong>ControlServer:</strong></p>
<p>This little tool allows more than one user access the remote-access of the trinity realm. You can also access the &#8220;control.bat&#8221; to remote control the complete server (some functions are locked for remote access!). On the homepage login with an account with GM-Level 3 and select remote-access.</p>
<p>For an alternative you can use putty, by&nbsp;choosing raw connection.</p>
<p>And because Port 6832 is used, you should route this port.</p>
<p><em>Important:</em> In order to use this. Remote Access in trinitycore.conf must be activated (port 3443, locked to 127.0.0.1)</p>
<p><strong>Known Problems:</strong></p>
<ul>
<li>Some &#8220;spell xyz listed in spell_proc_event probally not triggered spell&#8221; &#8211; ignore them.</li>
<li>Readme is a little bit outdated.</li>
<li>Documentation of the homepage is missing.</li>
<li>Ulduar is empty.</li>
</ul>
<p><em><strong>And finally here are the Instructions and download link:</strong></em></p>
<p><strong>Download Link:</strong></p>
<p><em>Mirror #1</em>: <a href="http://filebeam.com/7714c4bcc3e0999b2d05dbcac6768163"  rel="nofollow">Filebeam | 14.31 MB</a></p>
<p><strong>If you are&nbsp;updating from Darkened Linux Trinity Core Repack for WoW 3.0.9 V2:</strong></p>
<p>1. Backup your data first!</p>
<p>2. Simple run control.bat and choose &#8220;Update from Darkened Linux Trinity Core Repack for WoW 3.0.9 V2&#8243;. Follow the instruction on screen. And of course you will need a WoW 3.1.3 Client because some datas must be extracted (will take about one hour).</p>
<p>3. Because of a Bug in Darkened Linux trinity Core Repack for wow 3.0.9 the first two characters wich anyone are creating are lost. So first you should create two <em>&ldquo;dummy-chararacters&rdquo;</em> befor3 you go live!</p>
<p><strong>New Installation:</strong></p>
<p>1. Make sure you have WOW 3.1.3 Client for extracting datas!</p>
<p>2. Extract the archive / trinity core release you just downloaded</p>
<p>3. Run control.bat. When you don&#8217;t have a mysql installed, select &#8220;Install XAMPP&#8221;. Or if you prefer to install MySQL, Apache and PHP manually (XAMPP is Automatic method) you can read it from my previous post about <a href="http://www.reaper-x.com/2007/06/27/mysql-installation-and-configuration-setting-up-private-wow-server/" >MySQL installation</a>, <a href="http://www.reaper-x.com/2007/09/24/installing-and-setting-up-apache-22-series-with-php-5-on-windows/" >Apache with PHP Installation</a></p>
<p>4. Now select &#8220;Install Trinity&#8221;. Follow the instructions given on screen.</p>
<p><strong>Important Notes:</strong></p>
<ul>
<li>
<div align="left"><em>World-Database must be recreated/rebuild &#8211; save your Custom-Content before!</em></div>
</li>
<li>
<div align="left"><em>This release support 3.1.3 Client. You must recreate your DBC, MAPS und VMAPS! The Database is TDB17 (UDB381), which is a &#8220;bugfix&#8221;-release for 3.1.3. In this release Ulduar is empty!</em></div>
</li>
</ul>
	<p></p>
	<p><em>Copyright &copy; <a href="http://www.reaper-x.com"  title="Reaper-X Technology">Reaper-X Technology</a> &ndash; www.reaper-x.com | <a href="http://www.reaper-x.com/2009/06/30/erytheia-trinity-core-repack-release-v1-for-wow-313/"  title="Erytheia Trinity Core Repack Release V1 for WoW 3.1.3">Permalink</a> | <a href="http://www.reaper-x.com/2009/06/30/erytheia-trinity-core-repack-release-v1-for-wow-313/#comments"  title="373 comments">373 comments</a></em></p>
	<p><em><a href="http://www.reaper-x.com" >0x87485B96</a> | Tags : <a href="http://www.reaper-x.com/category/technology/computer/software/trinitycore/" rel="nofollow"  title="View all posts in Trinitycore" rel="category tag">Trinitycore</a></em></p>

<p>Related posts:<ul><li><a href='http://www.reaper-x.com/2009/05/13/darkened-linux-trinity-core-repack-v1-wow-309/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack v1 for WoW 3.0.9'>Darkened Linux Trinity Core Repack v1 for WoW 3.0.9</a></li><li><a href='http://www.reaper-x.com/2009/05/27/darkened-linux-trinity-core-repack-wow-309-v2/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2'>Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2</a></li><li><a href='http://www.reaper-x.com/2009/01/01/reaper-trinity-core-installation-guide/' rel='bookmark' title='Permanent Link: Reaper Trinity Core Installation Guide'>Reaper Trinity Core Installation Guide</a></li><li><a href='http://www.reaper-x.com/2008/12/23/reaper-x-trinitymangos-rev-1-243-world-of-warcraft/' rel='bookmark' title='Permanent Link: Reaper-X Trinity/MaNGOS Rev: 1 (2.4.3) (World of Warcraft)'>Reaper-X Trinity/MaNGOS Rev: 1 (2.4.3) (World of Warcraft)</a></li><li><a href='http://www.reaper-x.com/2009/09/11/goodbye-repacks/' rel='bookmark' title='Permanent Link: Goodbye Repacks &#8230;'>Goodbye Repacks &#8230;</a></li></ul></p>]]></content:encoded>
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		<slash:comments>373</slash:comments>
		</item>
		<item>
		<title>Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2</title>
		<link>http://www.reaper-x.com/2009/05/27/darkened-linux-trinity-core-repack-wow-309-v2/</link>
		<comments>http://www.reaper-x.com/2009/05/27/darkened-linux-trinity-core-repack-wow-309-v2/#comments</comments>
		<pubDate>Wed, 27 May 2009 05:28:43 +0000</pubDate>
		<dc:creator>Reaper-X</dc:creator>
				<category><![CDATA[Trinitycore]]></category>
		<category><![CDATA[darkened linux]]></category>
		<category><![CDATA[reaper trinity]]></category>
		<category><![CDATA[trinitycore repack]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow emulator]]></category>

		<guid isPermaLink="false">http://www.reaper-x.com/?p=791</guid>
		<description><![CDATA[The word is out! Trinity is dropping their Database and they are also shutting down there forum all for one reason, more people working on one Database. Trinity is dropping their DB for a UDB


Related posts:<ul><li><a href='http://www.reaper-x.com/2009/05/13/darkened-linux-trinity-core-repack-v1-wow-309/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack v1 for WoW 3.0.9'>Darkened Linux Trinity Core Repack v1 for WoW 3.0.9</a></li><li><a href='http://www.reaper-x.com/2009/06/30/erytheia-trinity-core-repack-release-v1-for-wow-313/' rel='bookmark' title='Permanent Link: Erytheia Trinity Core Repack Release V1 for WoW 3.1.3'>Erytheia Trinity Core Repack Release V1 for WoW 3.1.3</a></li><li><a href='http://www.reaper-x.com/2008/12/23/reaper-x-trinitymangos-rev-1-243-world-of-warcraft/' rel='bookmark' title='Permanent Link: Reaper-X Trinity/MaNGOS Rev: 1 (2.4.3) (World of Warcraft)'>Reaper-X Trinity/MaNGOS Rev: 1 (2.4.3) (World of Warcraft)</a></li><li><a href='http://www.reaper-x.com/2009/01/01/reaper-trinity-core-installation-guide/' rel='bookmark' title='Permanent Link: Reaper Trinity Core Installation Guide'>Reaper Trinity Core Installation Guide</a></li><li><a href='http://www.reaper-x.com/2008/03/23/reaper-mangos-5472-easy-wow-private-server-for-world-of-warcraft-233/' rel='bookmark' title='Permanent Link: Reaper Mangos 5472 &#8211; Easy WoW Private Server for World of Warcraft 2.3.3'>Reaper Mangos 5472 &#8211; Easy WoW Private Server for World of Warcraft 2.3.3</a></li></ul>]]></description>
			<content:encoded><![CDATA[<p>The word is out! Trinity is dropping their Database and they are also shutting down their forum all for one reason, more people working on one Database.&nbsp; Trinity is dropping their DB for a UDB (Unified Database). This is because they are join forces and create one super database that can be used for Trinity or MaNGOS. Ya big shock to everyone.&nbsp; The developers told us it would be for the better of the community. When you look at it, it seems like a big jump, but it can only get better from hear.&nbsp; The two different teams joining together to creating one database, the time for update will be so fast with more people working on one DB.&nbsp; What does this mean? A new repack!&nbsp; This new repack will run off a Trinity Core 2 with a UDB Database. It will still be 3.0.9 but better, a lot better.&nbsp; This is not an upgrade because of the new DB. We strongly subject you backing up you old DB and manual delete your old DB&nbsp; before installing this repack.</p>
<p><img border="0" alt="Lich King" src="http://images.reaper-x.com/blogs/2009/WoWScrnShot_052709_233003.jpg" /></p>
<p><strong>UDB Update Pack</strong></p>
<ul>
<li>All outdoor areas in Northrend spawned, including new zone Stormwind Harbor</li>
<li>Redo most of equipments</li>
<li>All vendor&#8217;s and trainers redone</li>
<li>Thousands of updates and additions for quests/creatures/items/gameobjects/similar</li>
<li>And other basic 3.0.9 support</li>
<li>Updates and additions for bounding_radius and equipments</li>
<li>New npc_texts/gameobjects/items/page_texts&#8230;</li>
<li>Many updates for npc_vendor.extendedcost</li>
<li>Some 3.x related spawns to old world</li>
<li>type_flags for creature_template</li>
<li>Many npc_trainer updates</li>
<li>Added many quests chains in new map</li>
<li>Massive updates and additions for creature_model_info and creature_equip_template</li>
<li>New npc_texts/gameobjects/items/page_texts and wdb-updates for old ones</li>
<li>BonusTalents, RewMoneyMaxLevel and PlayersSlain data for quest_template</li>
<li>Hundreds of emotes and text updates for quests</li>
<li>Some immunities for tbc instances&#8217; trash mobs</li>
<li>Some data for spell_loot_template</li>
<li>Spawned ~4000 new herbs/veins</li>
<li>Updated skill_discovery_template</li>
</ul>
<p><em>Thanks to Reaper for helping this repack happen. Also thanks for the extra hand helping us test the repack Spike and Erytheia. There is a custom pack you can install with the Reaper-X installer; full credit goes to <strong>Xion87</strong> and his good job on the custom sql! All credit goes to the <a href="http://trinitycore.org/"  rel="nofollow">Trinity team</a> and the <a href="http://udbforums.org/"  rel="nofollow">UDB Team</a> for the Core and DB.</em></p>
<p><strong>Requirements</strong></p>
<p>1. You need to have MySQL Installed (<a href="http://www.reaper-x.com/2007/06/27/mysql-installation-and-configuration-setting-up-private-wow-server/" >how to Install MySQL</a>)<br />2. World of Warcraft Client version 3.0.9<br />3. DBC&rsquo;s , VMAPS and MAPS Need to be Updated for 3.0.9 (use the vmaps, and dbc extractor included in the repack)<br />4. <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=AB99342F-5D1A-413D-8319-81DA479AB0D7&amp;amp;displaylang=en"  rel="nofollow">.NET FrameWork 3.5 SP1</a><br />5. Reaper-X Trinity Server :</p>
<p><a href="http://rapidshare.com/files/237640306/Reaper-x_Trinity_3.0._9__UDB_.exe"  rel="nofollow">MIRROR #1 Trinity Core 2 [UDB] 3.0.9 [V2] | 17.7MB | Rapidshare</a><br /><a href="http://filebeam.com/d53aab8d2fc218e98e58249ff9646bb4"  rel="nofollow">MIRROR #2 Trinity Core 2 [UDB] 3.0.9 [V2] | 17.7MB | File Beam</a></p>
<p><strong>How to Install:</strong></p>
<p>Please check the <a href="http://www.reaper-x.com/2009/01/01/reaper-trinity-core-installation-guide/" >Reaper Trinity Core Installation Guide</a></p>
<p>Have fun with this new release! Try and find all the developer in the game, we hid them all over the world!  Please leave comments or questions. They always help for the next time when we create a repack.</p>
<p><em>The Darkened Linux Team</em></p>
	<p></p>
	<p><em>Copyright &copy; <a href="http://www.reaper-x.com"  title="Reaper-X Technology">Reaper-X Technology</a> &ndash; www.reaper-x.com | <a href="http://www.reaper-x.com/2009/05/27/darkened-linux-trinity-core-repack-wow-309-v2/"  title="Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2">Permalink</a> | <a href="http://www.reaper-x.com/2009/05/27/darkened-linux-trinity-core-repack-wow-309-v2/#comments"  title="253 comments">253 comments</a></em></p>
	<p><em><a href="http://www.reaper-x.com" >0x87485B96</a> | Tags : <a href="http://www.reaper-x.com/category/technology/computer/software/trinitycore/" rel="nofollow"  title="View all posts in Trinitycore" rel="category tag">Trinitycore</a></em></p>

<p>Related posts:<ul><li><a href='http://www.reaper-x.com/2009/05/13/darkened-linux-trinity-core-repack-v1-wow-309/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack v1 for WoW 3.0.9'>Darkened Linux Trinity Core Repack v1 for WoW 3.0.9</a></li><li><a href='http://www.reaper-x.com/2009/06/30/erytheia-trinity-core-repack-release-v1-for-wow-313/' rel='bookmark' title='Permanent Link: Erytheia Trinity Core Repack Release V1 for WoW 3.1.3'>Erytheia Trinity Core Repack Release V1 for WoW 3.1.3</a></li><li><a href='http://www.reaper-x.com/2008/12/23/reaper-x-trinitymangos-rev-1-243-world-of-warcraft/' rel='bookmark' title='Permanent Link: Reaper-X Trinity/MaNGOS Rev: 1 (2.4.3) (World of Warcraft)'>Reaper-X Trinity/MaNGOS Rev: 1 (2.4.3) (World of Warcraft)</a></li><li><a href='http://www.reaper-x.com/2009/01/01/reaper-trinity-core-installation-guide/' rel='bookmark' title='Permanent Link: Reaper Trinity Core Installation Guide'>Reaper Trinity Core Installation Guide</a></li><li><a href='http://www.reaper-x.com/2008/03/23/reaper-mangos-5472-easy-wow-private-server-for-world-of-warcraft-233/' rel='bookmark' title='Permanent Link: Reaper Mangos 5472 &#8211; Easy WoW Private Server for World of Warcraft 2.3.3'>Reaper Mangos 5472 &#8211; Easy WoW Private Server for World of Warcraft 2.3.3</a></li></ul></p>]]></content:encoded>
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		<slash:comments>253</slash:comments>
		</item>
		<item>
		<title>Darkened Linux Trinity Core Repack v1 for WoW 3.0.9</title>
		<link>http://www.reaper-x.com/2009/05/13/darkened-linux-trinity-core-repack-v1-wow-309/</link>
		<comments>http://www.reaper-x.com/2009/05/13/darkened-linux-trinity-core-repack-v1-wow-309/#comments</comments>
		<pubDate>Wed, 13 May 2009 02:25:47 +0000</pubDate>
		<dc:creator>Reaper-X</dc:creator>
				<category><![CDATA[Trinitycore]]></category>
		<category><![CDATA[darkened linux]]></category>
		<category><![CDATA[trinitycore repack]]></category>
		<category><![CDATA[trinitydb]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow emulator]]></category>

		<guid isPermaLink="false">http://www.reaper-x.com/?p=789</guid>
		<description><![CDATA[Darkened Linux has made a new Trinity Core repack for World of Warcraft version 3.0.9 which is of course for WoW 3.0.9 only. This repack is using Trinity Core 2


Related posts:<ul><li><a href='http://www.reaper-x.com/2009/05/27/darkened-linux-trinity-core-repack-wow-309-v2/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2'>Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2</a></li><li><a href='http://www.reaper-x.com/2009/06/30/erytheia-trinity-core-repack-release-v1-for-wow-313/' rel='bookmark' title='Permanent Link: Erytheia Trinity Core Repack Release V1 for WoW 3.1.3'>Erytheia Trinity Core Repack Release V1 for WoW 3.1.3</a></li><li><a href='http://www.reaper-x.com/2009/01/01/reaper-trinity-core-installation-guide/' rel='bookmark' title='Permanent Link: Reaper Trinity Core Installation Guide'>Reaper Trinity Core Installation Guide</a></li><li><a href='http://www.reaper-x.com/2009/09/11/goodbye-repacks/' rel='bookmark' title='Permanent Link: Goodbye Repacks &#8230;'>Goodbye Repacks &#8230;</a></li><li><a href='http://www.reaper-x.com/2008/12/23/reaper-x-trinitymangos-rev-1-243-world-of-warcraft/' rel='bookmark' title='Permanent Link: Reaper-X Trinity/MaNGOS Rev: 1 (2.4.3) (World of Warcraft)'>Reaper-X Trinity/MaNGOS Rev: 1 (2.4.3) (World of Warcraft)</a></li></ul>]]></description>
			<content:encoded><![CDATA[<p>As stated a few days ago on <a href="http://twitter.com/Reaper"  rel="nofollow">my twitter page</a>, Darkened Linux has made a new Trinity Core repack for WoW 3.0.9 which is of course for WoW 3.0.9 only, so if you have patched your WoW installation, you need to perform a roll back in order to use this</p>
<p>A detailed explanation about this repack are listed below:</p>
<p><em>Trinity Core 2<br />Last Patch added 7777<br />Upgrades will be available for this pack soon, like 3.1.0.</em></p>
<p>Since there&rsquo;s no upgrade function exist in order to upgrade from the last Trinity Core that was made by Oatman, by installing this <strong>you&rsquo;ll lose all data on your previous Trinity Core installation, unless you choose to install it into different databases name</strong></p>
<p>Darkened Linux also told me that he is currently working on making&nbsp;his next release to be upgradeable from Oatman&rsquo;s release, so in the other words, if you choose to install this repack, <strong>make sure to install it into different databases name that the default databases name provided in the Batch Installer</strong>, while waiting for him to create an upgradeable version from the last Trinitycore repack release by Oatman</p>
<p><img src="http://images.reaper-x.com/blogs/2009/WoWScrnShot_051309_083822.jpg" alt="Screenshot" /></p>
<p><strong>Requirements</strong></p>
<p>1.&nbsp;You need to have MySQL&nbsp;Installed&nbsp;(<a href="http://www.reaper-x.com/2007/06/27/mysql-installation-and-configuration-setting-up-private-wow-server/" >how to Install MySQL</a>)<br />2. World of Warcraft Client version 3.0.9 as stated earlier<br />3. <em><b>DBC&rsquo;s ,</b></em> <em><b>VMAPS and MAPS Need to be Updated for 3.0.9 (use the vmaps, and dbc extractor included in the repack)<br /></b></em>4. <a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=AB99342F-5D1A-413D-8319-81DA479AB0D7&amp;amp;displaylang=en"  rel="nofollow">.NET FrameWork 3.5 SP1</a></p>
<p>And finally if you have all of the above installed and configured here&rsquo;s the download link for the repack:</p>
<p><em>&ndash;&nbsp;Mirror 1:</em> <a href="http://rapidshare.com/files/232305675/Reaper-x_Trinity_3.0.9.exe"  rel="nofollow">Rapidshare</a><br /><em>&ndash; Mirror 2:</em> <a href="http://www.megaupload.com/?d=FBJAYSVQ"  rel="nofollow">Megaupload</a><br /><em>&ndash; Mirror 3:</em> <a href="http://filebeam.com/69fbce42fd18c42eaa10237d1b7bf416"  rel="nofollow">Filebeam</a><a href="http://filebeam.com/69fbce42fd18c42eaa10237d1b7bf416"  rel="nofollow"></a></p>
<p><strong>How to Install: </strong></p>
<p>Please check the <a href="http://www.reaper-x.com/2009/01/01/reaper-trinity-core-installation-guide/" >Reaper Trinity Installation</a></p>
<p>or a much simplified version:</p>
<p>1. Use the Extractors to extract the VMaps and DBC&nbsp;files from your World of Warcraft installation directory</p>
<p>2. Copy the extracted folders into Trinity Core&rsquo;s folder</p>
<p>3. Use the Reaper-x installer to install the database</p>
<p>4. Edit TrinityCore.conf and TrinityRealm.conf to your liking (but make sure the databases name match the databases name used when installing via the batch file)</p>
<p>p.s. There is no need to edit Reaper-X installer as seen in the installing guide above.</p>
<p><em>All credits should be given to Darkened Linux for making this repack, and of course to everyone who are involved in Trinity Core development</em></p>
<p><a href="http://trinitycore.org"  rel="nofollow">Trinity Core Official Site</a> &ndash; <em>please note, Trinity Core website doesn&#8217;t support any repacks, so don&#8217;t ask any questions about repacks there</em></p>
	<p></p>
	<p><em>Copyright &copy; <a href="http://www.reaper-x.com"  title="Reaper-X Technology">Reaper-X Technology</a> &ndash; www.reaper-x.com | <a href="http://www.reaper-x.com/2009/05/13/darkened-linux-trinity-core-repack-v1-wow-309/"  title="Darkened Linux Trinity Core Repack v1 for WoW 3.0.9">Permalink</a> | <a href="http://www.reaper-x.com/2009/05/13/darkened-linux-trinity-core-repack-v1-wow-309/#comments"  title="282 comments">282 comments</a></em></p>
	<p><em><a href="http://www.reaper-x.com" >0x87485B96</a> | Tags : <a href="http://www.reaper-x.com/category/technology/computer/software/trinitycore/" rel="nofollow"  title="View all posts in Trinitycore" rel="category tag">Trinitycore</a></em></p>

<p>Related posts:<ul><li><a href='http://www.reaper-x.com/2009/05/27/darkened-linux-trinity-core-repack-wow-309-v2/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2'>Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2</a></li><li><a href='http://www.reaper-x.com/2009/06/30/erytheia-trinity-core-repack-release-v1-for-wow-313/' rel='bookmark' title='Permanent Link: Erytheia Trinity Core Repack Release V1 for WoW 3.1.3'>Erytheia Trinity Core Repack Release V1 for WoW 3.1.3</a></li><li><a href='http://www.reaper-x.com/2009/01/01/reaper-trinity-core-installation-guide/' rel='bookmark' title='Permanent Link: Reaper Trinity Core Installation Guide'>Reaper Trinity Core Installation Guide</a></li><li><a href='http://www.reaper-x.com/2009/09/11/goodbye-repacks/' rel='bookmark' title='Permanent Link: Goodbye Repacks &#8230;'>Goodbye Repacks &#8230;</a></li><li><a href='http://www.reaper-x.com/2008/12/23/reaper-x-trinitymangos-rev-1-243-world-of-warcraft/' rel='bookmark' title='Permanent Link: Reaper-X Trinity/MaNGOS Rev: 1 (2.4.3) (World of Warcraft)'>Reaper-X Trinity/MaNGOS Rev: 1 (2.4.3) (World of Warcraft)</a></li></ul></p>]]></content:encoded>
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		<slash:comments>282</slash:comments>
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		<item>
		<title>Trinity Core GM Commands</title>
		<link>http://www.reaper-x.com/2009/01/01/trinity-core-gm-commands/</link>
		<comments>http://www.reaper-x.com/2009/01/01/trinity-core-gm-commands/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 02:23:15 +0000</pubDate>
		<dc:creator>Reaper-X</dc:creator>
				<category><![CDATA[How To]]></category>
		<category><![CDATA[gm commands]]></category>
		<category><![CDATA[trinitycore gm commands]]></category>
		<category><![CDATA[trinitycore repack gm commands]]></category>
		<category><![CDATA[wow gm commands]]></category>
		<category><![CDATA[wow private server gm commands]]></category>

		<guid isPermaLink="false">http://www.reaper-x.com/?p=782</guid>
		<description><![CDATA[List of GM Commands for Trinity Core based on Revision 595 of Trinity Core. This post will be updated when new revision released


Related posts:<ul><li><a href='http://www.reaper-x.com/2007/09/21/wow-mangos-gm-game-master-commands/' rel='bookmark' title='Permanent Link: WoW Mangos GM (Game Master) Commands'>WoW Mangos GM (Game Master) Commands</a></li><li><a href='http://www.reaper-x.com/2009/06/30/erytheia-trinity-core-repack-release-v1-for-wow-313/' rel='bookmark' title='Permanent Link: Erytheia Trinity Core Repack Release V1 for WoW 3.1.3'>Erytheia Trinity Core Repack Release V1 for WoW 3.1.3</a></li><li><a href='http://www.reaper-x.com/2009/01/01/reaper-trinity-core-installation-guide/' rel='bookmark' title='Permanent Link: Reaper Trinity Core Installation Guide'>Reaper Trinity Core Installation Guide</a></li><li><a href='http://www.reaper-x.com/2007/11/11/reaper-mangos-mod-4703-easy-custom-wow-mangos-private-server/' rel='bookmark' title='Permanent Link: Reaper Mangos Mod 4703 &#8211; Easy Custom WoW Mangos Private Server'>Reaper Mangos Mod 4703 &#8211; Easy Custom WoW Mangos Private Server</a></li><li><a href='http://www.reaper-x.com/2009/05/13/darkened-linux-trinity-core-repack-v1-wow-309/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack v1 for WoW 3.0.9'>Darkened Linux Trinity Core Repack v1 for WoW 3.0.9</a></li></ul>]]></description>
			<content:encoded><![CDATA[<p>Here is a list of all GM Commands for Trinity Core, and this is based from the <a href="http://www.reaper-x.com/2008/12/23/reaper-x-trinitymangos-rev-1-243-world-of-warcraft/" >Reaper Trinity Core Rev 1 (Core Revision 595)</a> so some commands might be not working if used on older revision</p>
<p><strong>Description:</strong></p>
<ul>
<li>Name: Command name</li>
<li>Security: Minimum GM Level Required to execute the command</li>
<li>Help: Command description</li>
</ul>
<table id="table_results" class="data">
<thead>
<tr>
<th>name
</th>
<th>security
</th>
<th>help
</th>
</tr>
</thead>
<tbody>
<tr class="odd">
<td class="">acct</td>
<td align="right" class=" nowrap">0</td>
<td class="">Syntax: .acct</p>
<p>Display the access level of your account.</td>
</tr>
<tr class="even">
<td class="">additem</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount</p>
<p>Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.<br />.</td>
</tr>
<tr class="odd">
<td class="">additemset</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .additemset #itemsetid</p>
<p>Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.</td>
</tr>
<tr class="even">
<td class="">addmove</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .addmove #creature_guid [#waittime]</p>
<p>Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.</td>
</tr>
<tr class="odd">
<td class="">announce</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .announce $MessageToBroadcast</p>
<p>Send a global message to all players online in chat log.</td>
</tr>
<tr class="even">
<td class="">aura</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .aura #spellid</p>
<p>Add the aura from spell #spellid to the selected Unit.</td>
</tr>
<tr class="odd">
<td class="">ban</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax is: ban &lt;account|ip|character&gt; $NameOrIp $bantime $reason<br />Ban account or IP and kick player.<br />$bantime: negative value leads to permban, otherwise use a timestring like &quot;4d20h3s&quot;.</td>
</tr>
<tr class="even">
<td class="">baninfo</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax is: baninfo &lt;account|ip|character&gt;<br />Watch full information about a specific ban.</td>
</tr>
<tr class="odd">
<td class="">bank</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .bank</p>
<p>Show your bank inventory.</td>
</tr>
<tr class="even">
<td class="">banlist</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax is: banlist &lt;account|ip|character&gt; $NameOrIp<br />searches the banlist for a pattern.</td>
</tr>
<tr class="odd">
<td class="">cast</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .cast #spellid [triggered]<br /> &nbsp;Cast #spellid to selected target. If no target selected cast to self. If &#8216;trigered&#8217; or part provided then spell casted with triggered flag.</td>
</tr>
<tr class="even">
<td class="">cast back</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .cast back #spellid [triggered]<br /> &nbsp;Selected target will cast #spellid to your character. If &#8216;trigered&#8217; or part provided then spell casted with triggered flag.</td>
</tr>
<tr class="odd">
<td class="">cast dist</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .cast dist #spellid [#dist [triggered]]<br /> &nbsp;You will cast spell to pint at distance #dist. If &#8216;trigered&#8217; or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.</td>
</tr>
<tr class="even">
<td class="">cast self</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .cast self #spellid [triggered]<br />Cast #spellid by target at target itself. If &#8216;trigered&#8217; or part provided then spell casted with triggered flag.</td>
</tr>
<tr class="odd">
<td class="">cast target</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .cast target #spellid [triggered]<br /> &nbsp;Selected target will cast #spellid to his victim. If &#8216;trigered&#8217; or part provided then spell casted with triggered flag.</td>
</tr>
<tr class="even">
<td class="">combatstop</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .combatstop [$playername]<br />Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.</td>
</tr>
<tr class="odd">
<td class="">commands</td>
<td align="right" class=" nowrap">0</td>
<td class="">Syntax: .commands</p>
<p>Display a list of available commands for your account level.</td>
</tr>
<tr class="even">
<td class="">cooldown</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .cooldown [#spell_id]</p>
<p>Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).</td>
</tr>
<tr class="odd">
<td class="">damage</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .damage $damage_amount [$school [$spellid]]</p>
<p>Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.</td>
</tr>
<tr class="even">
<td class="">debug anim</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .debug anim #emoteid</p>
<p>Play emote #emoteid for your character.</td>
</tr>
<tr class="odd">
<td class="">debug arena</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .debug arena</p>
<p> Toggles arena 1v1 or normal mode.</td>
</tr>
<tr class="even">
<td class="">debug getvalue</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .debug getvalue #field #isInt</p>
<p>Get the field #field of the selected creature. If no creature is selected, get the content of your field.</p>
<p>Use a #isInt of value 1 if the expected field content is an integer.</td>
</tr>
<tr class="odd">
<td class="">debug hostilrefs</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .debug hostilrefs</p>
<p> Prints out the hostil refs of the targetted unit.</td>
</tr>
<tr class="even">
<td class="">debug playsound</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .debug playsound #soundid</p>
<p>Play sound with #soundid.<br />Sound will be play only for you. Other players do not hear this.<br />Warning: client may have more 5000 sounds&#8230;</td>
</tr>
<tr class="odd">
<td class="">debug setvalue</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .debug setvalue #field #value #isInt</p>
<p>Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.</p>
<p>Use a #isInt of value 1 if #value is an integer.</td>
</tr>
<tr class="even">
<td class="">debug standstate</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .debug standstate #emoteid</p>
<p>Change the emote of your character while standing to #emoteid.</td>
</tr>
<tr class="odd">
<td class="">debug threatlist</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .debug threatlist</p>
<p> Prints out the current threatlist of the targetted creature.</td>
</tr>
<tr class="even">
<td class="">debug update</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .debug update #field #value</p>
<p>Update the field #field of the selected character or creature with value #value.</p>
<p>If no #value is provided, display the content of field #field.</td>
</tr>
<tr class="odd">
<td class="">delticket</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .delticket all<br /> &nbsp; &nbsp; &nbsp; &nbsp;.delticket #num<br /> &nbsp; &nbsp; &nbsp; &nbsp;.delticket $character_name</p>
<p>all to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.</td>
</tr>
<tr class="even">
<td class="">demorph</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .demorph</p>
<p>Demorph the selected player.</td>
</tr>
<tr class="odd">
<td class="">die</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .die</p>
<p>Kill the selected player. If no player is selected, it will kill you.</td>
</tr>
<tr class="even">
<td class="">dismount</td>
<td align="right" class=" nowrap">0</td>
<td class="">Syntax: .dismount</p>
<p>Dismount you, if you are mounted.</td>
</tr>
<tr class="odd">
<td class="">distance</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .distance</p>
<p>Display the distance from your character to the selected creature.</td>
</tr>
<tr class="even">
<td class="">event</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .event #event_id<br />Show details about event with #event_id.</td>
</tr>
<tr class="odd">
<td class="">event activelist</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .event activelist<br />Show list of currently active events.</td>
</tr>
<tr class="even">
<td class="">event start</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .event start #event_id<br />Start event #event_id. Set start time for event to current moment (change not saved in DB).</td>
</tr>
<tr class="odd">
<td class="">event stop</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .event stop #event_id<br />Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).</td>
</tr>
<tr class="even">
<td class="">explorecheat</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .explorecheat #flag</p>
<p>Reveal &nbsp;or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.</p>
<p>Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.</td>
</tr>
<tr class="odd">
<td class="">flusharenapoints</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .flusharenapoints</p>
<p>Use it to distribute arena points based on arena team ratings, and start a new week.</td>
</tr>
<tr class="even">
<td class="">gm</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .gm [on/off]</p>
<p>Enable or Disable in game GM MODE or show current state of on/off not provided.</td>
</tr>
<tr class="odd">
<td class="">gm chat</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .gm chat [on/off]</p>
<p>Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.</td>
</tr>
<tr class="even">
<td class="">gm fly</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .gm fly on/off<br />Enable/disable gm fly mode.</td>
</tr>
<tr class="odd">
<td class="">gm list</td>
<td align="right" class=" nowrap">0</td>
<td class="">Syntax: .gm list</p>
<p>Display a list of available Game Masters.</td>
</tr>
<tr class="even">
<td class="">gm visible</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .gm visible on/off</p>
<p>Output current visibility state or make GM visible(on) and invisible(off) for other players.</td>
</tr>
<tr class="odd">
<td class="">go creature</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .go creature #creature_guid<br />Teleport your character to creature with guid #creature_guid.<br />.gocreature #creature_name<br />Teleport your character to creature with this name.<br />.gocreature id #creature_id<br />Teleport your character to a creature that was spawned from the template with this entry.<br />*If* more than one creature is found, then you are teleported to the first that is found inside the database.</td>
</tr>
<tr class="even">
<td class="">go graveyard</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .go graveyard #graveyardId<br /> Teleport to graveyard with the graveyardId specified.</td>
</tr>
<tr class="odd">
<td class="">go grid</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .go grid #gridX #gridY [#mapId]</p>
<p>Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).</td>
</tr>
<tr class="even">
<td class="">go object</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .go object #object_guid<br />Teleport your character to gameobject with guid #object_guid</td>
</tr>
<tr class="odd">
<td class="">go trigger</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .go trigger #trigger_id</p>
<p>Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.</td>
</tr>
<tr class="even">
<td class="">go xy</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .go xy #x #y [#mapid]</p>
<p>Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.</td>
</tr>
<tr class="odd">
<td class="">go xyz</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .go xyz #x #y #z [#mapid]</p>
<p>Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.</td>
</tr>
<tr class="even">
<td class="">go zonexy</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .go zonexy #x #y [#zone]</p>
<p>Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart</td>
</tr>
<tr class="odd">
<td class="">gobject add</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .gobject add #id &lt;spawntimeSecs&gt;</p>
<p>Add a game object from game object templates to the world at your current location using the #id.<br />spawntimesecs sets the spawntime, it is optional.</p>
<p>Note: this is a copy of .gameobject.</td>
</tr>
<tr class="even">
<td class="">gobject delete</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .gobject delete #go_guid<br />Delete gameobject with guid #go_guid.</td>
</tr>
<tr class="odd">
<td class="">gobject move</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .gobject move #goguid [#x #y #z]</p>
<p>Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).</td>
</tr>
<tr class="even">
<td class="">gobject near </td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .gobject near &nbsp;[#distance]</p>
<p>Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.</td>
</tr>
<tr class="odd">
<td class="">gobject target</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .gobject target [#go_id|#go_name_part]</p>
<p>Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.</td>
</tr>
<tr class="even">
<td class="">gobject turn</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .gobject turn #goguid </p>
<p>Set for gameobject #goguid orientation same as current character orientation.</td>
</tr>
<tr class="odd">
<td class="">goname</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .goname $charactername</p>
<p>Teleport to the given character. Either specify the character name or click on the character&#8217;s portrait, e.g. when you are in a group.</td>
</tr>
<tr class="even">
<td class="">gps</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .gps</p>
<p>Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id</td>
</tr>
<tr class="odd">
<td class="">groupgo</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .groupgo $charactername</p>
<p>Teleport the given character and his group to you.</td>
</tr>
<tr class="even">
<td class="">guid</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .guid</p>
<p>Display the GUID for the selected character.</td>
</tr>
<tr class="odd">
<td class="">guild create</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .guild create $GuildLeaderName $GuildName</p>
<p>Create a guild named $GuildName with the player $GuildLeaderName as leader.</td>
</tr>
<tr class="even">
<td class="">guild delete</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .guild delete $GuildName</p>
<p>Delete guild $GuildName.</td>
</tr>
<tr class="odd">
<td class="">guild invite</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .guild invite $CharacterName $GuildName</p>
<p>Add $CharacterName into a guild $GuildName.</td>
</tr>
<tr class="even">
<td class="">guild rank</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .guild rank $CharacterName #Rank</p>
<p>Set for $CharacterName rank #Rank in a guild.</td>
</tr>
<tr class="odd">
<td class="">guild uninvite</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .guild uninvite $CharacterName</p>
<p>Remove $CharacterName from a guild.</td>
</tr>
<tr class="even">
<td class="">help</td>
<td align="right" class=" nowrap">0</td>
<td class="">Syntax: .help $command</p>
<p>Display usage instructions for the given $command.</td>
</tr>
<tr class="odd">
<td class="">hidearea</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .hidearea #areaid</p>
<p>Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.</td>
</tr>
<tr class="even">
<td class="">honor add</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .honor add $amount</p>
<p>Add a certain amount of honor (gained today) to the selected player.</td>
</tr>
<tr class="odd">
<td class="">honor addkill</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .honor addkikll</p>
<p>Add the targeted unit as one of your pvp kills today (you only get honor if it&#8217;s a racial leader or a player)</td>
</tr>
<tr class="even">
<td class="">honor update</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .honor update</p>
<p>Force the yesterday&#8217;s honor fields to be updated with today&#8217;s data, which will get reset for the selected player.</td>
</tr>
<tr class="odd">
<td class="">hover</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .hover #flag</p>
<p>Enable or disable hover mode for your character.</p>
<p>Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.</td>
</tr>
<tr class="even">
<td class="">instance listbinds</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .instance listbinds<br /> &nbsp;Lists the binds of the selected player.</td>
</tr>
<tr class="odd">
<td class="">instance savedata</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .instance savedata<br /> &nbsp;Save the InstanceData for the current player&#8217;s map to the DB.</td>
</tr>
<tr class="even">
<td class="">instance stats</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .instance stats<br /> &nbsp;Shows statistics about instances.</td>
</tr>
<tr class="odd">
<td class="">instance unbind</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .instance unbind all<br /> &nbsp;All of the selected player&#8217;s binds will be cleared.</td>
</tr>
<tr class="even">
<td class="">itemmove</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .itemmove #sourceslotid #destinationslotid</p>
<p>Move an item from slots #sourceslotid to #destinationslotid in your inventory</p>
<p>Not yet implemented</td>
</tr>
<tr class="odd">
<td class="">kick</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .kick [$charactername]</p>
<p>Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.</td>
</tr>
<tr class="even">
<td class="">learn</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .learn #parameter</p>
<p>Selected character learn a spell of id #parameter.</td>
</tr>
<tr class="odd">
<td class="">learn all</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .learn all</p>
<p>Learn all big set different spell maybe useful for Administaror.</td>
</tr>
<tr class="even">
<td class="">learn all_crafts</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .learn crafts</p>
<p>Learn all professions and recipes.</td>
</tr>
<tr class="odd">
<td class="">learn all_default</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .learn all_default [$playername]</p>
<p>Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.</td>
</tr>
<tr class="even">
<td class="">learn all_gm</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .learn all_gm</p>
<p>Learn all default spells for Game Masters.</td>
</tr>
<tr class="odd">
<td class="">learn all_lang</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .learn all_lang</p>
<p>Learn all languages</td>
</tr>
<tr class="even">
<td class="">learn all_myclass</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .learn all_myclass</p>
<p>Learn all spells and talents available for his class.</td>
</tr>
<tr class="odd">
<td class="">learn all_myspells</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .learn all_myspells</p>
<p>Learn all spells (except talents and spells with first rank learned as talent) available for his class.</td>
</tr>
<tr class="even">
<td class="">learn all_mytalents</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .learn all_mytalents</p>
<p>Learn all talents (and spells with first rank learned as talent) available for his class.</td>
</tr>
<tr class="odd">
<td class="">learn all_recipes</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .learn all_recipes [$profession]</p>
<p>Learns all recipes of specified profession and sets skill level to max.<br />Example: .learn all_recipes enchanting</td>
</tr>
<tr class="even">
<td class="">levelup</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .levelup [$playername] [#numberoflevels]</p>
<p>Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.</td>
</tr>
<tr class="odd">
<td class="">linkgrave</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .linkgrave #graveyard_id [alliance|horde]</p>
<p>Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).</td>
</tr>
<tr class="even">
<td class="">list creature</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .list creature #creature_id [#max_count]</p>
<p>Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.</td>
</tr>
<tr class="odd">
<td class="">list item</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .list item #item_id [#max_count]</p>
<p>Output items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.</td>
</tr>
<tr class="even">
<td class="">list object</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .list object #gameobject_id [#max_count]</p>
<p>Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.</td>
</tr>
<tr class="odd">
<td class="">loadscripts</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .loadscripts $scriptlibraryname</p>
<p>Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.</td>
</tr>
<tr class="even">
<td class="">lockaccount</td>
<td align="right" class=" nowrap">0</td>
<td class="">Syntax: .lockaccount [on|off]</p>
<p>Allow login from account only from current used IP or remove this requirement.</td>
</tr>
<tr class="odd">
<td class="">lookup area</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .lookup area $namepart</p>
<p>Looks up an area by $namepart, and returns all matches with their area ID&#8217;s.</td>
</tr>
<tr class="even">
<td class="">lookup creature</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .lookup creature $namepart</p>
<p>Looks up a creature by $namepart, and returns all matches with their creature ID&#8217;s.</td>
</tr>
<tr class="odd">
<td class="">lookup event</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .lookup event $name<br />Attempts to find the ID of the event with the provided $name.</td>
</tr>
<tr class="even">
<td class="">lookup faction</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .lookup faction $name<br />Attempts to find the ID of the faction with the provided $name.</td>
</tr>
<tr>
<th >
        name
    </th>
<th >
        security
    </th>
<th >
        help
    </th>
</tr>
<tr class="odd">
<td class="">lookup item</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .lookup item $itemname</p>
<p>Looks up an item by $itemname, and returns all matches with their Item ID&#8217;s.</td>
</tr>
<tr class="even">
<td class="">lookup itemset</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .lookup itemset $itemname</p>
<p>Looks up an item set by $itemname, and returns all matches with their Item set ID&#8217;s.</td>
</tr>
<tr class="odd">
<td class="">lookup object</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .lookup object $objname</p>
<p>Looks up an gameobject by $objname, and returns all matches with their Gameobject ID&#8217;s.</td>
</tr>
<tr class="even">
<td class="">lookup player account</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax : .lookup player account $account ($limit) </p>
<p> Searchs players, which account username is $account with optional parametr $limit of results.</td>
</tr>
<tr class="odd">
<td class="">lookup player email</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax : .lookup player email $email ($limit) </p>
<p> Searchs players, which account email is $email with optional parametr $limit of results.</td>
</tr>
<tr class="even">
<td class="">lookup player ip</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax : .lookup player ip $ip ($limit) </p>
<p> Searchs players, which account ast_ip is $ip with optional parametr $limit of results.</td>
</tr>
<tr class="odd">
<td class="">lookup quest</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .lookup quest $namepart</p>
<p>Looks up a quest by $namepart, and returns all matches with their quest ID&#8217;s.</td>
</tr>
<tr class="even">
<td class="">lookup skill</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .lookup skill $$namepart</p>
<p>Looks up a skill by $namepart, and returns all matches with their skill ID&#8217;s.</td>
</tr>
<tr class="odd">
<td class="">lookup spell</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .lookup spell $namepart</p>
<p>Looks up a spell by $namepart, and returns all matches with their spell ID&#8217;s.</td>
</tr>
<tr class="even">
<td class="">lookup tele</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .lookup tele $substring</p>
<p>Search and output all .tele command locations with provide $substring in name.</td>
</tr>
<tr class="odd">
<td class="">maxskill</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .maxskill<br />Sets all skills of the targeted player to their maximum values for its current level.</td>
</tr>
<tr class="even">
<td class="">Mod32Value</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .Mod32Value #field #value</p>
<p>Add #value to field #field of your character.</td>
</tr>
<tr class="odd">
<td class="">modify arena</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .modify arena #value<br />Add $amount arena points to the selected player.</td>
</tr>
<tr class="even">
<td class="">modify aspeed</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .modify aspeed #rate</p>
<p>Modify all speeds -run,swim,run back,swim back- of the selected player to &quot;normalbase speed for this move type&quot;*rate. If no player is selected, modify your speed.</p>
<p> #rate may range from 0.1 to 10.</td>
</tr>
<tr class="odd">
<td class="">modify bit</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .modify bit #field #bit</p>
<p>Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.</td>
</tr>
<tr class="even">
<td class="">modify bwalk</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .modify bwalk #rate</p>
<p>Modify the speed of the selected player while running backwards to &quot;normal walk back speed&quot;*rate. If no player is selected, modify your speed.</p>
<p> #rate may range from 0.1 to 10.</td>
</tr>
<tr class="odd">
<td class="">modify drunk</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .modify drunk #value<br /> Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.</td>
</tr>
<tr class="even">
<td class="">modify energy</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .modify energy #energy</p>
<p>Modify the energy of the selected player. If no player is selected, modify your energy.</td>
</tr>
<tr class="odd">
<td class="">modify faction</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid</p>
<p>Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.</td>
</tr>
<tr class="even">
<td class="">modify honor</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .modify honor $amount</p>
<p>Add $amount honor points to the selected player.</td>
</tr>
<tr class="odd">
<td class="">modify hp</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .modify hp #newhp</p>
<p>Modify the hp of the selected player. If no player is selected, modify your hp.</td>
</tr>
<tr class="even">
<td class="">modify mana</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .modify mana #newmana</p>
<p>Modify the mana of the selected player. If no player is selected, modify your mana.</td>
</tr>
<tr class="odd">
<td class="">modify money</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax:<br />.modify money #money<br />.money #money</p>
<p>Add or remove money to the selected player. If no player is selected, modify your money.</p>
<p> #gold can be negative to remove money.</td>
</tr>
<tr class="even">
<td class="">modify morph</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .modify morph #displayid</p>
<p>Change your current model id to #displayid.</td>
</tr>
<tr class="odd">
<td class="">modify mount</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax:<br />.modify mount #id #speed<br />Display selected player as mounted at #id creature and set speed to #speed value.</td>
</tr>
<tr class="even">
<td class="">modify rage</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .modify rage #newrage</p>
<p>Modify the rage of the selected player. If no player is selected, modify your rage.</td>
</tr>
<tr class="odd">
<td class="">modify rep</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .modify rep #repId (#repvalue | $rankname [#delta])<br />Sets the selected players reputation with faction #repId to #repvalue or to $reprank.<br />If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.<br />You can use &#8216;.pinfo rep&#8217; to list all known reputation ids, or use &#8216;.lookup faction $name&#8217; to locate a specific faction id.</td>
</tr>
<tr class="even">
<td class="">modify scale</td>
<td align="right" class=" nowrap">1</td>
<td class="">&nbsp;</td>
</tr>
<tr class="odd">
<td class="">modify speed</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax:<br />.modify speed #rate<br />.speed #rate</p>
<p>Modify the running speed of the selected player to &quot;normal base run speed&quot;*rate. If no player is selected, modify your speed.</p>
<p> #rate may range from 0.1 to 10.</td>
</tr>
<tr class="even">
<td class="">modify spell</td>
<td align="right" class=" nowrap">1</td>
<td class="">&nbsp;</td>
</tr>
<tr class="odd">
<td class="">modify swim</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .modify swim #rate</p>
<p>Modify the swim speed of the selected player to &quot;normal swim speed&quot;*rate. If no player is selected, modify your speed.</p>
<p> #rate may range from 0.1 to 10.</td>
</tr>
<tr class="even">
<td class="">modify titles</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax:<br />.modify titles #mask<br />.titles #mask</p>
<p>Allows user to use all titles from #mask.</p>
<p> #mask=0 disables the title-choose-field</td>
</tr>
<tr class="odd">
<td class="">movegens</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .movegens<br /> &nbsp;Show movement generators stack for selected creature or player.</td>
</tr>
<tr class="even">
<td class="">mute</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .mute $playerName $timeInMinutes</p>
<p>Disible chat messaging for any character from account of character $playerName at $timeInMinutes minutes.</td>
</tr>
<tr class="odd">
<td class="">namego</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .namego $charactername</p>
<p>Teleport the given character to you.</td>
</tr>
<tr class="even">
<td class="">neargrave</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .neargrave [alliance|horde]</p>
<p>Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).</td>
</tr>
<tr class="odd">
<td class="">notify</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .notify $MessageToBroadcast</p>
<p>Send a global message to all players online in screen.</td>
</tr>
<tr class="even">
<td class="">npc add</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .npc add #creatureid</p>
<p>Spawn a creature by the given template id of #creatureid.</td>
</tr>
<tr class="odd">
<td class="">npc additem</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .npc additem #itemId &lt;#maxcount&gt;&lt;#incrtime&gt;&lt;#extendedcost&gt;r</p>
<p>Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.</td>
</tr>
<tr class="even">
<td class="">npc addweapon</td>
<td align="right" class=" nowrap">3</td>
<td class="">Not yet implemented.</td>
</tr>
<tr class="odd">
<td class="">npc allowmove</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .npc allowmove</p>
<p>Enable or disable movement for the selected creature.</td>
</tr>
<tr class="even">
<td class="">npc changelevel</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .npc changelevel #level</p>
<p>Change the level of the selected creature to #level.</p>
<p>#level may range from 1 to 63.</td>
</tr>
<tr class="odd">
<td class="">npc delete</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .npc delete [#guid]</p>
<p>Delete creature with guid #guid (or the selected if no guid is provided)</td>
</tr>
<tr class="even">
<td class="">npc delitem</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .npc delitem #itemId</p>
<p>Remove item #itemid from item list of selected vendor.</td>
</tr>
<tr class="odd">
<td class="">npc factionid</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .npc factionid #factionid</p>
<p>Set the faction of the selected creature to #factionid.</td>
</tr>
<tr class="even">
<td class="">npc flag</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .npc flag #npcflag</p>
<p>Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.</td>
</tr>
<tr class="odd">
<td class="">npc info</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .npc info</p>
<p>Display a list of details for the selected creature.</p>
<p>The list includes:<br />- GUID, Faction, NPC flags, Entry ID, Model ID,<br />- Level,<br />- Health (current/maximum),</p>
<p>- Field flags, dynamic flags, faction template, <br />- Position information,<br />- and the creature type, e.g. if the creature is a vendor.</td>
</tr>
<tr class="even">
<td class="">npc move</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .npc move [#creature_guid]</p>
<p>Move the targeted creature spawn point to your coordinates.</td>
</tr>
<tr class="odd">
<td class="">npc name</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .npc name $name</p>
<p>Change the name of the selected creature or character to $name.</p>
<p>Command disabled.</td>
</tr>
<tr class="even">
<td class="">npc playemote</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .npc playemote #emoteid</p>
<p>Make the selected creature emote with an emote of id #emoteid.</td>
</tr>
<tr class="odd">
<td class="">npc setmodel</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .npc setmodel #displayid</p>
<p>Change the model id of the selected creature to #displayid.</td>
</tr>
<tr class="even">
<td class="">npc setmovetype</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]</p>
<p>Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.<br />Make sure you use NODEL, if you want to keep the waypoints.</td>
</tr>
<tr class="odd">
<td class="">npc spawndist</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .npc spawndist #dist</p>
<p>Adjust spawndistance of selected creature to dist.</td>
</tr>
<tr class="even">
<td class="">npc spawntime</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .npc spawntime #time </p>
<p>Adjust spawntime of selected creature to time.</td>
</tr>
<tr class="odd">
<td class="">npc subname</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .npc subname $Name</p>
<p>Change the subname of the selected creature or player to $Name.</p>
<p>Command disabled.</td>
</tr>
<tr class="even">
<td class="">npc textemote</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .npc textemote #emoteid</p>
<p>Make the selected creature to do textemote with an emote of id #emoteid.</td>
</tr>
<tr class="odd">
<td class="">npc whisper</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .npc whisper #playerguid #text<br />Make the selected npc whisper #text to &nbsp;#playerguid.</td>
</tr>
<tr class="even">
<td class="">password</td>
<td align="right" class=" nowrap">0</td>
<td class="">Syntax: .password $old_password $new_password $new_password</p>
<p>Change your account password.</td>
</tr>
<tr class="odd">
<td class="">pinfo</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .pinfo [$player_name] [rep]</p>
<p>Output account information for selected player or player find by $player_name. If &quot;rep&quot; parameter provided show reputation information for player.</td>
</tr>
<tr class="even">
<td class="">plimit</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]</p>
<p>Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num &gt; 0) or securiti limitation ($num &lt; 0 or security leme name. With `reset` sets player limit to the one in the config file</td>
</tr>
<tr class="odd">
<td class="">quest add</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .quest add #quest_id</p>
<p>Add to character quest log quest #quest_id. Quest started from item can&#8217;t be added by this command but correct .additem call provided in command output.</td>
</tr>
<tr class="even">
<td class="">quest complete</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .quest complete #questid<br />Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.</td>
</tr>
<tr class="odd">
<td class="">quest remove</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .quest remove #quest_id</p>
<p>Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.</td>
</tr>
<tr class="even">
<td class="">recall</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .recall [$playername]</p>
<p>Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.</td>
</tr>
<tr class="odd">
<td class="">reload</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .reload table_name</p>
<p>Reload table `table_name` if reload support added for this table and this table can be _safe_ reloaded.</td>
</tr>
<tr class="even">
<td class="">reload all</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .reload all</p>
<p>Reload all tables with reload support added and that can be _safe_ reloaded.</td>
</tr>
<tr class="odd">
<td class="">reload all_area</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .reload all_area</p>
<p>Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.</td>
</tr>
<tr class="even">
<td class="">reload all_locales</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .reload all_locales</p>
<p>Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.</td>
</tr>
<tr class="odd">
<td class="">reload all_loot</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .reload all_loot</p>
<p>Reload all `*_loot_template` tables. This can be slow operation with lags for server run.</td>
</tr>
<tr class="even">
<td class="">reload all_quest</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .reload all_quest</p>
<p>Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.</td>
</tr>
<tr class="odd">
<td class="">reload all_spell</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .reload all</p>
<p>Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.</td>
</tr>
<tr class="even">
<td class="">reload config</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .reload config</p>
<p>Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.</td>
</tr>
<tr class="odd">
<td class="">reset all</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .reset all spells</p>
<p>Syntax: .reset all talents</p>
<p>Request reset spells or talents at next login each existed character.</td>
</tr>
<tr class="even">
<td class="">reset honor</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax:<br />.reset honor [Playername]<br /> &nbsp;Reset all honor data for targeted character.</td>
</tr>
<tr class="odd">
<td class="">reset level</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax:<br />.reset level [Playername]<br /> &nbsp;Reset level to 1 including reset stats and talents. &nbsp;Equipped items with greater level requirement can be lost.</td>
</tr>
<tr class="even">
<td class="">reset spells</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax:<br />.reset spells [Playername]<br /> &nbsp;Removes all non-original spells from spellbook.<br />. Playername can be name of offline character.</td>
</tr>
<tr class="odd">
<td class="">reset stats</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax:<br />.reset stats [Playername]<br /> &nbsp;Resets(recalculate) all stats of the targeted player to their original values at current level.</td>
</tr>
<tr class="even">
<td class="">reset talents</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax:<br />.reset talents [Playername]<br /> &nbsp;Removes all talents of the targeted player. Playername can be name of offline character.</td>
</tr>
<tr class="odd">
<td class="">respawn</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .respawn</p>
<p>Respawn all nearest creatures and GO without waiting respawn time expiration.</td>
</tr>
<tr class="even">
<td class="">revive</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .revive</p>
<p>Revive the selected player. If no player is selected, it will revive you.</td>
</tr>
<tr class="odd">
<td class="">save</td>
<td align="right" class=" nowrap">0</td>
<td class="">Syntax: .save</p>
<p>Saves your character.</td>
</tr>
<tr class="even">
<td class="">saveall</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .saveall</p>
<p>Save all characters in game.</td>
</tr>
<tr class="odd">
<td class="">security</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .security $name #level</p>
<p>Set the security level of player $name to a level of #level.</p>
<p>#level may range from 0 to 5.</td>
</tr>
<tr class="even">
<td class="">sendmail</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .sendmail #playername &quot;#subject&quot; &quot;#text&quot; itemid1[:count1] itemid2[:count2] &#8230; itemidN[:countN]</p>
<p>Send a mail to a player. Subject and mail text must be in &quot;&quot;. If for itemid not provided related count values then expected 1, if count &gt; max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.</td>
</tr>
<tr class="odd">
<td class="">server idlerestart</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .server idlerestart #delay|cancel</p>
<p>Restart the server after #delay seconds if no active connections are present (no players) or cancel the restart/shutdown if cancel value is used.</td>
</tr>
<tr class="even">
<td class="">server idleshutdown</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .server idleshutdown #delay|cancel</p>
<p>Shut the server down after #delay seconds if no active connections are present (no players) or cancel the restart/shutdown if cancel value is used.</td>
</tr>
<tr class="odd">
<td class="">server info</td>
<td align="right" class=" nowrap">0</td>
<td class="">Syntax: .server info</p>
<p>Display server version and the number of connected players.</td>
</tr>
<tr class="even">
<td class="">server restart</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .server restart seconds</p>
<p>Restart the server after given seconds and show &quot;Restart server in X&quot; or cancel the restart/shutdown if cancel value is used.</td>
</tr>
<tr class="odd">
<td class="">server shutdown</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .server shutdown seconds</p>
<p>Shut the server down after given seconds and show &quot;Off server in X&quot; or cancel the restart/shutdown if cancel value is used.</td>
</tr>
<tr class="even">
<td class="">setskill</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .setskill #skill #level [#max]</p>
<p>Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.</td>
</tr>
<tr class="odd">
<td class="">showarea</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .showarea #areaid</p>
<p>Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.</td>
</tr>
<tr class="even">
<td class="">showhonor</td>
<td align="right" class=" nowrap">0</td>
<td class="">Syntax: .showhonor</p>
<p>Display your honor ranking.</td>
</tr>
<tr class="odd">
<td class="">start</td>
<td align="right" class=" nowrap">0</td>
<td class="">Syntax: .start</p>
<p>Teleport you to the starting area of your character.</td>
</tr>
<tr class="even">
<td class="">taxicheat</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .taxicheat on/off</p>
<p>Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.</p>
<p>Visited taxi nodes sill accessible after removing access.</td>
</tr>
<tr class="odd">
<td class="">tele</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .tele #location</p>
<p>Teleport player to a given location.</td>
</tr>
<tr class="even">
<td class="">tele add</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .tele add $name</p>
<p>Add current your position to .tele command target locations list with name $name.</td>
</tr>
<tr class="odd">
<td class="">tele del</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .tele del $name</p>
<p>Remove location with name $name for .tele command locations list.</td>
</tr>
<tr class="even">
<td class="">tele group</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .tele group#location</p>
<p>Teleport a selected player and his group members to a given location.</td>
</tr>
<tr class="odd">
<td class="">tele name</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .tele name #playername #location</p>
<p>Teleport a player to a given location.</td>
</tr>
<tr class="even">
<td class="">ticket</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .ticket on<br /> &nbsp; &nbsp; &nbsp; &nbsp;.ticket off<br /> &nbsp; &nbsp; &nbsp; &nbsp;.ticket #num<br /> &nbsp; &nbsp; &nbsp; &nbsp;.ticket $character_name</p>
<p>on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.</td>
</tr>
<tr>
<th >
        name
    </th>
<th >
        security
    </th>
<th >
        help
    </th>
</tr>
<tr class="odd">
<td class="">transport</td>
<td align="right" class=" nowrap">3</td>
<td class="">Not yet implemented.</td>
</tr>
<tr class="even">
<td class="">unaura</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .unaura #spellid</p>
<p>Remove aura due to spell #spellid from the selected Unit.</td>
</tr>
<tr class="odd">
<td class="">unban</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax is: unban &lt;account|ip|character&gt; $NameOrIp<br />Unban account or IP.</td>
</tr>
<tr class="even">
<td class="">unlearn</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .unlearn #startspell #endspell</p>
<p>Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.</td>
</tr>
<tr class="odd">
<td class="">unmute</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .unmute $playerName</p>
<p>Restore chat messaging for any character from account of character $playerName.</td>
</tr>
<tr class="even">
<td class="">wchange</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .wchange #weathertype #status</p>
<p>Set current weather to #weathertype with an intensity of #status.</p>
<p>#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.</td>
</tr>
<tr class="odd">
<td class="">whispers</td>
<td align="right" class=" nowrap">1</td>
<td class="">Syntax: .whispers on|off<br />Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting.</td>
</tr>
<tr class="even">
<td class="">wp</td>
<td align="right" class=" nowrap">2</td>
<td class="">Using WP Command:<br />Each Waypoint Command has it&#8217;s own description!</td>
</tr>
<tr class="odd">
<td class="">wp add</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .wp add [#creature_guid or Select a Creature]</td>
</tr>
<tr class="even">
<td class="">wp export</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .wp export [#creature_guid or Select a Creature] $filename</td>
</tr>
<tr class="odd">
<td class="">wp import</td>
<td align="right" class=" nowrap">3</td>
<td class="">Syntax: .wp import $filename</td>
</tr>
<tr class="even">
<td class="">wp modify</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .wp modify [#creature_guid or Select a Creature]<br />add &#8211; Add a waypoint after the selected visual<br />waittime $time<br />emote ID<br />spell ID<br />text1| text2| text3| text4| text5 &lt;text&gt;<br />model1 ID<br />model2 ID<br />move(moves wp to player pos)<br />del (deletes the wp)</p>
<p>Only one parameter per time!</td>
</tr>
<tr class="odd">
<td class="">wp show</td>
<td align="right" class=" nowrap">2</td>
<td class="">Syntax: .wp show [#creature_guid or Select a Creature]<br />on<br />first<br />last<br />off<br />info</p>
<p>For using info you have to do first show on and than select a Visual-Waypoint and do the show info!</td>
</tr>
</tbody>
</table>
	<p></p>
	<p><em>Copyright &copy; <a href="http://www.reaper-x.com"  title="Reaper-X Technology">Reaper-X Technology</a> &ndash; www.reaper-x.com | <a href="http://www.reaper-x.com/2009/01/01/trinity-core-gm-commands/"  title="Trinity Core GM Commands">Permalink</a> | <a href="http://www.reaper-x.com/2009/01/01/trinity-core-gm-commands/#comments"  title="53 comments">53 comments</a></em></p>
	<p><em><a href="http://www.reaper-x.com" >0x87485B96</a> | Tags : <a href="http://www.reaper-x.com/category/how-to/" rel="nofollow"  title="View all posts in How To" rel="category tag">How To</a></em></p>

<p>Related posts:<ul><li><a href='http://www.reaper-x.com/2007/09/21/wow-mangos-gm-game-master-commands/' rel='bookmark' title='Permanent Link: WoW Mangos GM (Game Master) Commands'>WoW Mangos GM (Game Master) Commands</a></li><li><a href='http://www.reaper-x.com/2009/06/30/erytheia-trinity-core-repack-release-v1-for-wow-313/' rel='bookmark' title='Permanent Link: Erytheia Trinity Core Repack Release V1 for WoW 3.1.3'>Erytheia Trinity Core Repack Release V1 for WoW 3.1.3</a></li><li><a href='http://www.reaper-x.com/2009/01/01/reaper-trinity-core-installation-guide/' rel='bookmark' title='Permanent Link: Reaper Trinity Core Installation Guide'>Reaper Trinity Core Installation Guide</a></li><li><a href='http://www.reaper-x.com/2007/11/11/reaper-mangos-mod-4703-easy-custom-wow-mangos-private-server/' rel='bookmark' title='Permanent Link: Reaper Mangos Mod 4703 &#8211; Easy Custom WoW Mangos Private Server'>Reaper Mangos Mod 4703 &#8211; Easy Custom WoW Mangos Private Server</a></li><li><a href='http://www.reaper-x.com/2009/05/13/darkened-linux-trinity-core-repack-v1-wow-309/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack v1 for WoW 3.0.9'>Darkened Linux Trinity Core Repack v1 for WoW 3.0.9</a></li></ul></p>]]></content:encoded>
			<wfw:commentRss>http://www.reaper-x.com/2009/01/01/trinity-core-gm-commands/feed/</wfw:commentRss>
		<slash:comments>53</slash:comments>
		</item>
		<item>
		<title>Reaper Trinity Core Installation Guide</title>
		<link>http://www.reaper-x.com/2009/01/01/reaper-trinity-core-installation-guide/</link>
		<comments>http://www.reaper-x.com/2009/01/01/reaper-trinity-core-installation-guide/#comments</comments>
		<pubDate>Wed, 31 Dec 2008 20:50:23 +0000</pubDate>
		<dc:creator>Reaper-X</dc:creator>
				<category><![CDATA[How To]]></category>
		<category><![CDATA[reaper trinity]]></category>
		<category><![CDATA[trinity installation]]></category>
		<category><![CDATA[Trinitycore]]></category>
		<category><![CDATA[trinitycore guide]]></category>
		<category><![CDATA[trinitycore repack]]></category>
		<category><![CDATA[wow private server guide]]></category>

		<guid isPermaLink="false">http://www.reaper-x.com/?p=775</guid>
		<description><![CDATA[Guide on how to setup / install Reaper TrinityCore Repack, created by Wrath


Related posts:<ul><li><a href='http://www.reaper-x.com/2008/01/30/reaper-mangos-installation-upgrade-guide/' rel='bookmark' title='Permanent Link: Reaper Mangos Installation / Upgrade Guide'>Reaper Mangos Installation / Upgrade Guide</a></li><li><a href='http://www.reaper-x.com/2009/05/13/darkened-linux-trinity-core-repack-v1-wow-309/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack v1 for WoW 3.0.9'>Darkened Linux Trinity Core Repack v1 for WoW 3.0.9</a></li><li><a href='http://www.reaper-x.com/2009/05/27/darkened-linux-trinity-core-repack-wow-309-v2/' rel='bookmark' title='Permanent Link: Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2'>Darkened Linux Trinity Core Repack for World of Warcraft 3.0.9 V2</a></li><li><a href='http://www.reaper-x.com/2008/12/23/reaper-x-trinitymangos-rev-1-243-world-of-warcraft/' rel='bookmark' title='Permanent Link: Reaper-X Trinity/MaNGOS Rev: 1 (2.4.3) (World of Warcraft)'>Reaper-X Trinity/MaNGOS Rev: 1 (2.4.3) (World of Warcraft)</a></li><li><a href='http://www.reaper-x.com/2009/06/30/erytheia-trinity-core-repack-release-v1-for-wow-313/' rel='bookmark' title='Permanent Link: Erytheia Trinity Core Repack Release V1 for WoW 3.1.3'>Erytheia Trinity Core Repack Release V1 for WoW 3.1.3</a></li></ul>]]></description>
			<content:encoded><![CDATA[<p><em>Special Thanks to Wrath for creating this Reaper-X TrinityCore Installation Instruction, and that means full credits should be given to him ;)</em></p>
<p>First&nbsp; Things first!!! Pay attention to the instuctions directly do not vear off and think you know what your doing because you wouldnt be reading this if you knew what you was doing&#8230;jking but still stay to the instructions.</p>
<p>1. Install wow 2.4.3 and make sure you have the correct version I repeat 2.4.3. ok now off to the good stuff.</p>
<p>2. <strong><a href="http://www.reaper-x.com/2007/06/27/mysql-installation-and-configuration-setting-up-private-wow-server/" >Download and install MYSQL</a></strong> follow the instructions that are provided for you on the page. Even if you have installed mysql before reread the instuctions and follow to a T.</p>
<p>3. After you have finished installing mysql download and install .net framework 3.5 SP1. This is also provided for you on the web page. If you have previous installations of MYSQL uninstall it and delete any sql folders left over and then reinstall.</p>
<p>4. Now download the <strong><a href="http://rapidshare.com/files/176570653/Reaper-X_Trinity_Rev-1.exe"  rel="nofollow">Trinity Core 595 SD2 809 (Trinity/UDB ONLY) FULL | 18.0 MB | Rapidshare</a></strong> (or from any mirror you choose) and then extract it. I usually extract it to the desktop. you can extract it by double clicking on the file.</p>
<p>5.After you get the mysql loaded and configured there are some changes that you have to make. go to your desktop folder called Reaper-X Trinity Rev 1 and then open it. then open the folder labeled install database.Now right click on the Install Reaper-X Trinity.bat file and edit it in notepad. you must add qotes as seen below.. Also you must make sure that the correct path is typed for where the bin file is located.What you see below is my path make sure you type your path.After your done editing this file save and close it.</p>
<p><code>REM ####################################################<br />&nbsp; REM # MySQL HOST PATH - MySQL Server Path<br />&nbsp; REM # EXAMPLE: C:\Program Files\MySQL Community 5.0\bin<br />&nbsp; REM ####################################################<br />&nbsp; set mysqlpath="c:\Program Files\mysql\MySQLServer5.0\bin" &lt;--notice the qoutes in the path.</code></p>
<p>6. Now open the Reaper-X Trinity Rev 1 folder that is located on your desktop. Hang in there were getting to the good parts.</p>
<p>7. You should see a bunch of files and 4 folders when you open it up.</p>
<p>8. The first thing we want to do when we get this folder open is fill the folder that says data with the correct stuff. If you open the data folder up you will see three folders. DBC ,maps and Vmaps. DBC is already filled with the correct stuff, dont touch, delete or anything right now. If you open maps and Vmaps the folders are empty and that is ok. We are going to fill them with the correct data.</p>
<p>9. Close out of the Data windows that you have open so that you are back at your desktop and reopen the Reaper-X Trinity Rev 1 folder.Now open the extractors folder. You should see a folder and a file. <strong>Folder named vmap extractor and assembler. and a file named map and DBC extractor.exe</strong>.</p>
<p>10. Open the vmap extractor and assembler folder and you should see 4 files in there. Copy all 4 files and then paste them into your c:\program files\world of warcraft\data\enus directory and then run the <strong>RUN ME FOR VMAPS!.bat</strong> file. This will create the VMAPS folder. this may take a while so just wait till it tells you it is done.</p>
<p>11. Ok after Vmaps are created copy the folder name vmaps that has now been created, into the Reaper-X Trinity Rev 1 folder under the data folder. This is where the three folders are that I talked about earlier (maps,vmaps,dbc). copy all the contents from vmaps into the folder named vmaps in there. So now you should have a filled dbc folder and a filled vmaps folder in there. the maps folder is empty still but we are going to add data in a minute in there also.</p>
<p>12. Ok now we need to put data into the map folder so the way to do that is go to Reaper-X Trinity Rev 1 (on your dekstop) folder again and go to extractors. copy the map and dbc extractor.exe file to the c:\program files\world of warcraft folder and paste it there. now run the maps and dbc extractor.exe file. This will start to install the maps to a folder called maps. see how easy that is. Once it is done you now need to open the maps folder it created and copy the contents or data, and then paste it into the folder called maps located in the Reaper-X Trinity Rev 1\data\maps folder (you know the folder on your dekstop). now the DBC, VMAPS and MAPS folder all have data in them. YAY!!!</p>
<p>13. Now you need to move those folders to the correct location. Go to your c:\drive and make a folder there on the root called WOW. now open the wow folder you just created and make another folder in there called DATA. Now open the DATA folder you just created. Now go to your desktop and inside your Reaper-X Trinity Rev 1 folder open the data folder. You should see the three folders in there (maps,vmaps and DBC) copy all three folders into the DATA folder we just created previously. so when done you should have 3 folders in you <strong>c:\wow\data path. maps,vmaps and DBC should be in there</strong>.</p>
<p>14. Now you need to run the Install <strong>Reaper-X Trinity.bat</strong> file(located in the Reaper-X Trinity Rev 1 folder on your desktop under the install database folder. Run this file and it will take a while for this too run.</p>
<p>15. once it is done it should close on its own if not hit any key and it should close.</p>
<p>16. Now you need to <strong><a href="http://www.navicat.com/download.html"  rel="nofollow">download Navicat</a></strong> program. this will allow you to edit the sql files. after downloading Navicat <em>make a new connection and name it whatever you want.username should be root or whatever you made it when you set SQl up. Put your password in whatever you made the password.Click test and it should be sucessful. Now open the realmd tables and then go to realmlist. once you open realmlist you will see a table probably empty and this is where you need to add your realm name. Put your realm name where it says realm name and then put your IP address where it says ip address(127.0.0.1). The ID should be 1</em>. close Navicat out.</p>
<p>17. Now go back to your desktop and open the trinityrealm.exe file and you should see your realm listed in there.</p>
<p>18. Now open click on the trinitycore.exe file and it should start scripting, let it run.</p>
<p>19. Once it is finished you now need to create an account so you can play. Hit enter to get a command prompt. Type <strong>account create (login name anything you want) (your password)</strong>. Hit enter it should say account created.</p>
<p>20. Now if you want Gm power in which im sure you do type <strong>account set gm (username) 3</strong> and hit enter. should have a GM account now.</p>
<p>21. Now you need to create the TBC (The burning&nbsp; Crusade) addon so you can play in the Burning Crusade area. Type <strong>account set addon (Your username) 1</strong>.</p>
<p>22. Navigate to <strong>c:\program files\world of warcraft</strong>. Look for the <strong>realmlist.wtf</strong> file. right click on it and click on edit. Should open a notepad. Now take everything out of there and type &#8220;set realmlist 127.0.0.1&#8243; without the quotes. Save and close.</p>
<p>22. You can now open Wow and type your username and Password and login to your realm and play as a GM.</p>
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