Here is a list of all GM Commands for Trinity Core, and this is based from the Reaper Trinity Core Rev 1 (Core Revision 595) so some commands might be not working if used on older revision
Description:
| name | security | help |
|---|---|---|
| acct | 0 | Syntax: .acct
Display the access level of your account. |
| additem | 3 | Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount
Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. |
| additemset | 3 | Syntax: .additemset #itemsetid
Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset. |
| addmove | 2 | Syntax: .addmove #creature_guid [#waittime]
Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time. |
| announce | 1 | Syntax: .announce $MessageToBroadcast
Send a global message to all players online in chat log. |
| aura | 3 | Syntax: .aura #spellid
Add the aura from spell #spellid to the selected Unit. |
| ban | 3 | Syntax is: ban <account|ip|character> $NameOrIp $bantime $reason Ban account or IP and kick player. $bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s". |
| baninfo | 3 | Syntax is: baninfo <account|ip|character> Watch full information about a specific ban. |
| bank | 3 | Syntax: .bank
Show your bank inventory. |
| banlist | 3 | Syntax is: banlist <account|ip|character> $NameOrIp searches the banlist for a pattern. |
| cast | 3 | Syntax: .cast #spellid [triggered] Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag. |
| cast back | 3 | Syntax: .cast back #spellid [triggered] Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag. |
| cast dist | 3 | Syntax: .cast dist #spellid [#dist [triggered]] You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells. |
| cast self | 3 | Syntax: .cast self #spellid [triggered] Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag. |
| cast target | 3 | Syntax: .cast target #spellid [triggered] Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag. |
| combatstop | 2 | Syntax: .combatstop [$playername] Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername. |
| commands | 0 | Syntax: .commands
Display a list of available commands for your account level. |
| cooldown | 3 | Syntax: .cooldown [#spell_id]
Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection). |
| damage | 3 | Syntax: .damage $damage_amount [$school [$spellid]]
Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link. |
| debug anim | 2 | Syntax: .debug anim #emoteid
Play emote #emoteid for your character. |
| debug arena | 3 | Syntax: .debug arena
Toggles arena 1v1 or normal mode. |
| debug getvalue | 3 | Syntax: .debug getvalue #field #isInt
Get the field #field of the selected creature. If no creature is selected, get the content of your field. Use a #isInt of value 1 if the expected field content is an integer. |
| debug hostilrefs | 3 | Syntax: .debug hostilrefs
Prints out the hostil refs of the targetted unit. |
| debug playsound | 1 | Syntax: .debug playsound #soundid
Play sound with #soundid. |
| debug setvalue | 3 | Syntax: .debug setvalue #field #value #isInt
Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field. Use a #isInt of value 1 if #value is an integer. |
| debug standstate | 2 | Syntax: .debug standstate #emoteid
Change the emote of your character while standing to #emoteid. |
| debug threatlist | 3 | Syntax: .debug threatlist
Prints out the current threatlist of the targetted creature. |
| debug update | 3 | Syntax: .debug update #field #value
Update the field #field of the selected character or creature with value #value. If no #value is provided, display the content of field #field. |
| delticket | 2 | Syntax: .delticket all .delticket #num .delticket $character_name all to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num. |
| demorph | 2 | Syntax: .demorph
Demorph the selected player. |
| die | 3 | Syntax: .die
Kill the selected player. If no player is selected, it will kill you. |
| dismount | 0 | Syntax: .dismount
Dismount you, if you are mounted. |
| distance | 3 | Syntax: .distance
Display the distance from your character to the selected creature. |
| event | 2 | Syntax: .event #event_id Show details about event with #event_id. |
| event activelist | 2 | Syntax: .event activelist Show list of currently active events. |
| event start | 2 | Syntax: .event start #event_id Start event #event_id. Set start time for event to current moment (change not saved in DB). |
| event stop | 2 | Syntax: .event stop #event_id Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB). |
| explorecheat | 3 | Syntax: .explorecheat #flag
Reveal or hide all maps for the selected player. If no player is selected, hide or reveal maps to you. Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps. |
| flusharenapoints | 3 | Syntax: .flusharenapoints
Use it to distribute arena points based on arena team ratings, and start a new week. |
| gm | 1 | Syntax: .gm [on/off]
Enable or Disable in game GM MODE or show current state of on/off not provided. |
| gm chat | 1 | Syntax: .gm chat [on/off]
Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided. |
| gm fly | 3 | Syntax: .gm fly on/off Enable/disable gm fly mode. |
| gm list | 0 | Syntax: .gm list
Display a list of available Game Masters. |
| gm visible | 1 | Syntax: .gm visible on/off
Output current visibility state or make GM visible(on) and invisible(off) for other players. |
| go creature | 2 | Syntax: .go creature #creature_guid Teleport your character to creature with guid #creature_guid. .gocreature #creature_name Teleport your character to creature with this name. .gocreature id #creature_id Teleport your character to a creature that was spawned from the template with this entry. *If* more than one creature is found, then you are teleported to the first that is found inside the database. |
| go graveyard | 2 | Syntax: .go graveyard #graveyardId Teleport to graveyard with the graveyardId specified. |
| go grid | 1 | Syntax: .go grid #gridX #gridY [#mapId]
Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided). |
| go object | 1 | Syntax: .go object #object_guid Teleport your character to gameobject with guid #object_guid |
| go trigger | 2 | Syntax: .go trigger #trigger_id
Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger. |
| go xy | 1 | Syntax: .go xy #x #y [#mapid]
Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided. |
| go xyz | 1 | Syntax: .go xyz #x #y #z [#mapid]
Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided. |
| go zonexy | 1 | Syntax: .go zonexy #x #y [#zone]
Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart |
| gobject add | 2 | Syntax: .gobject add #id <spawntimeSecs>
Add a game object from game object templates to the world at your current location using the #id. Note: this is a copy of .gameobject. |
| gobject delete | 2 | Syntax: .gobject delete #go_guid Delete gameobject with guid #go_guid. |
| gobject move | 2 | Syntax: .gobject move #goguid [#x #y #z]
Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide). |
| gobject near | 3 | Syntax: .gobject near [#distance]
Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value. |
| gobject target | 2 | Syntax: .gobject target [#go_id|#go_name_part]
Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part. |
| gobject turn | 2 | Syntax: .gobject turn #goguid
Set for gameobject #goguid orientation same as current character orientation. |
| goname | 1 | Syntax: .goname $charactername
Teleport to the given character. Either specify the character name or click on the character’s portrait, e.g. when you are in a group. |
| gps | 1 | Syntax: .gps
Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id |
| groupgo | 1 | Syntax: .groupgo $charactername
Teleport the given character and his group to you. |
| guid | 2 | Syntax: .guid
Display the GUID for the selected character. |
| guild create | 2 | Syntax: .guild create $GuildLeaderName $GuildName
Create a guild named $GuildName with the player $GuildLeaderName as leader. |
| guild delete | 2 | Syntax: .guild delete $GuildName
Delete guild $GuildName. |
| guild invite | 2 | Syntax: .guild invite $CharacterName $GuildName
Add $CharacterName into a guild $GuildName. |
| guild rank | 2 | Syntax: .guild rank $CharacterName #Rank
Set for $CharacterName rank #Rank in a guild. |
| guild uninvite | 2 | Syntax: .guild uninvite $CharacterName
Remove $CharacterName from a guild. |
| help | 0 | Syntax: .help $command
Display usage instructions for the given $command. |
| hidearea | 3 | Syntax: .hidearea #areaid
Hide the area of #areaid to the selected character. If no character is selected, hide this area to you. |
| honor add | 2 | Syntax: .honor add $amount
Add a certain amount of honor (gained today) to the selected player. |
| honor addkill | 2 | Syntax: .honor addkikll
Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player) |
| honor update | 2 | Syntax: .honor update
Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player. |
| hover | 3 | Syntax: .hover #flag
Enable or disable hover mode for your character. Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover. |
| instance listbinds | 3 | Syntax: .instance listbinds Lists the binds of the selected player. |
| instance savedata | 3 | Syntax: .instance savedata Save the InstanceData for the current player’s map to the DB. |
| instance stats | 3 | Syntax: .instance stats Shows statistics about instances. |
| instance unbind | 3 | Syntax: .instance unbind all All of the selected player’s binds will be cleared. |
| itemmove | 2 | Syntax: .itemmove #sourceslotid #destinationslotid
Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented |
| kick | 2 | Syntax: .kick [$charactername]
Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked. |
| learn | 3 | Syntax: .learn #parameter
Selected character learn a spell of id #parameter. |
| learn all | 3 | Syntax: .learn all
Learn all big set different spell maybe useful for Administaror. |
| learn all_crafts | 2 | Syntax: .learn crafts
Learn all professions and recipes. |
| learn all_default | 1 | Syntax: .learn all_default [$playername]
Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests. |
| learn all_gm | 2 | Syntax: .learn all_gm
Learn all default spells for Game Masters. |
| learn all_lang | 1 | Syntax: .learn all_lang
Learn all languages |
| learn all_myclass | 3 | Syntax: .learn all_myclass
Learn all spells and talents available for his class. |
| learn all_myspells | 3 | Syntax: .learn all_myspells
Learn all spells (except talents and spells with first rank learned as talent) available for his class. |
| learn all_mytalents | 3 | Syntax: .learn all_mytalents
Learn all talents (and spells with first rank learned as talent) available for his class. |
| learn all_recipes | 2 | Syntax: .learn all_recipes [$profession]
Learns all recipes of specified profession and sets skill level to max. |
| levelup | 3 | Syntax: .levelup [$playername] [#numberoflevels]
Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost. |
| linkgrave | 3 | Syntax: .linkgrave #graveyard_id [alliance|horde]
Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map). |
| list creature | 3 | Syntax: .list creature #creature_id [#max_count]
Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value. |
| list item | 3 | Syntax: .list item #item_id [#max_count]
Output items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value. |
| list object | 3 | Syntax: .list object #gameobject_id [#max_count]
Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value. |
| loadscripts | 3 | Syntax: .loadscripts $scriptlibraryname
Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running. |
| lockaccount | 0 | Syntax: .lockaccount [on|off]
Allow login from account only from current used IP or remove this requirement. |
| lookup area | 1 | Syntax: .lookup area $namepart
Looks up an area by $namepart, and returns all matches with their area ID’s. |
| lookup creature | 3 | Syntax: .lookup creature $namepart
Looks up a creature by $namepart, and returns all matches with their creature ID’s. |
| lookup event | 2 | Syntax: .lookup event $name Attempts to find the ID of the event with the provided $name. |
| lookup faction | 3 | Syntax: .lookup faction $name Attempts to find the ID of the faction with the provided $name. |
| name | security | help |
| lookup item | 3 | Syntax: .lookup item $itemname
Looks up an item by $itemname, and returns all matches with their Item ID’s. |
| lookup itemset | 3 | Syntax: .lookup itemset $itemname
Looks up an item set by $itemname, and returns all matches with their Item set ID’s. |
| lookup object | 3 | Syntax: .lookup object $objname
Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s. |
| lookup player account | 2 | Syntax : .lookup player account $account ($limit)
Searchs players, which account username is $account with optional parametr $limit of results. |
| lookup player email | 2 | Syntax : .lookup player email $email ($limit)
Searchs players, which account email is $email with optional parametr $limit of results. |
| lookup player ip | 2 | Syntax : .lookup player ip $ip ($limit)
Searchs players, which account ast_ip is $ip with optional parametr $limit of results. |
| lookup quest | 3 | Syntax: .lookup quest $namepart
Looks up a quest by $namepart, and returns all matches with their quest ID’s. |
| lookup skill | 3 | Syntax: .lookup skill $$namepart
Looks up a skill by $namepart, and returns all matches with their skill ID’s. |
| lookup spell | 3 | Syntax: .lookup spell $namepart
Looks up a spell by $namepart, and returns all matches with their spell ID’s. |
| lookup tele | 1 | Syntax: .lookup tele $substring
Search and output all .tele command locations with provide $substring in name. |
| maxskill | 3 | Syntax: .maxskill Sets all skills of the targeted player to their maximum values for its current level. |
| Mod32Value | 3 | Syntax: .Mod32Value #field #value
Add #value to field #field of your character. |
| modify arena | 3 | Syntax: .modify arena #value Add $amount arena points to the selected player. |
| modify aspeed | 1 | Syntax: .modify aspeed #rate
Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
| modify bit | 1 | Syntax: .modify bit #field #bit
Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character. |
| modify bwalk | 1 | Syntax: .modify bwalk #rate
Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
| modify drunk | 1 | Syntax: .modify drunk #value Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state. |
| modify energy | 1 | Syntax: .modify energy #energy
Modify the energy of the selected player. If no player is selected, modify your energy. |
| modify faction | 1 | Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid
Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature. |
| modify honor | 1 | Syntax: .modify honor $amount
Add $amount honor points to the selected player. |
| modify hp | 1 | Syntax: .modify hp #newhp
Modify the hp of the selected player. If no player is selected, modify your hp. |
| modify mana | 1 | Syntax: .modify mana #newmana
Modify the mana of the selected player. If no player is selected, modify your mana. |
| modify money | 1 | Syntax: .modify money #money .money #money Add or remove money to the selected player. If no player is selected, modify your money. #gold can be negative to remove money. |
| modify morph | 2 | Syntax: .modify morph #displayid
Change your current model id to #displayid. |
| modify mount | 1 | Syntax: .modify mount #id #speed Display selected player as mounted at #id creature and set speed to #speed value. |
| modify rage | 1 | Syntax: .modify rage #newrage
Modify the rage of the selected player. If no player is selected, modify your rage. |
| modify rep | 2 | Syntax: .modify rep #repId (#repvalue | $rankname [#delta]) Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id. |
| modify scale | 1 | |
| modify speed | 1 | Syntax: .modify speed #rate .speed #rate Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
| modify spell | 1 | |
| modify swim | 1 | Syntax: .modify swim #rate
Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 10. |
| modify titles | 1 | Syntax: .modify titles #mask .titles #mask Allows user to use all titles from #mask. #mask=0 disables the title-choose-field |
| movegens | 3 | Syntax: .movegens Show movement generators stack for selected creature or player. |
| mute | 1 | Syntax: .mute $playerName $timeInMinutes
Disible chat messaging for any character from account of character $playerName at $timeInMinutes minutes. |
| namego | 1 | Syntax: .namego $charactername
Teleport the given character to you. |
| neargrave | 3 | Syntax: .neargrave [alliance|horde]
Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts). |
| notify | 1 | Syntax: .notify $MessageToBroadcast
Send a global message to all players online in screen. |
| npc add | 2 | Syntax: .npc add #creatureid
Spawn a creature by the given template id of #creatureid. |
| npc additem | 2 | Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r
Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost. |
| npc addweapon | 3 | Not yet implemented. |
| npc allowmove | 3 | Syntax: .npc allowmove
Enable or disable movement for the selected creature. |
| npc changelevel | 2 | Syntax: .npc changelevel #level
Change the level of the selected creature to #level. #level may range from 1 to 63. |
| npc delete | 2 | Syntax: .npc delete [#guid]
Delete creature with guid #guid (or the selected if no guid is provided) |
| npc delitem | 2 | Syntax: .npc delitem #itemId
Remove item #itemid from item list of selected vendor. |
| npc factionid | 2 | Syntax: .npc factionid #factionid
Set the faction of the selected creature to #factionid. |
| npc flag | 2 | Syntax: .npc flag #npcflag
Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load. |
| npc info | 3 | Syntax: .npc info
Display a list of details for the selected creature. The list includes: - Field flags, dynamic flags, faction template, |
| npc move | 2 | Syntax: .npc move [#creature_guid]
Move the targeted creature spawn point to your coordinates. |
| npc name | 2 | Syntax: .npc name $name
Change the name of the selected creature or character to $name. Command disabled. |
| npc playemote | 3 | Syntax: .npc playemote #emoteid
Make the selected creature emote with an emote of id #emoteid. |
| npc setmodel | 2 | Syntax: .npc setmodel #displayid
Change the model id of the selected creature to #displayid. |
| npc setmovetype | 2 | Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]
Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn. |
| npc spawndist | 2 | Syntax: .npc spawndist #dist
Adjust spawndistance of selected creature to dist. |
| npc spawntime | 2 | Syntax: .npc spawntime #time
Adjust spawntime of selected creature to time. |
| npc subname | 2 | Syntax: .npc subname $Name
Change the subname of the selected creature or player to $Name. Command disabled. |
| npc textemote | 3 | Syntax: .npc textemote #emoteid
Make the selected creature to do textemote with an emote of id #emoteid. |
| npc whisper | 1 | Syntax: .npc whisper #playerguid #text Make the selected npc whisper #text to #playerguid. |
| password | 0 | Syntax: .password $old_password $new_password $new_password
Change your account password. |
| pinfo | 2 | Syntax: .pinfo [$player_name] [rep]
Output account information for selected player or player find by $player_name. If "rep" parameter provided show reputation information for player. |
| plimit | 3 | Syntax: .plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]
Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file |
| quest add | 3 | Syntax: .quest add #quest_id
Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output. |
| quest complete | 3 | Syntax: .quest complete #questid Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward. |
| quest remove | 3 | Syntax: .quest remove #quest_id
Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player. |
| recall | 1 | Syntax: .recall [$playername]
Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you. |
| reload | 3 | Syntax: .reload table_name
Reload table `table_name` if reload support added for this table and this table can be _safe_ reloaded. |
| reload all | 3 | Syntax: .reload all
Reload all tables with reload support added and that can be _safe_ reloaded. |
| reload all_area | 3 | Syntax: .reload all_area
Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded. |
| reload all_locales | 3 | Syntax: .reload all_locales
Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded. |
| reload all_loot | 3 | Syntax: .reload all_loot
Reload all `*_loot_template` tables. This can be slow operation with lags for server run. |
| reload all_quest | 3 | Syntax: .reload all_quest
Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded. |
| reload all_spell | 3 | Syntax: .reload all
Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded. |
| reload config | 3 | Syntax: .reload config
Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload. |
| reset all | 3 | Syntax: .reset all spells
Syntax: .reset all talents Request reset spells or talents at next login each existed character. |
| reset honor | 3 | Syntax: .reset honor [Playername] Reset all honor data for targeted character. |
| reset level | 3 | Syntax: .reset level [Playername] Reset level to 1 including reset stats and talents. Equipped items with greater level requirement can be lost. |
| reset spells | 3 | Syntax: .reset spells [Playername] Removes all non-original spells from spellbook. . Playername can be name of offline character. |
| reset stats | 3 | Syntax: .reset stats [Playername] Resets(recalculate) all stats of the targeted player to their original values at current level. |
| reset talents | 3 | Syntax: .reset talents [Playername] Removes all talents of the targeted player. Playername can be name of offline character. |
| respawn | 3 | Syntax: .respawn
Respawn all nearest creatures and GO without waiting respawn time expiration. |
| revive | 3 | Syntax: .revive
Revive the selected player. If no player is selected, it will revive you. |
| save | 0 | Syntax: .save
Saves your character. |
| saveall | 1 | Syntax: .saveall
Save all characters in game. |
| security | 3 | Syntax: .security $name #level
Set the security level of player $name to a level of #level. #level may range from 0 to 5. |
| sendmail | 1 | Syntax: .sendmail #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] … itemidN[:countN]
Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12. |
| server idlerestart | 3 | Syntax: .server idlerestart #delay|cancel
Restart the server after #delay seconds if no active connections are present (no players) or cancel the restart/shutdown if cancel value is used. |
| server idleshutdown | 3 | Syntax: .server idleshutdown #delay|cancel
Shut the server down after #delay seconds if no active connections are present (no players) or cancel the restart/shutdown if cancel value is used. |
| server info | 0 | Syntax: .server info
Display server version and the number of connected players. |
| server restart | 3 | Syntax: .server restart seconds
Restart the server after given seconds and show "Restart server in X" or cancel the restart/shutdown if cancel value is used. |
| server shutdown | 3 | Syntax: .server shutdown seconds
Shut the server down after given seconds and show "Off server in X" or cancel the restart/shutdown if cancel value is used. |
| setskill | 3 | Syntax: .setskill #skill #level [#max]
Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill. |
| showarea | 3 | Syntax: .showarea #areaid
Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you. |
| showhonor | 0 | Syntax: .showhonor
Display your honor ranking. |
| start | 0 | Syntax: .start
Teleport you to the starting area of your character. |
| taxicheat | 1 | Syntax: .taxicheat on/off
Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you. Visited taxi nodes sill accessible after removing access. |
| tele | 1 | Syntax: .tele #location
Teleport player to a given location. |
| tele add | 3 | Syntax: .tele add $name
Add current your position to .tele command target locations list with name $name. |
| tele del | 3 | Syntax: .tele del $name
Remove location with name $name for .tele command locations list. |
| tele group | 1 | Syntax: .tele group#location
Teleport a selected player and his group members to a given location. |
| tele name | 1 | Syntax: .tele name #playername #location
Teleport a player to a given location. |
| ticket | 2 | Syntax: .ticket on .ticket off .ticket #num .ticket $character_name on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num. |
| name | security | help |
| transport | 3 | Not yet implemented. |
| unaura | 3 | Syntax: .unaura #spellid
Remove aura due to spell #spellid from the selected Unit. |
| unban | 3 | Syntax is: unban <account|ip|character> $NameOrIp Unban account or IP. |
| unlearn | 3 | Syntax: .unlearn #startspell #endspell
Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell. |
| unmute | 1 | Syntax: .unmute $playerName
Restore chat messaging for any character from account of character $playerName. |
| wchange | 3 | Syntax: .wchange #weathertype #status
Set current weather to #weathertype with an intensity of #status. #weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled. |
| whispers | 1 | Syntax: .whispers on|off Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting. |
| wp | 2 | Using WP Command: Each Waypoint Command has it’s own description! |
| wp add | 2 | Syntax: .wp add [#creature_guid or Select a Creature] |
| wp export | 3 | Syntax: .wp export [#creature_guid or Select a Creature] $filename |
| wp import | 3 | Syntax: .wp import $filename |
| wp modify | 2 | Syntax: .wp modify [#creature_guid or Select a Creature] add – Add a waypoint after the selected visual waittime $time emote ID spell ID text1| text2| text3| text4| text5 <text> model1 ID model2 ID move(moves wp to player pos) del (deletes the wp) Only one parameter per time! |
| wp show | 2 | Syntax: .wp show [#creature_guid or Select a Creature] on first last off info For using info you have to do first show on and than select a Visual-Waypoint and do the show info! |
Leave a response
How would I add/remove a currency like e.g. “emblem of heroism” or “warsong gulch mark of honor”?
hi i have a question i am using an old repack I Been Trying to add
The gameobject Commands To my server But each time i write .commands it show me the old commands not the one i add
Can Please tell me a way to fix this ?
How do I change a guild name?
What is the gm command for that?
Pls help