Reaper-X » How To » Trinity Core GM Commands

Trinity Core GM Commands

Here is a list of all GM Commands for Trinity Core, and this is based from the Reaper Trinity Core Rev 1 (Core Revision 595) so some commands might be not working if used on older revision

Description:

  • Name: Command name
  • Security: Minimum GM Level Required to execute the command
  • Help: Command description
name security help
acct 0 Syntax: .acct

Display the access level of your account.

additem 3 Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount

Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
.

additemset 3 Syntax: .additemset #itemsetid

Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.

addmove 2 Syntax: .addmove #creature_guid [#waittime]

Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.

announce 1 Syntax: .announce $MessageToBroadcast

Send a global message to all players online in chat log.

aura 3 Syntax: .aura #spellid

Add the aura from spell #spellid to the selected Unit.

ban 3 Syntax is: ban <account|ip|character> $NameOrIp $bantime $reason
Ban account or IP and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
baninfo 3 Syntax is: baninfo <account|ip|character>
Watch full information about a specific ban.
bank 3 Syntax: .bank

Show your bank inventory.

banlist 3 Syntax is: banlist <account|ip|character> $NameOrIp
searches the banlist for a pattern.
cast 3 Syntax: .cast #spellid [triggered]
 Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
cast back 3 Syntax: .cast back #spellid [triggered]
 Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
cast dist 3 Syntax: .cast dist #spellid [#dist [triggered]]
 You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
cast self 3 Syntax: .cast self #spellid [triggered]
Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
cast target 3 Syntax: .cast target #spellid [triggered]
 Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
combatstop 2 Syntax: .combatstop [$playername]
Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
commands 0 Syntax: .commands

Display a list of available commands for your account level.

cooldown 3 Syntax: .cooldown [#spell_id]

Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).

damage 3 Syntax: .damage $damage_amount [$school [$spellid]]

Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.

debug anim 2 Syntax: .debug anim #emoteid

Play emote #emoteid for your character.

debug arena 3 Syntax: .debug arena

Toggles arena 1v1 or normal mode.

debug getvalue 3 Syntax: .debug getvalue #field #isInt

Get the field #field of the selected creature. If no creature is selected, get the content of your field.

Use a #isInt of value 1 if the expected field content is an integer.

debug hostilrefs 3 Syntax: .debug hostilrefs

Prints out the hostil refs of the targetted unit.

debug playsound 1 Syntax: .debug playsound #soundid

Play sound with #soundid.
Sound will be play only for you. Other players do not hear this.
Warning: client may have more 5000 sounds…

debug setvalue 3 Syntax: .debug setvalue #field #value #isInt

Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.

Use a #isInt of value 1 if #value is an integer.

debug standstate 2 Syntax: .debug standstate #emoteid

Change the emote of your character while standing to #emoteid.

debug threatlist 3 Syntax: .debug threatlist

Prints out the current threatlist of the targetted creature.

debug update 3 Syntax: .debug update #field #value

Update the field #field of the selected character or creature with value #value.

If no #value is provided, display the content of field #field.

delticket 2 Syntax: .delticket all
       .delticket #num
       .delticket $character_name

all to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.

demorph 2 Syntax: .demorph

Demorph the selected player.

die 3 Syntax: .die

Kill the selected player. If no player is selected, it will kill you.

dismount 0 Syntax: .dismount

Dismount you, if you are mounted.

distance 3 Syntax: .distance

Display the distance from your character to the selected creature.

event 2 Syntax: .event #event_id
Show details about event with #event_id.
event activelist 2 Syntax: .event activelist
Show list of currently active events.
event start 2 Syntax: .event start #event_id
Start event #event_id. Set start time for event to current moment (change not saved in DB).
event stop 2 Syntax: .event stop #event_id
Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
explorecheat 3 Syntax: .explorecheat #flag

Reveal  or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.

Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

flusharenapoints 3 Syntax: .flusharenapoints

Use it to distribute arena points based on arena team ratings, and start a new week.

gm 1 Syntax: .gm [on/off]

Enable or Disable in game GM MODE or show current state of on/off not provided.

gm chat 1 Syntax: .gm chat [on/off]

Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.

gm fly 3 Syntax: .gm fly on/off
Enable/disable gm fly mode.
gm list 0 Syntax: .gm list

Display a list of available Game Masters.

gm visible 1 Syntax: .gm visible on/off

Output current visibility state or make GM visible(on) and invisible(off) for other players.

go creature 2 Syntax: .go creature #creature_guid
Teleport your character to creature with guid #creature_guid.
.gocreature #creature_name
Teleport your character to creature with this name.
.gocreature id #creature_id
Teleport your character to a creature that was spawned from the template with this entry.
*If* more than one creature is found, then you are teleported to the first that is found inside the database.
go graveyard 2 Syntax: .go graveyard #graveyardId
Teleport to graveyard with the graveyardId specified.
go grid 1 Syntax: .go grid #gridX #gridY [#mapId]

Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).

go object 1 Syntax: .go object #object_guid
Teleport your character to gameobject with guid #object_guid
go trigger 2 Syntax: .go trigger #trigger_id

Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.

go xy 1 Syntax: .go xy #x #y [#mapid]

Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

go xyz 1 Syntax: .go xyz #x #y #z [#mapid]

Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

go zonexy 1 Syntax: .go zonexy #x #y [#zone]

Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart

gobject add 2 Syntax: .gobject add #id <spawntimeSecs>

Add a game object from game object templates to the world at your current location using the #id.
spawntimesecs sets the spawntime, it is optional.

Note: this is a copy of .gameobject.

gobject delete 2 Syntax: .gobject delete #go_guid
Delete gameobject with guid #go_guid.
gobject move 2 Syntax: .gobject move #goguid [#x #y #z]

Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).

gobject near 3 Syntax: .gobject near  [#distance]

Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.

gobject target 2 Syntax: .gobject target [#go_id|#go_name_part]

Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.

gobject turn 2 Syntax: .gobject turn #goguid

Set for gameobject #goguid orientation same as current character orientation.

goname 1 Syntax: .goname $charactername

Teleport to the given character. Either specify the character name or click on the character’s portrait, e.g. when you are in a group.

gps 1 Syntax: .gps

Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id

groupgo 1 Syntax: .groupgo $charactername

Teleport the given character and his group to you.

guid 2 Syntax: .guid

Display the GUID for the selected character.

guild create 2 Syntax: .guild create $GuildLeaderName $GuildName

Create a guild named $GuildName with the player $GuildLeaderName as leader.

guild delete 2 Syntax: .guild delete $GuildName

Delete guild $GuildName.

guild invite 2 Syntax: .guild invite $CharacterName $GuildName

Add $CharacterName into a guild $GuildName.

guild rank 2 Syntax: .guild rank $CharacterName #Rank

Set for $CharacterName rank #Rank in a guild.

guild uninvite 2 Syntax: .guild uninvite $CharacterName

Remove $CharacterName from a guild.

help 0 Syntax: .help $command

Display usage instructions for the given $command.

hidearea 3 Syntax: .hidearea #areaid

Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

honor add 2 Syntax: .honor add $amount

Add a certain amount of honor (gained today) to the selected player.

honor addkill 2 Syntax: .honor addkikll

Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)

honor update 2 Syntax: .honor update

Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.

hover 3 Syntax: .hover #flag

Enable or disable hover mode for your character.

Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.

instance listbinds 3 Syntax: .instance listbinds
 Lists the binds of the selected player.
instance savedata 3 Syntax: .instance savedata
 Save the InstanceData for the current player’s map to the DB.
instance stats 3 Syntax: .instance stats
 Shows statistics about instances.
instance unbind 3 Syntax: .instance unbind all
 All of the selected player’s binds will be cleared.
itemmove 2 Syntax: .itemmove #sourceslotid #destinationslotid

Move an item from slots #sourceslotid to #destinationslotid in your inventory

Not yet implemented

kick 2 Syntax: .kick [$charactername]

Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.

learn 3 Syntax: .learn #parameter

Selected character learn a spell of id #parameter.

learn all 3 Syntax: .learn all

Learn all big set different spell maybe useful for Administaror.

learn all_crafts 2 Syntax: .learn crafts

Learn all professions and recipes.

learn all_default 1 Syntax: .learn all_default [$playername]

Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.

learn all_gm 2 Syntax: .learn all_gm

Learn all default spells for Game Masters.

learn all_lang 1 Syntax: .learn all_lang

Learn all languages

learn all_myclass 3 Syntax: .learn all_myclass

Learn all spells and talents available for his class.

learn all_myspells 3 Syntax: .learn all_myspells

Learn all spells (except talents and spells with first rank learned as talent) available for his class.

learn all_mytalents 3 Syntax: .learn all_mytalents

Learn all talents (and spells with first rank learned as talent) available for his class.

learn all_recipes 2 Syntax: .learn all_recipes [$profession]

Learns all recipes of specified profession and sets skill level to max.
Example: .learn all_recipes enchanting

levelup 3 Syntax: .levelup [$playername] [#numberoflevels]

Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

linkgrave 3 Syntax: .linkgrave #graveyard_id [alliance|horde]

Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).

list creature 3 Syntax: .list creature #creature_id [#max_count]

Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.

list item 3 Syntax: .list item #item_id [#max_count]

Output items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.

list object 3 Syntax: .list object #gameobject_id [#max_count]

Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.

loadscripts 3 Syntax: .loadscripts $scriptlibraryname

Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.

lockaccount 0 Syntax: .lockaccount [on|off]

Allow login from account only from current used IP or remove this requirement.

lookup area 1 Syntax: .lookup area $namepart

Looks up an area by $namepart, and returns all matches with their area ID’s.

lookup creature 3 Syntax: .lookup creature $namepart

Looks up a creature by $namepart, and returns all matches with their creature ID’s.

lookup event 2 Syntax: .lookup event $name
Attempts to find the ID of the event with the provided $name.
lookup faction 3 Syntax: .lookup faction $name
Attempts to find the ID of the faction with the provided $name.
name security help
lookup item 3 Syntax: .lookup item $itemname

Looks up an item by $itemname, and returns all matches with their Item ID’s.

lookup itemset 3 Syntax: .lookup itemset $itemname

Looks up an item set by $itemname, and returns all matches with their Item set ID’s.

lookup object 3 Syntax: .lookup object $objname

Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.

lookup player account 2 Syntax : .lookup player account $account ($limit)

Searchs players, which account username is $account with optional parametr $limit of results.

lookup player email 2 Syntax : .lookup player email $email ($limit)

Searchs players, which account email is $email with optional parametr $limit of results.

lookup player ip 2 Syntax : .lookup player ip $ip ($limit)

Searchs players, which account ast_ip is $ip with optional parametr $limit of results.

lookup quest 3 Syntax: .lookup quest $namepart

Looks up a quest by $namepart, and returns all matches with their quest ID’s.

lookup skill 3 Syntax: .lookup skill $$namepart

Looks up a skill by $namepart, and returns all matches with their skill ID’s.

lookup spell 3 Syntax: .lookup spell $namepart

Looks up a spell by $namepart, and returns all matches with their spell ID’s.

lookup tele 1 Syntax: .lookup tele $substring

Search and output all .tele command locations with provide $substring in name.

maxskill 3 Syntax: .maxskill
Sets all skills of the targeted player to their maximum values for its current level.
Mod32Value 3 Syntax: .Mod32Value #field #value

Add #value to field #field of your character.

modify arena 3 Syntax: .modify arena #value
Add $amount arena points to the selected player.
modify aspeed 1 Syntax: .modify aspeed #rate

Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.

modify bit 1 Syntax: .modify bit #field #bit

Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.

modify bwalk 1 Syntax: .modify bwalk #rate

Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.

modify drunk 1 Syntax: .modify drunk #value
Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy 1 Syntax: .modify energy #energy

Modify the energy of the selected player. If no player is selected, modify your energy.

modify faction 1 Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid

Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.

modify honor 1 Syntax: .modify honor $amount

Add $amount honor points to the selected player.

modify hp 1 Syntax: .modify hp #newhp

Modify the hp of the selected player. If no player is selected, modify your hp.

modify mana 1 Syntax: .modify mana #newmana

Modify the mana of the selected player. If no player is selected, modify your mana.

modify money 1 Syntax:
.modify money #money
.money #money

Add or remove money to the selected player. If no player is selected, modify your money.

#gold can be negative to remove money.

modify morph 2 Syntax: .modify morph #displayid

Change your current model id to #displayid.

modify mount 1 Syntax:
.modify mount #id #speed
Display selected player as mounted at #id creature and set speed to #speed value.
modify rage 1 Syntax: .modify rage #newrage

Modify the rage of the selected player. If no player is selected, modify your rage.

modify rep 2 Syntax: .modify rep #repId (#repvalue | $rankname [#delta])
Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
modify scale 1  
modify speed 1 Syntax:
.modify speed #rate
.speed #rate

Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.

modify spell 1  
modify swim 1 Syntax: .modify swim #rate

Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.

modify titles 1 Syntax:
.modify titles #mask
.titles #mask

Allows user to use all titles from #mask.

#mask=0 disables the title-choose-field

movegens 3 Syntax: .movegens
 Show movement generators stack for selected creature or player.
mute 1 Syntax: .mute $playerName $timeInMinutes

Disible chat messaging for any character from account of character $playerName at $timeInMinutes minutes.

namego 1 Syntax: .namego $charactername

Teleport the given character to you.

neargrave 3 Syntax: .neargrave [alliance|horde]

Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).

notify 1 Syntax: .notify $MessageToBroadcast

Send a global message to all players online in screen.

npc add 2 Syntax: .npc add #creatureid

Spawn a creature by the given template id of #creatureid.

npc additem 2 Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r

Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.

npc addweapon 3 Not yet implemented.
npc allowmove 3 Syntax: .npc allowmove

Enable or disable movement for the selected creature.

npc changelevel 2 Syntax: .npc changelevel #level

Change the level of the selected creature to #level.

#level may range from 1 to 63.

npc delete 2 Syntax: .npc delete [#guid]

Delete creature with guid #guid (or the selected if no guid is provided)

npc delitem 2 Syntax: .npc delitem #itemId

Remove item #itemid from item list of selected vendor.

npc factionid 2 Syntax: .npc factionid #factionid

Set the faction of the selected creature to #factionid.

npc flag 2 Syntax: .npc flag #npcflag

Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.

npc info 3 Syntax: .npc info

Display a list of details for the selected creature.

The list includes:
- GUID, Faction, NPC flags, Entry ID, Model ID,
- Level,
- Health (current/maximum),

- Field flags, dynamic flags, faction template,
- Position information,
- and the creature type, e.g. if the creature is a vendor.

npc move 2 Syntax: .npc move [#creature_guid]

Move the targeted creature spawn point to your coordinates.

npc name 2 Syntax: .npc name $name

Change the name of the selected creature or character to $name.

Command disabled.

npc playemote 3 Syntax: .npc playemote #emoteid

Make the selected creature emote with an emote of id #emoteid.

npc setmodel 2 Syntax: .npc setmodel #displayid

Change the model id of the selected creature to #displayid.

npc setmovetype 2 Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]

Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
Make sure you use NODEL, if you want to keep the waypoints.

npc spawndist 2 Syntax: .npc spawndist #dist

Adjust spawndistance of selected creature to dist.

npc spawntime 2 Syntax: .npc spawntime #time

Adjust spawntime of selected creature to time.

npc subname 2 Syntax: .npc subname $Name

Change the subname of the selected creature or player to $Name.

Command disabled.

npc textemote 3 Syntax: .npc textemote #emoteid

Make the selected creature to do textemote with an emote of id #emoteid.

npc whisper 1 Syntax: .npc whisper #playerguid #text
Make the selected npc whisper #text to  #playerguid.
password 0 Syntax: .password $old_password $new_password $new_password

Change your account password.

pinfo 2 Syntax: .pinfo [$player_name] [rep]

Output account information for selected player or player find by $player_name. If "rep" parameter provided show reputation information for player.

plimit 3 Syntax: .plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]

Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file

quest add 3 Syntax: .quest add #quest_id

Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.

quest complete 3 Syntax: .quest complete #questid
Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove 3 Syntax: .quest remove #quest_id

Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.

recall 1 Syntax: .recall [$playername]

Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.

reload 3 Syntax: .reload table_name

Reload table `table_name` if reload support added for this table and this table can be _safe_ reloaded.

reload all 3 Syntax: .reload all

Reload all tables with reload support added and that can be _safe_ reloaded.

reload all_area 3 Syntax: .reload all_area

Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_locales 3 Syntax: .reload all_locales

Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.

reload all_loot 3 Syntax: .reload all_loot

Reload all `*_loot_template` tables. This can be slow operation with lags for server run.

reload all_quest 3 Syntax: .reload all_quest

Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_spell 3 Syntax: .reload all

Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.

reload config 3 Syntax: .reload config

Reload config settings (by default stored in trinityd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.

reset all 3 Syntax: .reset all spells

Syntax: .reset all talents

Request reset spells or talents at next login each existed character.

reset honor 3 Syntax:
.reset honor [Playername]
 Reset all honor data for targeted character.
reset level 3 Syntax:
.reset level [Playername]
 Reset level to 1 including reset stats and talents.  Equipped items with greater level requirement can be lost.
reset spells 3 Syntax:
.reset spells [Playername]
 Removes all non-original spells from spellbook.
. Playername can be name of offline character.
reset stats 3 Syntax:
.reset stats [Playername]
 Resets(recalculate) all stats of the targeted player to their original values at current level.
reset talents 3 Syntax:
.reset talents [Playername]
 Removes all talents of the targeted player. Playername can be name of offline character.
respawn 3 Syntax: .respawn

Respawn all nearest creatures and GO without waiting respawn time expiration.

revive 3 Syntax: .revive

Revive the selected player. If no player is selected, it will revive you.

save 0 Syntax: .save

Saves your character.

saveall 1 Syntax: .saveall

Save all characters in game.

security 3 Syntax: .security $name #level

Set the security level of player $name to a level of #level.

#level may range from 0 to 5.

sendmail 1 Syntax: .sendmail #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] … itemidN[:countN]

Send a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.

server idlerestart 3 Syntax: .server idlerestart #delay|cancel

Restart the server after #delay seconds if no active connections are present (no players) or cancel the restart/shutdown if cancel value is used.

server idleshutdown 3 Syntax: .server idleshutdown #delay|cancel

Shut the server down after #delay seconds if no active connections are present (no players) or cancel the restart/shutdown if cancel value is used.

server info 0 Syntax: .server info

Display server version and the number of connected players.

server restart 3 Syntax: .server restart seconds

Restart the server after given seconds and show "Restart server in X" or cancel the restart/shutdown if cancel value is used.

server shutdown 3 Syntax: .server shutdown seconds

Shut the server down after given seconds and show "Off server in X" or cancel the restart/shutdown if cancel value is used.

setskill 3 Syntax: .setskill #skill #level [#max]

Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.

showarea 3 Syntax: .showarea #areaid

Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

showhonor 0 Syntax: .showhonor

Display your honor ranking.

start 0 Syntax: .start

Teleport you to the starting area of your character.

taxicheat 1 Syntax: .taxicheat on/off

Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.

Visited taxi nodes sill accessible after removing access.

tele 1 Syntax: .tele #location

Teleport player to a given location.

tele add 3 Syntax: .tele add $name

Add current your position to .tele command target locations list with name $name.

tele del 3 Syntax: .tele del $name

Remove location with name $name for .tele command locations list.

tele group 1 Syntax: .tele group#location

Teleport a selected player and his group members to a given location.

tele name 1 Syntax: .tele name #playername #location

Teleport a player to a given location.

ticket 2 Syntax: .ticket on
       .ticket off
       .ticket #num
       .ticket $character_name

on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.

name security help
transport 3 Not yet implemented.
unaura 3 Syntax: .unaura #spellid

Remove aura due to spell #spellid from the selected Unit.

unban 3 Syntax is: unban <account|ip|character> $NameOrIp
Unban account or IP.
unlearn 3 Syntax: .unlearn #startspell #endspell

Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.

unmute 1 Syntax: .unmute $playerName

Restore chat messaging for any character from account of character $playerName.

wchange 3 Syntax: .wchange #weathertype #status

Set current weather to #weathertype with an intensity of #status.

#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.

whispers 1 Syntax: .whispers on|off
Enable/disable accepting whispers by GM from players. By default use trinityd.conf setting.
wp 2 Using WP Command:
Each Waypoint Command has it’s own description!
wp add 2 Syntax: .wp add [#creature_guid or Select a Creature]
wp export 3 Syntax: .wp export [#creature_guid or Select a Creature] $filename
wp import 3 Syntax: .wp import $filename
wp modify 2 Syntax: .wp modify [#creature_guid or Select a Creature]
add – Add a waypoint after the selected visual
waittime $time
emote ID
spell ID
text1| text2| text3| text4| text5 <text>
model1 ID
model2 ID
move(moves wp to player pos)
del (deletes the wp)

Only one parameter per time!

wp show 2 Syntax: .wp show [#creature_guid or Select a Creature]
on
first
last
off
info

For using info you have to do first show on and than select a Visual-Waypoint and do the show info!

Leave a Comment

  1. JohnnyX said Oct 25, 2009 at 12:17 am

    Hi i was wondering if there’s a commad to spawn a creature? and if there is what is the command? Thanks

  2. Slayer said Oct 18, 2009 at 4:01 am

    Hi can i have all the id’s of all the ingame songs plz

  3. Icerain said Sep 23, 2009 at 8:47 pm

    Im trying to add money to my character but i cant get it to work

    .modify money #money

    ive tried .modify money#500000

    Im having the same issue with adding HP also is there some kind of god mode? I just want to go and destroy dungeons!!!! please help.

    • a said Oct 30, 2009 at 9:14 pm

      if you didnt already find some help, for add money i found this was how to. .modify money [money]
      for example .modify money 10000
      will add 1 gold 00 s 00 c, same with hp, .modify hp 10000
      will set hp to 10000, as for the god command i don’t know, hope this help, if u already found out i’m sorry for this comment. ;)

  4. GREAT SITE said Sep 22, 2009 at 5:11 am

    I consider all vital advice at http://www.reaper-x.com! Thanks governor

  5. GM~David said Sep 13, 2009 at 8:06 pm

    Reaper. Please add me to MSN GM-NZWOW@live.com

    i need help with alot of things on the server we have found multiple things not working we need help with asap.

  6. GM~David said Sep 13, 2009 at 5:20 pm

    GO to http://www.wowhead.com and look up there Faction’s once you know the proper faction type .modify faction (which ever faction it is) and it will be back to normal i recommend downloading a GMH addon

    they come in handy for not needing to type Gm command codes just putting numbers ect.

    also have you figured out how to use the GM ticket system?

  7. benth said Sep 13, 2009 at 7:31 am

    Hi, I used the .gm on and .gm off commands and now I cannot change to normal aggression level (mobs) and all NPC’s disappeared. All mobs have yellow names. How can I change this back ?

  8. GM~David said Sep 11, 2009 at 7:23 am

    i am currently Creating a server i was wondering if its possible to Change the aggro on npc’s so they dont attack horde or alliance

    im trying to make vendors for both sides on GM island for when things fail =p always good to have back ups.

    (note for Ebon hold) you may find that it shows a quest behind a wall or underground) wrong! its downstairs use GM fly to fly outside and go down

    if someone finds away to create a teleport from 1 location to another on choice of location tell me by e-mail Creekboi2008@live.com

    (anyone who is going to be a smart ass and e-mail me spam on i dont know how to run a server watch it. i will have your internet disconnected for Abuse of the internet)

    sorry for those who think im abit over the top i just hate it when no-lifes spam me for weeks that i dont know how to run a server -.- its called learning lol.

  9. hauntedwebby said Aug 8, 2009 at 2:12 am

    How do I take away an achievement? My GM characters are getting the “First 80 ….” and I want to take that away from them.

  10. bill said Jul 31, 2009 at 9:13 am

    Hi peeps. Um, this has nowt to do with with commands, but i cant find anywere else to comment. Reaper, anyone, cant you just post a video on how to install your own server instead of wasting over 7 hours typing it all down? Im surprised you havnt already to be honest.

  11. Weiss935 said Jul 20, 2009 at 6:10 am

    @Jotun

    There is a spell called death. just do “.learn 5″ and then you get a spell that kills everyone you want ass .die but then you get loot :)

  12. Jotun said Jul 4, 2009 at 6:54 pm

    Now i have another doubt .. when i kill the bosses they have no loot, which is pretty bad . Hope You can help me :P

  13. Jotun said Jul 4, 2009 at 5:45 pm

    Thank You very much mate !! ;D

  14. Krron said Jul 4, 2009 at 4:55 am

    @Jotun

    If you want to play a raid instance solo, just turn on the GM mode by typing “.gm on” (without quotes). Then, once in the instance type “.gm off” so you can kill mobs and bosses.
    That’s it, enjoy!! =)

  15. Jotun said Jul 2, 2009 at 4:38 am

    hi, how do you enter a raid instance when ur playng it solo? really pissing me off :(
    Thank You.

  16. Aglwkxei said Jun 27, 2009 at 9:45 am

  17. Zoris said Jun 23, 2009 at 4:14 pm

    There any commands to give you all the achievements?

  18. wildass said Jun 21, 2009 at 9:50 pm

    How can I change character base stats,like Strength,Agility,Stamina…etc ?
    Commands seem differ from MaNGOS.

  19. bajaexplorer said Jun 6, 2009 at 5:35 pm

    Never mind. i got it figured out.
    thanks.

  20. bajaexplorer said Jun 6, 2009 at 3:57 pm

    I have search the web and can not find how to create a gm character or where to type the commands in.. Can anyone tell me?

    Thanks
    Baja

  21. JY said May 15, 2009 at 7:37 pm

    this server doesn’t support new characters?
    i had already set the expansion = 2

  22. Roblox King said May 10, 2009 at 11:40 pm

    Hey, you all should play roblox and have fun building stuff!

  23. The Darkened Linux said May 6, 2009 at 11:38 pm

    If Reaper-x gives me the ok to use some of his code, I can put together a 3.0.9 pack. If People would like it?

  24. Cycnus Jones said Apr 17, 2009 at 1:44 pm

    Hey all, a few of us have gotten together and started a new website to continue support for Trinity Core. Everyone is welcome to join and contribute, or just poke around and maybe we can all learn and get better. Reaper, if you ever do come back, let me know and we could work together in the future. Here is the web address:

    http://forum.cycnusmedia.com

  25. woiy said Apr 12, 2009 at 9:55 pm

    Trinity Core support Lich KING noW!

    why reaper-x not teach us how to install Trinity Core 2 just like Trinitycore 1 ???

    Arigato!!

  26. grimslarcat said Mar 1, 2009 at 12:52 am

    @Brant that seems to be one of the bugs that is going on and is common. Over at the official trinity boards, it has been stated that playing on the server as a GM is where a lot of the bugs seem to be appearing. My best suggestion is to do what I did. Alter the kill xp, discover xp and quest xp to 90 in the conf file. It levels you quick. Also alter starting gold to 10000 so you have plenty of money to buy all the abilities.

    If you run around into big instances and just use the die command over and over it will level you, allow you to buy your abilities and avoid most of the bugs you will experience with the learn command.

    From there, head to wow wiki or alakazam (sp?) and look up the gear you want to use. Just use the lookup itemset or lookup item command and then additem.

    Granted its not as easy as learn all, but it will allow you to avoid some of the bugs you are experiencing. Otherwise, I have no answers on how to fix what is happening.

  27. Brant said Feb 28, 2009 at 10:36 am

    I have a question. When I use the .learn all_myclass or .learn all_myspells I seem to run into a bug where there is a spell running all the time that I cannot click out of. Is anyone else running into this problem?

  28. tstewart said Feb 22, 2009 at 10:14 am

    Here are the commands I use most often when soloing, for anybody having trouble figuring them out:
    1) Get item
    .lookup item ‘name’ – gives ‘id’
    .additem ‘id’

    2) Complete quest – does everything but turn it in
    .lookup quest ‘name’ – gives ‘id’
    .quest complete ‘id’

    3) Change skills
    .lookup skill ‘name’ – gives ‘id’
    .setskill ‘id’ ‘value’ ‘maxvalue’

    4) Go to a quest mob or NPC
    .lookup creature ‘name’ – gives ‘id1′
    .list creature ‘id1′ – gives ‘id2′
    .go creature ‘id2′

    5) Go to a location such as a city
    .tele ‘name’
    .tele group ‘name’ – moves entire group

  29. gamefreak said Feb 16, 2009 at 11:06 pm

    Hello do you still working on a new version of a server 3.0.9 or not ? and nice work

  30. yodafett said Feb 14, 2009 at 11:27 pm

    @leeboi
    Try sites like wowhead.com or the official WoW armory. Very user friendly. :)

  31. leeboi said Feb 6, 2009 at 4:41 am

    can someone help me i cant finf any IDs

  32. Dee said Feb 4, 2009 at 2:53 pm

    @yoda

    I use an old version of Atlas Loot Enhanced.. has an option to view the item number on all pre Wotlk loot.

  33. yodafett said Jan 26, 2009 at 4:00 am

    disregard my post, checked at wowhead and all are WotLH items. d’oh! (sorry to triple post inanity…)

  34. yodafett said Jan 26, 2009 at 3:50 am

    Oh, and I am at GM lvl 3, FWIW

  35. yodafett said Jan 26, 2009 at 3:45 am

    When I try the .additem, (using item ids from wowarmory), about half of the items I try to add won’t load, it gives a “Invalid item id:####” message, where #### is the ID i entered. Any thouhgts? Example Item IDs are 39400, 41891, 44369, and 39856.

    Many thanks! Also, is there a command to raise the leve of a skill or profession? I used the .learn all_crafts, but it put them all as rank 1.

  36. Dee said Jan 24, 2009 at 1:28 pm

    Does anyone know how to use the remote console option to login to your trinity core prog from a different machine?

    Ive enabled the ra in the conf file, ive even tried messing with the ~console. Thanks in advance.

  37. C said Jan 19, 2009 at 10:51 am

    nm.. dumba** attack lol Thx for all the hard work!

  38. C said Jan 19, 2009 at 10:46 am

    I tried the wp & addmoves too. Anyone else having the same problems?

  39. Marcin said Jan 19, 2009 at 3:56 am

    Hello. Possible is play from Horde with race in Alliance ??? Is some permitting command ?
    “.modify faction” it permits only creature not for player.
    “.modify rep” it changes player’s reputation but we can not execute for enemy faction tasks.

    I want to play for Alliance Ork’s.
    Help me.

  40. Dred Lord said Jan 16, 2009 at 10:23 am

    Is there a command to learn all professions without the recipes?

  41. stakked said Jan 14, 2009 at 8:02 am

    i tried to use the .addmove for a npc and i got a no command error, then with .npc addmove a have a incorect syntax error,

    any of you know what the corect syntax is ?

    thanx again for this list of command. very usefull !

  42. Crash said Jan 11, 2009 at 10:56 pm

    Can someone get me a pdf format of this ? :D

  43. James said Jan 10, 2009 at 11:23 pm

  44. Oatman said Jan 2, 2009 at 4:11 am

    Also, please check the gm commands for the ticket system again Trinity JUST updated them and I mean literally like 2 hours ago just changed the commands for the ticket system and made them more advanced.

  45. Reaper-X said Jan 1, 2009 at 1:08 pm

    # Colt45

    Probably you changed something :D

    # Oatman

    Hopefully this’ll be useful ;)

  46. Colt45 said Jan 1, 2009 at 10:56 am

    Hey… why is my name not in gray… lol joking :P and good to see you Oatman.

  47. Oatman said Jan 1, 2009 at 10:47 am

    This is amazing reaper… I am so glad we finally have this. :)

  48. Colt45 said Jan 1, 2009 at 10:46 am

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