PLEASE DO NOT USE THE FRESH INSTALL TOOL IT IS BROKEN IN THIS RELEASE. IF YOU WANT TO BE ABLE TO USE THIS RELEASE DOWNLOAD THE 5472 RELEASE AND THEN USE THE UPGRADE TOOL IN THIS RELEASE. THE PROBLEM IS I FORGOT TO INCLUDE SOME SQL AND PEOPLE ARE GETTING CREATURE.ADDON ERRORS AND ALOT OF VARIOUS SQL ERRORS. I APPOLOGIZE SINCERELY.
NOTE: THIS IS SAFE HOWEVER IF YOU ARE USING THE UPGRADE TOOL! SO IF YOUR UPGRADING FROM THE PREVIOUS RELEASE IT WILL WORK ITS JUST THE FRESH INSTALL THAT IS BUGGED UP!
Sorry Included an Old Map Extractor Heres the Updated Link!
https://mangos.svn.sourceforge.net/svnroot/mangos/trunk/contrib/map_extractor/ad.exe
Well looks like its FINALLY TIME for another Reaper MaNGOS Release so that you all can get your servers updated with the latest features and to use the new 2.4.2 client. I spent a couple of hours getting this release ready and I think I finally have gotten it right.
Also as a Side-Note PSDB is NOT included in this release due to the fact that their organization at their site is horrible and they are unclear on how to upgrade from an older database. So you guys will have to get Reaper to tell me or a PSDB Dev to instruct me on how to upgrade or else you guys will not have a PSDB Database.
New Features:
About Oatman:
Btw just to let you all know my name is Jared (Oatman) and I am good partners with Reaper and I help him release some of the WoW Releases! For all of you that have been wondering Reaper has just made a move from his previous city and sometime during that move he visited a doctor and he has a medical condition referred to as Vertigo. Some of you may be aware of this while others are not. Feel free to search Google for what it is. I would like to advise you that he is ok but his doctor told him to stay away from the computer for the time being.

REQUIREMENTS:
1. MySQL Database and the Guide on how to Install MySQL
2. World of Warcraft Client version 2.4.2
3. Updated DBC’s, VMAP’s, and MAPS Updated for 2.4.2!
DBC’s are already included as part of this release!
4. Reaper-Mangos Server :Reaper Mangos 5931 SD2 412 (UDB ONLY) FULL | 18.29 MB | File Beam Reaper Mangos 5931 SD2 412 (UDB ONLY) FULL | 18.29 MB | Rapidshare Reaper Mangos 5931 SD2 412 (UDB ONLY) FULL | 18.29 MB | Mega UploadReaper Mangos 5931 SD2 412 (UDB ONLY) FULL | 18.29 MB | Media Fire
Fresh Install:
Important Note : Fresh installation will overwrite your database
1. First you’ll need to install MySQL
2. Extracting Maps, DBC and VMaps from your World of Warcraft installation
(You can safely ignore the Patch-2, or any not found xxx-2 message)–This only happens if your extracting from patch 2.4.0
3. Run the reaper-x-mangos.bat inside the reaper-x-mangos folder, and you’ll see something like below image for an example, and then you just need to write the full path to your mysql installation directory (where mysql.exe and mysqldump.exe can be found) ;)

4. Selection Option 1 by pressing “1&Prime on the keyboard and pressing enter.
Note: This will wipe out any previous versions of WoW you have in your database.

6. After finished with all of the above process, all you have to do now is just open the realmlist.wtf file in your World of Warcraft installation directory (the default location can be found at C:\Program Files\World of Warcraft) using Notepad, Wordpad, or your favorite text editor and then …
Replace :
set realmlist us.logon.worldofwarcraft.com
set patchlist us.version.worldofwarcraft.com
With :
set realmlist 127.0.0.1
and then save it and close realmlist.wtf File.
7. Now you just need to run mangosd.exe and realmd.exe from your mangos directory and then the next step would be creating your own username with your desired password for your own WoW server account as shown on below image followed by typing setgm to give yourself a GM level account

By the way, if you can’t see what you should type inside the mangosd window from the above image, actually you just need to type :
create username password
to create the account
setgm username 1-3
to give yourself GM Access at certain level (3 is the highest level and should only be used on your account while normal player is 0)
8. Finally if you have Burning Crusade client installed and want to be able to create Burning Crusade specific character, all you have to do is just type :
setbc username 1
to enable burning crusade expansion for your account :)
Optional :
If you want to change the server name into something else, you can use the reaper-x-mangos.bat to adjust it :)
Upgrading from 5472 Release:
1. Re-extract vmaps, maps and dbc because this version no longer supports the old World of Warcraft 2.3.3 installation and only supports the new 2.4.2
2. Go into your WoW Reaper Server Directory, and open reaper-eazy-mangos. Next I recommend opening the batch file and backing up your character data. This is optional though.
3. Open the Folder called “Upgrade” and run reaper-x-upgrade.bat.
4. Next type in the directory to the Bin Folder where your mysql.exe and mysqldump.exe files are located.
5. Then make sure that you are upgrading from the latest previous version or else you WILL corrupt your database and possibly lose your character data.
Guide on how to Edit Mangos.Conf
Thanks for the Mangosd.conf edit guide Jeremy!
First off make sure that you have your MySQL running before doing anything.
You need to go back into the reaper folder (C:\Reaper-X-Easy-MaNGOS\reaper-eazy-mangos)
And run the batch file called reaper-x-mangos, there is an option there to setup your LAN or IP for use, This new batch file does correctly setup your DB to the IP you enter in this batch file. Once you’ve done that, if you haven’t gone back in to edit the config files in your reaper folder mentioned above, you need to do that, there is a section in there with this.
# Data directory setting.
# Important: DataDir needs to be quoted, as it is a string which may
# contain space characters.
DataDir = “C:\Reaper-X\data”
This is an example of waht it may look like. You need to change this to the path where you put your data folder with the maps, vmaps, and dbc’s.
Second, …
# Database connection settings for the world server.
# Default: hostname;port;username;password;database
# .;somenumber;username;password;database – use named pipes at Windows
# Named pipes: mySQL required adding “enable-named-pipe” to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database – use Unix sockets at Unix/Linux
# Unix sockets: experimental, not tested
LoginDatabaseInfo = “127.0.0.1;3306;ROOT;PASSWORD;realmd”
WorldDatabaseInfo = “127.0.0.1;3306;ROOT;PASSWORD;mangos”
CharacterDatabaseInfo = “127.0.0.1;3306;ROOT;PASSWORD;characters”
Above, you need to change the MANGO;MANGOS to your root DB name, likey it’s just root, and YOUR batabase (DB) password (you should know this)
YOU DO NOT CHANGE THE IP’S here or in the realmd file, ONLY THROUGH THAT BATCH FILE, i mentioned above. (that file does it for you)
Next open scriptdev2.conf and realmd.conf and edit the info for them to connect to your database as well.
Hope you enjoy this release if you have any questions feel free to post them as a comment below!
Leave a response
Nothing is included but mangos and UDB
You have to have your own wow or wowbc files.
InDigital
Extract all files to your mangos directory and replace old files when prompted. This updates program.
Upgrade tool updates info used by new program.
If you can program you should know this.
@echo off
cd c:\InDigital
taskkill /f /im InDigital.exe /t
:end
exit
Just Kidding :)
Hmm.. Does in this “5931″ version DBC’s arent already included?
can i use the us dbc folder included with uk game
because i cant get the dbc extractor to work it keeps crashing help please
Oh Yes! I made it :D
The map issue is fixed in the above posts. If you cant get the map files extracted just keep re-extracting till all files are complete. It may take several times. Or it may be a WOWBC map and your not using BC so you need to change the mangos.cfg Expansion from 1 to 0
like this
GameType = 1
Expansion = 1
DBC.Locale = 255
I don’t know if anyone else is having this problem but… When i run mangosd it comes up with…
Check existing of map file ‘data/maps/000431.map’: does not exist!
someone tell me what happened?
how long does it take? i see screenful of a bunch of data scrolling.
Carnivor, man.. Maybe you can give me the names of files to copy from old version to a new version folder?
Hmm.. Oatman why dont you put togeather these files and upload a normal version of release? I am a programmer and i actualy dont understand what da fu** is upgrade tool if there is one exe file and lots of *.sql’s, how to upgrade fom fu** old version if old version does not contain new UDB? Maybe you can write a correctly defined instruction what we need to copy in new version folder from old version folder? What to replace or no.. And SQL is not only *.sql file if you dont get..
Yes I did edit both configs.
#####################################
# MaNGOS Configuration file #
#####################################
ConfVersion=2008022901
###################################################################################################################
# CONNECTIONS AND DIRECTORIES
#
# RealmID
# RealmID must match the realmlist inside the realmd database
#
# DataDir
# Data directory setting.
# Important: DataDir needs to be quoted, as it is a string which may contain space characters.
# Example: “@prefix@/share/mangos”
#
# LogsDir
# Logs directory setting.
# Important: Logs dir must exists, or all logs need to be disabled
# Default: “” – no log directory prefix, if used log names isn’t absolute path
# then logs will be stored in current directory for run program.
#
#
# LoginDatabaseInfo
# WorldDatabaseInfo
# CharacterDatabaseInfo
# Database connection settings for the world server.
# Default: hostname;port;username;password;database
# .;somenumber;username;password;database – use named pipes at Windows
# Named pipes: mySQL required adding “enable-named-pipe” to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database – use Unix sockets at Unix/Linux
# Unix sockets: experimental, not tested
#
# MaxPingTime
# Settings for maximum database-ping interval (minutes between pings)
#
# WorldServerPort
# Default WorldServerPort
#
# BindIP
# Bind World Server to IP/hostname
#
###################################################################################################################
RealmID = 1
DataDir = “data”
LogsDir = “logs”
LoginDatabaseInfo = “127.0.0.1;3306;mangos;mangos;realmd”
WorldDatabaseInfo = “127.0.0.1;3306;mangos;mangos;mangosd”
CharacterDatabaseInfo = “127.0.0.1;3306;mangos;mangos;characters”
MaxPingTime = 30
WorldServerPort = 8085
BindIP = “0.0.0.0″
###################################################################################################################
# PERFORMANCE SETINGS
#
# UseProcessors
# Used processors mask for multi-processors system (Used only at Windows)
# Default: 0 (selected by OS)
# number (bitmask value of selected processors)
#
# ProcessPriority
# Process proirity setting (Used only at Windows)
# Default: 1 (HIGH)
# 0 (Normal)
#
# Compression
# Compression level for update packages sent to client (1..9)
# Default: 1 (speed)
# 9 (best compression)
#
# TcpNoDelay
# TCP Nagle algorithm setting
# Default: 0 (enable Nagle algorithm, less traffic, more latency)
# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
#
# PlayerLimit
# Maximum number of players in the world. Excluding Mods, GM’s and Admins
# Default: 100
# 0 (for infinite players)
# -1 (for Mods, GM’s and Admins only)
# -2 (for GM’s and Admins only)
# -3 (for Admins only)
#
# SaveRespawnTimeImmediately
# Save respawn time for creatures at death and for gameobjects at use/open
# Default: 1 (save creature/gameobject respawn time without waiting grid unload)
# 0 (save creature/gameobject respawn time at grid unload)
#
# MaxOverspeedPings
# Maximum overspeed ping count before player kick (minimum is 2, 0 used for disable check)
# Default: 2
#
# GridUnload
# Unload grids (if you have lot memory you can disable it to speed up player move to new grids second time)
# Default: 1 (unload grids)
# 0 (do not unload grids)
#
# SocketSelectTime
# Default socket select time (in milliseconds)
#
# GridCleanUpDelay
# Default grid clean up delay (in milliseconds)
#
# MapUpdateInterval
# Default map update interval (in milliseconds)
#
# ChangeWeatherInterval
# Default weather update interval (in milliseconds)
#
# PlayerSaveInterval
# Default PlayerSaveInterval (in milliseconds)
#
# vmap.enableLOS
# vmap.enableHeight
# Enable/Disable VMmap support for line of sight and height calculation
# Default: 1 (true)
# 0 (false)
#
# vmap.ignoreMapIds
# Map id that will be ignored by VMaps
# List of ids with delimiter ‘,’
# If more then one id is defined and spaces are included, the string has to be enclosed by ”
# Example: “369,0,1,530″
#
# vmap.ignoreSpellIds
# These spells are ignored for LoS calculation
# List of ids with delimiter ‘,’
#
# DetectPosCollision
# Check final move position, summon position, etc for visible collision with other objects or
# wall (wall only if vmaps are enabled)
# Default: 1 (enable, required more CPU power usage)
# 0 (disable, less nice position selection but will less CPU power usage)
#
# UpdateUptimeInterval
# Update realm uptime period in minutes (for save data in ‘uptime’ table). Must be > 0
# Default: 10 (minutes)
#
###################################################################################################################
UseProcessors = 0
ProcessPriority = 1
Compression = 1
TcpNoDelay = 0
PlayerLimit = 100
SaveRespawnTimeImmediately = 1
MaxOverspeedPings = 2
GridUnload = 1
SocketSelectTime = 10000
GridCleanUpDelay = 300000
MapUpdateInterval = 100
ChangeWeatherInterval = 600000
PlayerSaveInterval = 900000
vmap.enableLOS = 1
vmap.enableHeight = 1
vmap.ignoreMapIds = “369″
vmap.ignoreSpellIds = “7720″
DetectPosCollision = 1
UpdateUptimeInterval = 10
###################################################################################################################
# SERVER LOGGING
#
# LogSQL
# Enable logging of GM commands – all SQL code will be written to a log file
# All commands are written to a file: YYYY-MM-DD_logSQL.sql
# If a new day starts (00:00:00) then a new file is created – the old file will not be deleted.
# Default: 1 – Write SQL code to logfile
# 0 – Do not log
#
# PidFile
# World daemon PID file
# Default: “” – do not create PID file
# “./worldd.pid” – create PID file (recommended name)
#
# LogLevel
# Server console level of logging
# 0 = Minimum; 1 = Basic&Error; 2 = Detail; 3 = Full/Debug
# Default: 3
#
# LogTime
# Include time in server console output [hh:mm:ss]
# Default: 0 (no time)
# 1 (print time)
#
# LogFile
# Logfile name
# Default: “Server.log”
# “” – Empty name disable creating log file
#
# LogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 – no timestamp in name
# 1 – add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# LogFileLevel
# Server file level of logging
# 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
# Default: 0
#
# LogFilter_TransportMoves
# LogFilter_CreatureMoves
# LogFilter_VisibilityChanges
# Log filters
# Default: 1 – not include with any log level
# 0 – include in log if log level permit
#
# WorldLogFile
# Packet logging file for the worldserver
# Default: “world.log”
#
# DBErrorLogFile
# Log file of DB errors detected at server run
# Default: “DBErrors.log”
#
# CharLogFile
# Character operations logfile name
# Default: “Char.log”
# “” – Empty name disable creating log file
#
# CharLogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 – no timestamp in name
# 1 – add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# CharLogDump
# Write character dump before deleting in Char.log
# For restoration, cut character data from log starting from
# line == START DUMP == to line == END DUMP == (without its) in file and load it using loadpdump command
# Default: 0 – don’t include dumping chars to log
# 1 – include dumping chars to log
#
# GmLogFile
# Log file of gm commands
# Default: “” (Disable)
#
# GmLogTimestamp
# Logfile with timestamp of server start in name
# Default: 0 – no timestamp in name
# 1 – add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# RaLogFile
# Log file of RA commands
# Default: “Ra.log”
# “” – Empty name for disable
#
# LogColors
# Color for messages (format “normal_color details_color debug_color error_color)
# Colors: 0 – BLACK, 1 – RED, 2 – GREEN, 3 – BROWN, 4 – BLUE, 5 – MAGENTA, 6 – CYAN, 7 – GREY,
# 8 – YELLOW, 9 – LRED, 10 – LGREEN, 11 – LBLUE, 12 – LMAGENTA, 13 – LCYAN, 14 – WHITE
# Default: “” – none colors
# Example: “13 7 11 9″
#
###################################################################################################################
LogSQL = 1
PidFile = “./worldd.pid”
LogLevel = 3
LogTime = 0
LogFile = “Server.log”
LogTimestamp = 0
LogFileLevel = 0
LogFilter_TransportMoves = 1
LogFilter_CreatureMoves = 1
LogFilter_VisibilityChanges = 1
WorldLogFile = “world.log”
DBErrorLogFile = “DBErrors.log”
CharLogFile = “Char.log”
CharLogTimestamp = 0
CharLogDump = 0
GmLogFile = “”
GmLogTimestamp = 0
RaLogFile = “”
LogColors = “”
###################################################################################################################
# SERVER SETTINGS
#
# GameType
# Server realm style
# 0 = NORMAL;1 = PVP; 4 = NORMAL; 6 = RP; 8 = RPPVP
# also custom type: 16 FFA_PVP (free for all pvp mode like arena PvP in all zones except rest
# activated places and sanctuaries)
#
# Expansion
# Allow server use expansion content
# Default: 1 – check expansion maps existence, and if client support expansion and account have
# expansion setting then allow visit expansion maps, allow create new races character)
# 0 – not check expansion maps existence, not allow wisit its, not allow create new race
# characters, ignore account expansion setting)
#
# DBC.Locale
# DBC Language Settings
# 0 = English; 1 = Korean; 2 = French; 3 = German; 4 = Chinese; 5 = Taiwanese; 6 = Spanish; 7 = Russian
# 8 = Unknown; 9 = Unknown; 10 = Unknown; 11 = Unknown; 12 = Unknown; 13 = Unknown; 14 = Unknown; 15 = Unknown
# 255 = Auto Detect (Default)
#
# StrictPlayerNames
# Limit player name to only latin characters, not allow create characters with non latin names, and set rename request and disconnect at login attempt with non-latin name
# Default: 0 (false)
# 1 (true)
#
# StrictCharterNames
# Limit guild/arena team charter names to only latin characters/numbers and spaces, not allow create charters with non latin names
# Default: 0 (false)
# 1 (true)
#
# StrictPetNames
# Limit pet names to only latin characters
# Default: 0 (false)
# 1 (true)
#
# SkipCinematics
# Disable in-game script movie at first character’s login(allows to prevent buggy intro in case of custom start location coordinates)
# Default: 0 – show intro for each new characrer
# 1 – show intro only for first character of selected race
# 2 – diable intro show in all cases
#
# MaxPlayerLevel
# Max level that can reached by player for expirience (in range from 1 to 255).
# Change not recommended
# Default: 70
#
# StartPlayerLevel
# Staring level that have character at creating (in range 1 to MaxPlayerLevel)
# Default: 1
#
# ActivateWeather
# Activate weather system
# Default: 1 (true)
# 0 (false)
#
# Battleground.CastDeserter
# Cast or not Deserter spell at player who leave battleground in progress
# Default: 1 (true)
# 0 (false)
#
# CastUnstuck
# Allow cast or not Unstuck spell at .start or client Help option use
# Default: 1 (true)
# 0 (false)
#
# Instance.IgnoreLevel
# Ignore level requirement to enter instance
# Default: 0 (false)
# 1 (true)
#
# Instance.IgnoreRaid
# Ignore raid requirement to enter instance
# Default: 0 (false)
# 1 (true)
#
# Quests.LowLevelHideDiff
# Quest level difference to hide for player low level quests:
# if player_level > quest_level + LowLevelQuestsHideDiff then quest “!” mark not show for quest giver
# Default: 4
# -1 (show all available quests marks)
#
# Quests.HighLevelHideDiff
# Quest level difference to hide for player high level quests:
# if player_level 1) to channels
# Default: 0 (join announcement in normal way)
# 1 (GM join without announcement)
#
###################################################################################################################
ChatFakeMessagePreventing = 0
ChatFlood.MessageCount = 10
ChatFlood.MessageDelay = 1
ChatFlood.MuteTime = 10
Channel.RestrictedLfg = 1
Channel.SilentlyGMJoin = 0
###################################################################################################################
# GAME MASTER SETTINGS
#
# GM.WhisperingTo
# Is GM accepting whispers from player by default or not.
# Default: 0 (false)
# 1 (true)
#
# GM.InGMList
# Is GM showed in GM list (if visible) in non-GM state (.gmoff)
# Default: 0 (false)
# 1 (true)
#
# GM.InWhoList
# Is GM showed in who list (if visible).
# Default: 0 (false)
# 1 (true)
#
# GM.LoginState
# GM mode at login
# Default: 2 (last save state)
# 0 (disable)
# 1 (enable)
#
# GM.LogTrade
# Include GM trade and trade slot enchanting operations in GM log if it enable
# Default: 1 (include)
# 0 (not include)
#
###################################################################################################################
GM.WhisperingTo = 0
GM.InGMList = 0
GM.InWhoList = 0
GM.LoginState = 2
GM.LogTrade = 1
###################################################################################################################
# VISIBILITY AND RADIUSES
#
# Visibility.GroupMode
# Group visibility modes
# Default: 0 (standard setting: only members from same group can 100% auto detect invisible player)
# 1 (raid members 100% auto detect invisible player from same raid)
# 2 (players from same team can 100% auto detect invisible player)
#
# Visibility.Distance.Creature
# Visibility.Distance.Player
# Visibility distance for different in game object
# Max limited by active player zone: ~ 166
# Min limit dependent from objects
# Default: 66 (cell size)
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
# Visibility.Distance.Object
# Visible distance for gameobject, dynobject, bodies, corpses, bones
# Min limit is iteraction distance (5)
#
# Visibility.Distance.InFlight
# Visible distance for player in flight
# Min limit is 0 (not show any objects)
#
# Visibility.Distance.Grey.Unit
# Visibility grey distance for creatures/players (fast changing objects)
# addition to appropriate object type Visibility.Distance.* use in case visibility removing to
# object (except corpse around distences) If ‚ is distance and G is grey distance then object
# make visible if distance to it D+G
# Default: 1 (yard)
#
# Visibility.Distance.Grey.Object
# Visibility grey distance for dynobjects/gameobjects/corpses/creature bodies
# Default: 10 (yards)
#
#
###################################################################################################################
Visibility.GroupMode = 0
Visibility.Distance.Creature = 66
Visibility.Distance.Player = 66
Visibility.Distance.Object = 66
Visibility.Distance.InFlight = 66
Visibility.Distance.Grey.Unit = 1
Visibility.Distance.Grey.Object = 10
###################################################################################################################
# SERVER RATES
#
# Rate.Health
# Rate.Mana
# Rate.Rage.Income
# Rate.Rage.Loss
# Rate.Focus
# Rate.Loyalty
# Health and power regeneration and rage income from damage.
# Default: 1
#
# Rate.Drop.Items
# Rate.Drop.Money
# Drop rates
# Default: 1
#
# Rate.XP.Kill
# Rate.XP.Quest
# Rate.XP.Explore
# XP rates
# Default: 1
#
# Rate.XP.PastLevel70
# XP needed per level past 70 (Rates below 1 not recommended)
# Default: 1
#
# Rate.Rest.InGame
# Rate.Rest.Offline.InTavernOrCity
# Rate.Rest.Offline.InWilderness
# Resting points grow rates (1 – normal, 2 – double rate, 0.5 – half rate, etc) from standard values
#
# Rate.Damage.Fall
# Damage after fall rate. (1 – standard, 2 – double damage, 0.5 – half damage, etc)
#
# Rate.Auction.Time
# Rate.Auction.Deposit
# Rate.Auction.Cut
# Auction rates (auction time, deposit get at auction start, auction cut from price at auction end)
#
# Rate.Honor
# Honor gain rate
#
# Rate.Mining.Amount
# Rate.Mining.Next
# Mining Rates (Mining.Amount changes minimum/maximum usetimes of a deposit,
# Mining.Next changes chance to have next use of a deposit)
#
# Rate.Talent
# Talent Point rates
# Default: 1
#
# Rate.Reputation.Gain
# Reputation Gain rate
# Default: 1
#
# SkillGain.Crafting
# SkillGain.Defense
# SkillGain.Gathering
# SkillGain.Weapon
# crafting/defense/gathering/weapon skills gain at skill grow (1,2,…)
# Default: 1
#
# SkillChance.Orange
# SkillChance.Yellow
# SkillChance.Green
# SkillChance.Grey
# Skill chance values (0..100)
# Default: 100-75-25-0
#
# SkillChance.MiningSteps
# SkillChance.SkinningSteps
# For skinning and Mining chance decrease with skill level.
# Default: 0 – no decrease
# 75 – in 2 times each 75 skill points
#
###################################################################################################################
Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.Focus = 1
Rate.Loyalty = 1
Rate.Drop.Items = 1
Rate.Drop.Money = 1
Rate.XP.Kill = 1
Rate.XP.Quest = 1
Rate.XP.Explore = 1
Rate.XP.PastLevel70 = 1
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 1
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 1
Rate.Mining.Amount = 1
Rate.Mining.Next = 1
Rate.Talent = 1
Rate.Reputation.Gain = 1
SkillGain.Crafting = 1
SkillGain.Defense = 1
SkillGain.Gathering = 1
SkillGain.Weapon = 1
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey = 0
SkillChance.MiningSteps = 0
SkillChance.SkinningSteps = 0
###################################################################################################################
# CONSOLE AND REMOTE ACCESS
#
# Console.Enable
# Enable console
# Default: 1 – on
# 0 – off
#
# Ra.Enable
# Enable remote console
# Default: 0 – off
# 1 – on
#
# Ra.IP
# Default remote console ip address, use 0.0.0.0 for every address
#
# Ra.Port
# Default remote console port
#
# Ra.MinLevel
# Minimum level that’s required to login,3 by default
#
# Ra.Secure
# Kick client on wrong pass
#
###################################################################################################################
Console.Enable = 1
Ra.Enable = 0
Ra.IP = 0.0.0.0
Ra.Port = 3443
Ra.MinLevel = 3
Ra.Secure = 1
###################################################################################################################
# AUCTION HOUSE BOT SETTINGS
#
# Auction House Bot character data
# AuctionHouseBot.Account is the account number (in realmd->account table) of the player you want to run as the auction bot.
# AuctionHouseBot.GUID is the GUID (in characters->characters table) of the player you want to run as the auction bot.
# Default: 0 (Auction House Bot disabled)
#
# AuctionHouseBot.NoMail
# This is a flag to disable mail for successfull auctions.
# A value of 0 will allow mail for successful auctions to be sent, which is the default.
# Non-zero (e.g. AuctionHouseBot.NoMail = 1) will stop successful auction mail.
# Default: 0 (Send auction successful mail)
#
# AuctionHouseBot.AllianceItems
# This is the number of items you want to keep in the Alliance auction house.
# AuctionHouseBot.HordeItems
# This is the number of items you want to keep in the Horde auction house.
# AuctionHouseBot.NeutralItems
# This is the number of items you want to keep in the Neutral auction house.
# Default: 0 (No items generated)
# Note: If you enable AllowTwoSide.Interaction.Trade, ALL auction houses are linked to the neutral auction house.
#
# AuctionHouseBot.MinAllianceItems
# This is the minimum number of items you want to keep in the Alliance auction house.
# AuctionHouseBot.MinHordeItems
# This is the minimum number of items you want to keep in the Horde auction house.
# AuctionHouseBot.MinNeutralItems
# This is the minimum number of items you want to keep in the Neutral auction house.
# Default: -1 (minimum will be the same as maximum)
#
# AuctionHouseBot.MinTime
# Sets the minimum number of hours for an auction.
# Default: 8
#
# AuctionHouseBot.MaxTime
# Sets the maximum number of hours for an auction.
# Default: 24
#
# Item distribution
# Sets the percentage of the auction items that should be trade goods of white quality.
# A value of 0 will disable.
# AuctionHouseBot.PercentWhiteTradeGoods
# Sets the percentage of the White Trade Goods auction items
# Default: 30
# AuctionHouseBot.PercentGreenTradeGoods
# Sets the percentage of the Green Trade Goods auction items
# Default: 13
# AuctionHouseBot.PercentBlueTradeGoods
# Sets the percentage of the Blue Trade Goods auction items
# Default: 9
# AuctionHouseBot.PercentPurpleTradeGoods
# Sets the percentage of the Purple Trade Goods auction items
# Default: 1
# Note: All of the above values (AuctionHouseBot Percent TradeGoods) must add together to make 100 percent.
#
# AuctionHouseBot.PercentWhiteItems
# Sets the percentage of the non trade White auction items
# Default: 6
# AuctionHouseBot.PercentGreenItems
# Sets the percentage of the non trade Green auction items
# Default: 30
# AuctionHouseBot.PercentBlueItems
# Sets the percentage of the non trade Blue auction items
# Default: 9
# AuctionHouseBot.PercentPurpleItems
# Sets the percentage of the non trade Purple auction items
# Default: 2
# Note: All of the above values (AuctionHouseBot Percent Items) must add together to make 100 percent.
#
# Minimum and maximim price mark-up for items. Percentage of vendor sale price.
# Example: If a vendor would sell an item for 1g and MinPrice = 150 and MaxPrice = 250,
# then that item would be randomly priced between 1g 50s and 2g 50s.
# AuctionHouseBot.MinPriceWhite
# Minimum price of White items.
# Default: 150
# AuctionHouseBot.MaxPriceWhite
# Maximum price of White items.
# Default: 250
# AuctionHouseBot.MinPriceGreen
# Minimum price of Green items.
# Default: 200
# AuctionHouseBot.MaxPriceGreen
# Maximum price of Green items.
# Default: 300
# AuctionHouseBot.MinPriceBlue
# Minimum price of Blue items.
# Default: 250
# AuctionHouseBot.MaxPriceBlue
# Maximum price of Blue items.
# Default: 350
# AuctionHouseBot.MinPricePurple
# Minimum price of Purple items.
# Default: 300
# AuctionHouseBot.MaxPricePurple
# Maximum price of Purple items.
# Default: 450
#
# AuctionHouseBot.BidPrice
# Starting bid price as a percentage of the randomly chosen buyout price
# AuctionHouseBot.BidPriceWhite
# Default: 100 (Bid and buyout price the same)
# AuctionHouseBot.BidPriceGreen
# Default: 100 (Bid and buyout price the same)
# AuctionHouseBot.BidPriceBlue
# Default: 100 (Bid and buyout price the same)
# +AuctionHouseBot.BidPricePurple
# Default: 100 (Bid and buyout price the same)
#
# AuctionHouseBot.MaxStack
# Stack size limits for item qualities – a value of 0 will disable a maximum stack size for that quality,
# which will allow the bot to create items in stack as large as the item allows.
# AuctionHouseBot.MaxStackWhite
# Default: 0
# AuctionHouseBot.MaxStackGreen
# Default: 3
# AuctionHouseBot.MaxStackBlue
# Default: 2
# AuctionHouseBot.MaxStackPurple
# Default: 1
#
###################################################################################################################
AuctionHouseBot.Account = 25
AuctionHouseBot.GUID = 22
AuctionHouseBot.NoMail = 0
AuctionHouseBot.AllianceItems = 100
AuctionHouseBot.HordeItems = 100
AuctionHouseBot.NeutralItems = 100
AuctionHouseBot.MinAllianceItems = -1
AuctionHouseBot.MinHordeItems = -1
AuctionHouseBot.MinNeutralItems = -1
AuctionHouseBot.MinTime = 8
AuctionHouseBot.MaxTime = 24
AuctionHouseBot.PercentWhiteTradeGoods = 30
AuctionHouseBot.PercentGreenTradeGoods = 13
AuctionHouseBot.PercentBlueTradeGoods = 9
AuctionHouseBot.PercentPurpleTradeGoods = 1
AuctionHouseBot.PercentWhiteItems = 6
AuctionHouseBot.PercentGreenItems = 30
AuctionHouseBot.PercentBlueItems = 9
AuctionHouseBot.PercentPurpleItems = 2
AuctionHouseBot.MinPriceWhite = 150
AuctionHouseBot.MaxPriceWhite = 250
AuctionHouseBot.MinPriceGreen = 200
AuctionHouseBot.MaxPriceGreen = 300
AuctionHouseBot.MinPriceBlue = 250
AuctionHouseBot.MaxPriceBlue = 350
AuctionHouseBot.MinPricePurple = 300
AuctionHouseBot.MaxPricePurple = 450
AuctionHouseBot.BidPriceWhite = 100
AuctionHouseBot.BidPriceGreen = 100
AuctionHouseBot.BidPriceBlue = 100
AuctionHouseBot.BidPricePurple = 100
AuctionHouseBot.MaxStackWhite = 0
AuctionHouseBot.MaxStackGreen = 3
AuctionHouseBot.MaxStackBlue = 2
AuctionHouseBot.MaxStackPurple = 1
Sever log:—————————-
2008-05-25 13:50:14 Using configuration file mangosd.conf.
2008-05-25 13:50:14 MaNGOS daemon /0.11.0-SVN (Revision 5931) (Win32)
2008-05-25 13:50:14 to stop.
MM MM MM MM MMMMM MMMM MMMMM
MM MM MM MM MMM MMM MM MM MMM MMM
MMM MMM MMM MM MMM MMM MM MM MMM
MM M MM MMMM MM MMM MM MM MMM
MM M MM MMMMM MM MMMM MMM MM MM MMM
MM M MM M MMM MM MMM MMMMMMM MM MM MMM
MM MM MMM MM MM MM MMM MM MM MMM
MM MM MMMMMMM MM MM MMM MMM MM MM MMM MMM
MM MM MM MMM MM MM MMMMMM MMMM MMMMM
MM MMM http://www.mangosproject.org
MMMMMM
Created By: Reaper-X.com and Oatman!
Revision: Reaper-X MaNGOS 5931
2008-05-25 13:50:14 Daemon PID: 3504
2008-05-25 13:50:14 World Database: 127.0.0.1;3306;mangos;mangos;mangosd
2008-05-25 13:50:14 MySQL client library: 5.0.56
2008-05-25 13:50:14 MySQL server ver: 5.0.45-community-nt
2008-05-25 13:50:15 Character Database: 127.0.0.1;3306;mangos;mangos;characters
2008-05-25 13:50:15 MySQL client library: 5.0.56
2008-05-25 13:50:15 MySQL server ver: 5.0.45-community-nt
2008-05-25 13:50:15 Login Database: 127.0.0.1;3306;mangos;mangos;realmd
2008-05-25 13:50:15 MySQL client library: 5.0.56
2008-05-25 13:50:15 MySQL server ver: 5.0.45-community-nt
2008-05-25 13:50:15 Realm running as realm ID 1
2008-05-25 13:50:15 Using UDB 0.10.1 (350) with SD2 calls rev.392
2008-05-25 13:50:15 Using DataDir data/
2008-05-25 13:50:15 WORLD: VMap support included. LineOfSight:1, getHeight:1
2008-05-25 13:50:15 WORLD: VMap data directory is: data/vmaps
2008-05-25 13:50:15 WORLD: VMap config keys are: vmap.enableLOS, vmap.enableHeight, vmap.ignoreMapIds, vmap.ignoreSpellIds
2008-05-25 13:50:19
2008-05-25 13:50:19 Loading MaNGOS strings…
2008-05-25 13:50:19
2008-05-25 13:50:19 >> Loaded 500 MaNGOS strings
2008-05-25 13:50:19 Initialize data stores…
2008-05-25 13:50:23
2008-05-25 13:50:23 >> Loaded 52 data stores
2008-05-25 13:50:23
2008-05-25 13:50:23 Using Autodetected DBC Locale (0).
2008-05-25 13:50:23 Cleaning up instances…
2008-05-25 13:50:23
2008-05-25 13:50:23 >> Initialized 0 instances, deleted 4 old instances
2008-05-25 13:50:23 Packing instances…
2008-05-25 13:50:23
2008-05-25 13:50:23 >> Instance numbers remapped, next instance id is 5
2008-05-25 13:50:23 Loading Localization strings…
2008-05-25 13:50:23
2008-05-25 13:50:23 >> Loaded 0 MaNGOS locale strings. DB table `mangos_string` contains no localization.
2008-05-25 13:50:23
2008-05-25 13:50:23 >> Loaded 0 creature locale strings. DB table `locales_creature` is empty.
2008-05-25 13:50:23
2008-05-25 13:50:23 >> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.
2008-05-25 13:50:23
2008-05-25 13:50:23 >> Loaded 0 Item locale strings. DB table `locales_item` is empty.
2008-05-25 13:50:24
2008-05-25 13:50:24 >> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.
2008-05-25 13:50:24
2008-05-25 13:50:24 >> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.
2008-05-25 13:50:24
2008-05-25 13:50:24 >> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.
2008-05-25 13:50:24 Loading Page Texts…
2008-05-25 13:50:24 >> Loaded 1375 page texts
2008-05-25 13:50:24
2008-05-25 13:50:24 Loading Game Object Templates…
2008-05-25 13:50:25 ERROR:Gameobject (Entry: 19541 Type: 3) have data7=19543 but GO (Entry 19543) have not GAMEOBJECT_TYPE_TRAP (6) type.
2008-05-25 13:50:25 >> Loaded 13506 game object templates
2008-05-25 13:50:25
2008-05-25 13:50:25 Loading Spell Chain Data…
2008-05-25 13:50:25
2008-05-25 13:50:25 >> Loaded 1919 spell chain records
2008-05-25 13:50:25 Loading Spell Elixir types…
2008-05-25 13:50:25
2008-05-25 13:50:25 >> Loaded 98 spell elixir definitions
2008-05-25 13:50:25 Loading Spell Learn Skills…
2008-05-25 13:50:25
2008-05-25 13:50:25 >> Loaded 42 spell learn skills + 74 found in DBC
2008-05-25 13:50:25 Loading Spell Learn Spells…
2008-05-25 13:50:25
2008-05-25 13:50:25 >> Loaded 15 spell learn spells + 500 found in DBC
2008-05-25 13:50:25 Loading Spell Proc Event conditions…
2008-05-25 13:50:25
2008-05-25 13:50:25 >> Loaded 915 spell proc event conditions
2008-05-25 13:50:25 Loading Aggro Spells Definitions…
2008-05-25 13:50:26 >> Loaded 89 aggro generating spells
2008-05-25 13:50:26
2008-05-25 13:50:26 Loading NPC Texts…
2008-05-25 13:50:26
2008-05-25 13:50:26 >> Loaded 3996 npc texts
2008-05-25 13:50:26 Loading Item Random Enchantments Table…
2008-05-25 13:50:27
2008-05-25 13:50:27 >> Loaded 28408 Item Enchantment definitions
2008-05-25 13:50:27 Loading Items…
2008-05-25 13:50:32 >> Loaded 23510 item prototypes
2008-05-25 13:50:32
2008-05-25 13:50:32 Loading Item Texts…
2008-05-25 13:50:32
2008-05-25 13:50:32 >> Loaded 41 item texts
2008-05-25 13:50:32 Loading Creature Model Based Info Data…
2008-05-25 13:50:32 >> Loaded 16842 creature model based info
2008-05-25 13:50:32
2008-05-25 13:50:32 Loading Equipment templates…
2008-05-25 13:50:33 >> Loaded 2133 equipment template
2008-05-25 13:50:33
2008-05-25 13:50:33 Loading Creature templates…
2008-05-25 13:50:35 >> Loaded 18778 creature definitions
2008-05-25 13:50:35
2008-05-25 13:50:35 Loading SpellsScriptTarget…
2008-05-25 13:50:35
2008-05-25 13:50:35 >> Loaded 173 Spell Script Targets
2008-05-25 13:50:35 Loading Creature Reputation OnKill Data…
2008-05-25 13:50:35
2008-05-25 13:50:35 >> Loaded 1056 creature award reputation definitions
2008-05-25 13:50:35 Loading Pet Create Spells…
2008-05-25 13:50:35
2008-05-25 13:50:35 >> Loaded 736 pet create spells
2008-05-25 13:50:35 Loading Creature Data…
2008-05-25 13:50:42
2008-05-25 13:50:42 >> Loaded 96779 creatures
2008-05-25 13:50:42 Loading Creature Addon Data…
2008-05-25 13:50:42 >> Loaded 4406 creature template addons
2008-05-25 13:50:42
2008-05-25 13:50:42 >> Loaded 32933 creature addons
2008-05-25 13:50:42
2008-05-25 13:50:43 Loading Creature Respawn Data…
2008-05-25 13:50:43
2008-05-25 13:50:43 >> Loaded 0 creature respawn time.
2008-05-25 13:50:43 Loading Gameobject Data…
2008-05-25 13:50:46
2008-05-25 13:50:46 >> Loaded 47417 gameobjects
2008-05-25 13:50:46 Loading Gameobject Respawn Data…
2008-05-25 13:50:46
2008-05-25 13:50:46 >> Loaded 0 gameobject respawn time.
2008-05-25 13:50:46 Loading Game Event Data…
2008-05-25 13:50:46
2008-05-25 13:50:46 >> Loaded 33 game events
2008-05-25 13:50:47
2008-05-25 13:50:47 >> Loaded 2191 creatures in game events
2008-05-25 13:50:47
2008-05-25 13:50:47 >> Loaded 11726 gameobjects in game events
2008-05-25 13:50:47
2008-05-25 13:50:47 >> Loaded 10 model/equipment changes in game events
2008-05-25 13:50:47
2008-05-25 13:50:47 >> Loaded 4 quests additions in game events
2008-05-25 13:50:47 Loading Weather Data…
2008-05-25 13:50:47
2008-05-25 13:50:47 >> Loaded 35 weather definitions
2008-05-25 13:50:47 Loading Quests…
2008-05-25 13:50:49
2008-05-25 13:50:49 >> Loaded 6506 quests definitions
2008-05-25 13:50:49 Loading Quests Relations…
2008-05-25 13:50:49
2008-05-25 13:50:49 >> Loaded 278 quest relations from gameobject_questrelation
2008-05-25 13:50:49
2008-05-25 13:50:49 >> Loaded 210 quest relations from gameobject_involvedrelation
2008-05-25 13:50:49
2008-05-25 13:50:49 >> Loaded 5448 quest relations from creature_questrelation
2008-05-25 13:50:49
2008-05-25 13:50:49 >> Loaded 5694 quest relations from creature_involvedrelation
2008-05-25 13:50:49 Loading AreaTrigger definitions…
2008-05-25 13:50:50
2008-05-25 13:50:50 >> Loaded 164 area trigger teleport definitions
2008-05-25 13:50:50 Loading Quest Area Triggers…
2008-05-25 13:50:50
2008-05-25 13:50:50 >> Loaded 35 quest trigger points
2008-05-25 13:50:50 Loading Tavern Area Triggers…
2008-05-25 13:50:50
2008-05-25 13:50:50 >> Loaded 69 tavern triggers
2008-05-25 13:50:50 Loading Graveyard-zone links…
2008-05-25 13:50:50
2008-05-25 13:50:50 >> Loaded 283 graveyard-zone links
2008-05-25 13:50:50 Loading Spell teleport coordinates…
2008-05-25 13:50:50
2008-05-25 13:50:50 >> Loaded 81 spell teleport coordinates
2008-05-25 13:50:50 Loading SpellAffect definitions…
2008-05-25 13:50:50
2008-05-25 13:50:50 >> Loaded 1224 spell affect definitions
2008-05-25 13:50:50 Loading player Create Info & Level Stats…
2008-05-25 13:50:50
2008-05-25 13:50:50 >> Loaded 52 player create definitions
2008-05-25 13:50:50
2008-05-25 13:50:50 >> Loaded 387 player create items
2008-05-25 13:50:51
2008-05-25 13:50:51 >> Loaded 2005 player create spells
2008-05-25 13:50:51
2008-05-25 13:50:51 >> Loaded 188 player create skills
2008-05-25 13:50:51
2008-05-25 13:50:51 >> Loaded 281 player create actions
2008-05-25 13:50:51
2008-05-25 13:50:51 >> Loaded 630 level health/mana definitions
2008-05-25 13:50:51
2008-05-25 13:50:51 >> Loaded 3640 level stats definitions
2008-05-25 13:50:51 Loading Exploration BaseXP Data…
2008-05-25 13:50:51
2008-05-25 13:50:51 >> Loaded 71 BaseXP definitions
2008-05-25 13:50:51 Loading Pet Name Parts…
2008-05-25 13:50:51
2008-05-25 13:50:51 >> Loaded 198 pet name parts
2008-05-25 13:50:51 Loading the max pet number…
2008-05-25 13:50:51
2008-05-25 13:50:51 >> Loaded the max pet number: 84
2008-05-25 13:50:51 Loading pet level stats…
2008-05-25 13:50:51
2008-05-25 13:50:51 >> Loaded 560 level pet stats definitions
2008-05-25 13:50:51 Loading Player Corpses…
2008-05-25 13:50:51
2008-05-25 13:50:51 >> Loaded 0 corpses
2008-05-25 13:50:51 Loading Loot Tables…
2008-05-25 13:50:51 creature_loot_template :
2008-05-25 13:51:00 ERROR:Table ‘creature_loot_template’ entry 22949 item 31098: equal-chanced grouped entry, but group not defined – skipped
2008-05-25 13:51:00 ERROR:Table ‘creature_loot_template’ entry 22949 item 31099: equal-chanced grouped entry, but group not defined – skipped
2008-05-25 13:51:00 ERROR:Table ‘creature_loot_template’ entry 22951 item 32227: equal-chanced grouped entry, but group not defined – skipped
2008-05-25 13:51:00 ERROR:Table ‘creature_loot_template’ entry 22951 item 32228: equal-chanced grouped entry, but group not defined – skipped
2008-05-25 13:51:00 ERROR:Table ‘creature_loot_template’ entry 22952 item 31100: equal-chanced grouped entry, but group not defined – skipped
2008-05-25 13:51:00 ERROR:Table ‘creature_loot_template’ entry 22952 item 31098: equal-chanced grouped entry, but group not defined – skipped
2008-05-25 13:51:00 ERROR:Table ‘creature_loot_template’ entry 22952 item 31099: equal-chanced grouped entry, but group not defined – skipped
2008-05-25 13:51:00 ERROR:Table ‘creature_loot_template’ entry 22949 item 31100: equal-chanced grouped entry, but group not defined – skipped
2008-05-25 13:51:00 ERROR:Table ‘creature_loot_template’ entry 22951 item 31098: equal-chanced grouped entry, but group not defined – skipped
2008-05-25 13:51:00 ERROR:Table ‘creature_loot_template’ entry 22951 item 32229: equal-chanced grouped entry, but group not defined – skipped
2008-05-25 13:51:00 ERROR:Table ‘creature_loot_template’ entry 22951 item 32231: equal-chanced grouped entry, but group not defined – skipped
2008-05-25 13:51:00 ERROR:Table ‘creature_loot_template’ entry 22951 item 32249: equal-chanced grouped entry, but group not defined – skipped
2008-05-25 13:51:00
2008-05-25 13:51:00 >> Loaded 512699 loot definitions (6394 templates)
2008-05-25 13:51:00 disenchant_loot_template :
2008-05-25 13:51:00
2008-05-25 13:51:00 >> Loaded 102 loot definitions (46 templates)
2008-05-25 13:51:00 fishing_loot_template :
2008-05-25 13:51:00
2008-05-25 13:51:00 >> Loaded 2466 loot definitions (370 templates)
2008-05-25 13:51:00 gameobject_loot_template :
2008-05-25 13:51:01 ERROR:Table ‘gameobject_loot_template’ entry 22326 item 33083: wrong item id – skipped
2008-05-25 13:51:01
2008-05-25 13:51:01 >> Loaded 24045 loot definitions (704 templates)
2008-05-25 13:51:01 item_loot_template :
2008-05-25 13:51:01
2008-05-25 13:51:01 >> Loaded 4531 loot definitions (202 templates)
2008-05-25 13:51:01 pickpocketing_loot_template :
2008-05-25 13:51:01
2008-05-25 13:51:01 >> Loaded 10560 loot definitions (2438 templates)
2008-05-25 13:51:01 skinning_loot_template :
2008-05-25 13:51:02
2008-05-25 13:51:02 >> Loaded 3600 loot definitions (1061 templates)
2008-05-25 13:51:02 prospecting_loot_template :
2008-05-25 13:51:02
2008-05-25 13:51:02 >> Loaded 75 loot definitions (10 templates)
2008-05-25 13:51:02 Loading Skill Discovery Table…
2008-05-25 13:51:02
2008-05-25 13:51:02 >> Loaded 17 skill discovery definitions
2008-05-25 13:51:02 Loading Skill Extra Item Table…
2008-05-25 13:51:02
2008-05-25 13:51:02 >> Loaded 160 spell specialization definitions
2008-05-25 13:51:02 Loading Skill Fishing base level requirements…
2008-05-25 13:51:02
2008-05-25 13:51:02 ERROR:>> Loaded `skill_fishing_base_level`, table is empty!
2008-05-25 13:51:02 Loading Auctions…
2008-05-25 13:51:03
2008-05-25 13:51:03 >> Loaded 600 auction items
2008-05-25 13:51:03
2008-05-25 13:51:03 >> Loaded 600 auctions
2008-05-25 13:51:03
2008-05-25 13:51:03 Loading Guilds…
2008-05-25 13:51:03
2008-05-25 13:51:03 >> Loaded 3 guild definitions
2008-05-25 13:51:03 Loading ArenaTeams…
2008-05-25 13:51:03
2008-05-25 13:51:03 >> Loaded 0 arenateam definitions
2008-05-25 13:51:03 Loading Groups…
2008-05-25 13:51:03
2008-05-25 13:51:03 >> Loaded 0 group definitions
2008-05-25 13:51:03 Loading ReservedNames…
2008-05-25 13:51:03
2008-05-25 13:51:03 >> Loaded 0 reserved player names
2008-05-25 13:51:03 Loading GameObject for quests…
2008-05-25 13:51:03
2008-05-25 13:51:03 >> Loaded 650 GameObject for quests
2008-05-25 13:51:03 Loading InstanceTemplate
2008-05-25 13:51:03 >> Loaded 51 Instance Template definitions
2008-05-25 13:51:03
2008-05-25 13:51:03 Loading BattleMasters…
2008-05-25 13:51:03
2008-05-25 13:51:03 >> Loaded 59 battlemaster entries
2008-05-25 13:51:03 Returning old mails…
2008-05-25 13:51:03 Loading Scripts…
2008-05-25 13:51:03 quest_start_scripts :
2008-05-25 13:51:04
2008-05-25 13:51:04 >> Loaded 260 script definitions
2008-05-25 13:51:04 quest_end_scripts :
2008-05-25 13:51:04
2008-05-25 13:51:04 >> Loaded 162 script definitions
2008-05-25 13:51:04 spell_scripts :
2008-05-25 13:51:04
2008-05-25 13:51:04 >> Loaded 4 script definitions
2008-05-25 13:51:04 gameobject_scripts :
2008-05-25 13:51:04
2008-05-25 13:51:04 >> Loaded 45 script definitions
2008-05-25 13:51:04 event_scripts :
2008-05-25 13:51:04
2008-05-25 13:51:04 >> Loaded 393 script definitions
2008-05-25 13:51:04 Initializing Scripts…
2008-05-25 13:51:04
2008-05-25 13:51:04 SD2: ScriptDev2 initializing (Revision 5931) (Win32)
2008-05-25 13:51:04
2008-05-25 13:51:04 SD2: Using configuration file ScriptDev2.conf
2008-05-25 13:51:04 SD2: Using locale 0
2008-05-25 13:51:04
2008-05-25 13:51:04 MySQL client library: 5.0.56
2008-05-25 13:51:04 MySQL server ver: 5.0.45-community-nt
2008-05-25 13:51:04 ERROR:SD2: Missing db_version information.
2008-05-25 13:51:04 SD2: Loading Localized_Texts…
2008-05-25 13:51:04
2008-05-25 13:51:04 SD2: >> Loaded 137 Localized_Texts
2008-05-25 13:51:04 SD2: WARNING >> Loaded 0 EventAI_Summons. DB table `EventAI_Summons` is empty.
2008-05-25 13:51:04 SD2: Loading EventAI_Scripts…
2008-05-25 13:51:04 ERROR:SD2: Event 1023 Action 0 uses non-existant SpellID 35223
2008-05-25 13:51:04 ERROR:Spell Store Size = 49726
2008-05-25 13:51:04
2008-05-25 13:51:04 SD2: >> Loaded 1022 EventAI_Events
2008-05-25 13:51:04 SD2: Loaded 521 C++ Scripts
2008-05-25 13:51:04
2008-05-25 13:51:04 DEBUG:: Initialize game time and timers
2008-05-25 13:51:05 Starting Map System
2008-05-25 13:51:05 Starting BattleGround System
2008-05-25 13:51:05 ERROR:Creature guid overflow!! Can’t continue, shuting down server.
2008-05-25 13:51:05 ERROR:Creature guid overflow!! Can’t continue, shuting down server.
2008-05-25 13:51:05 ERROR:Creature guid overflow!! Can’t continue, shuting down server.
2008-05-25 13:51:06 ERROR:Creature guid overflow!! Can’t continue, shuting down server.
2008-05-25 13:51:06
2008-05-25 13:51:06 >> Loaded 8 battlegrounds
2008-05-25 13:51:06 Loading Transports…
2008-05-25 13:51:06
2008-05-25 13:51:06 >> Loaded 9 transports
2008-05-25 13:51:06 Deleting expired bans…
2008-05-25 13:51:06 Calculate next daily quest reset time…
2008-05-25 13:51:06 Starting Game Event system…
2008-05-25 13:51:06 GameEvent 10 “Children’s Week ” started.
2008-05-25 13:51:06 GameEvent 20 “Call to Arms: Arathi Basin!” started.
2008-05-25 13:51:06 GameEvent 29 “Edge of Madness, Gri’lek” started.
2008-05-25 13:51:11 AuctionHouseBot:
2008-05-25 13:51:11 loaded 313 white trade goods
2008-05-25 13:51:11 loaded 37 green trade goods
2008-05-25 13:51:11 loaded 17 blue trade goods
2008-05-25 13:51:11 loaded 4 purple trade goods
2008-05-25 13:51:11 loaded 778 white items
2008-05-25 13:51:11 loaded 3727 green items
2008-05-25 13:51:11 loaded 832 blue items
2008-05-25 13:51:11 loaded 180 purple items
2008-05-25 13:51:11 AuctionHouseBot v5.8.5867 by |Paradox| (original by ChrisK) has been loaded.
2008-05-25 13:51:11 WORLD: World initialized
2008-05-25 13:51:11 mangosd process priority class set to HIGH
2008-05-25 13:51:11
2008-05-25 13:51:11
2008-05-25 13:51:11 Halting process…
Hope its ok that I posted all this info.
OK,I understood about the errors with fresh-installing first hand.So I tried upgarding from the previous release.I fresh-installed the 5472 release,made only 1 char to see if everything was all right and than stared upgrading…
This happened over 12h ago and the upgrade still hasn’t finished.I have a 4,3GHz processor and 2GB RAM so my config is not bad.
My question is:is this normal and should I wait more, or should I just leave everything, go back to 2.3.3 and wait for a bug-free install pack?
anyone else haveing a problem with the new ad.exe i cannt get it to go past 41% let it sit there for 8 hours and it was still at 41% any help would be appreciated.
#Scott
That’s great news! So, everyone who still has db problems should try that.
Good work :)
Oatman, I did a fresh install with 5931 and had the “creatures” error. I did NOT use 5472 in any way. I then ran the reaper-x-upgrade.exe and let it do its thing. This seemed to fix the database problem on my setup and mangosd.exe loaded just fine.
Again:
-Ran Reaper5931 FRESH install
-Ran Reaper5931 UPGRADE
Realmd and Mangosd now work fine.
ok i had the last revision and i just upgraded.
i am getting this error in the mangos.exe
“Error in item_template table, probably sql file format was updated (there should be 140 fields in sql).”
ya, if anybody could help me, that would be great…
#Phen
Lots of people is using 5.0 and it’s working, but you can try that.
Hope you can try the game soon too ;)
#Below
Like Oatman said above:
# Database connection settings for the world server.
# Default: hostname;port;username;password;database
# .;somenumber;username;password;database – use named pipes at Windows
# Named pipes: mySQL required adding “enable-named-pipe” to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database – use Unix sockets at Unix/Linux
# Unix sockets: experimental, not tested
LoginDatabaseInfo = “127.0.0.1;3306;ROOT;PASSWORD;realmd”
WorldDatabaseInfo = “127.0.0.1;3306;ROOT;PASSWORD;mangos”
CharacterDatabaseInfo = “127.0.0.1;3306;ROOT;PASSWORD;characters”
Above, you need to change the MANGO;MANGOS to your root DB name, likey it’s just root, and YOUR batabase (DB) password (you should know this)
YOU DO NOT CHANGE THE IP’S here or in the realmd file, ONLY THROUGH THAT BATCH FILE, i mentioned above. (that file does it for you)
Next open scriptdev2.conf and realmd.conf and edit the info for them to connect to your database as well.
You just have to read it ;)
Omfg.Can somebody tell me whats all about this s*it: Cannot connect to world database!!!! I know i must change something in mongosd.cong and realmd.conf but what, and where is it, cuz the text is huge:S
I am using MySQL 5.0. Think that might be it?
It’s not the AHbot, I disabled it and tried again but same problem. But it was definitely worth giving a try, so thank you!
I’ll probably revert my database and upgrade again, to see if something got corrupted on the way. (Eh, I wish I knew more about how these things actually work.)
#Phen
Is your ah-bot set on? Just remembered that i got error when my ah-bot was broken(it was some previous version). Also check other mangosd.conf settings too
#Phen
What MySQL version you use? I use 5.1 and no problems. I upgraded yesterday and working good
ERROR: Player #XXX have broken data in `data` field. Can’t be loaded.
I did the update. I use reaper files with UDB all the time and cannot pass this error.
I can log in, create new character etc, but cannot load old characters. They do not apear in the character selection screen.
The data field in 5931 looks to be larger and the update didn’t fix that.
Any ideas how to solve this?
Well, the “Creatue guid overflow” error seems to be different from the other creature error, since it apparently affects people who upgraded from the old version.
And it indeed causes the mangosd.exe to just shut down after loading. It’s kinda hard to spot the error message because the lines flow by so fast.
I updated my database twice and then did a fresh install….as well as following advice from another poster about replacing the Characters, Mangos and realmd databases and it seems to have worked.
Yet again proof that this 100% works
Cheers Oatman
:)
About the extra vendors; There is gmisland.sql and vendors.sql in your reaper-x-mangos folder. Just add those to your database and you have more vendors :)
Magister’s Terrace is fully spawned, so go check it out ;)
#wowman
Have you tried editing your mangosd.conf and realmd.conf?
If your getting errors while loading creatures I already have said this 100x times but I’ll say it again. The fresh install doesn’t work! You have to go to the 5472 release and do a fresh install with that then you have to download my release and then use the upgrade button. And don’t even try to tell me that it is my fault when the people that actually read the posts and comments have gotten theirs to work. Btw when you use the old release to then upgrade you dont have to lower the revision of your client…. You just have to install the sql using the old release then use the upgrade tool in this release to get on 2.4.2.
Also I have said this many times as well but there isnt any NPC’s inside the instances yet only on the new island itself. The NPC’s in the instances are on their way…
The custom vendors not appearing is my fault and that will be in my next release. So just take a chill pill.
I have this same problem.
Whenever I run my mangosd, after loading completely it immediately halts the process.
2008-05-24 20:48:24 mangosd process priority class set to HIGH
2008-05-24 20:48:24
2008-05-24 20:48:24
2008-05-24 20:48:24 Halting process…
How do I get the mangosd from automatically closing?
Never mind, my norton deleted the.exe file.
It worked all day yesterday, and when I tried this morning I couldn’t connect to the goddamn MySQL server………
re-installing the whole thing now .. :|
I upgraded from the old version (5472) and it works now, but not so good because there are no creatures in sunwell plateau and no custom vendors, but i understand that there are a lot of new things that must be added so i will wait patiently for the next release. ;)
Good job guys!
I have downloaded the 5472 release and tried to install that one and upgrade with this release. As mention on the top of the page.
But there is no reaper-mangos.exe file in the 5472 release anymore. I have tried the 3 download links. All files are there except for the exe .file.
Thanks for the info about those troijans. Guess we have to trust you :D
#Wolfi
Happened to me too for a moment. I had set the wrong username in the conf files. Try ‘mangos’ instead of ‘root’, or check that you put your root password correctly.
The entries you need to look for are similar to this one:
“127.0.0.1;3306;ROOT;PASSWORD;realmd”
Well, when I open up realmd and Mangosd it says Could not connect to MySQL database at 127.0.0.1: Access denied for user ‘root’ @ ‘localhost’ (using password: YES)
i am useing the new ad.exe but it gets hung up at 41% and wont move past it anyone else haveing this problem? is so please advise on how to get past. thanks
I’m so mad! Nothing works! Now I have to revert to previous WoW patch and that’s gonna cost me time! I will get back to Mangos 5472 cuz it’s working FINE. All of the players on my server weep about that I am not setting the server to 2.4.2 Well i hope i have some players left to play on 2.3.3.
I suppose that I’ll have to wait Reaper to come back and make a Release for 2.4.2 or we’ll wait until the coming of WOW Wrath.
Hello,
Thank you for your work.
That said, I tried using the fresh install (before it was advised to not use it) and Mangos broke. So, I patiently uninstalled everything (Except for wow at this point) and attempted to do everything over.
I am currently stuck at attempting to reset my wow.exe to an early version (so i can update instead of fresh install). In the past, when I renamed my wow.exe to wowowow.exe, the repair.exe worked just fine and provided me with the necessary (earlier) .exe version.. for the last couple of hours however, attempts to duplicate that have failed. The repair.exe simply runs all the way through it’s scans, finish, and then ends, failing to provide any version of an .exe at all.
Does anyone have any advice on the topic? I would like to get this working without completely uninstalling my WoW and TBC game (and then reinstalling) but I will if I have to. I am just hoping someone else has encountered (and solved) this problem.
Thank you for taking the time to read this!
Nevermind about my last post didint read the whole top part xD
I cant even get my mangos to work something about 8 fields with creature add ons and I got tired of trying to fix it.
If anyone has any ideas please tell me!!
Get Tortoise Svn Then Install Trotoise svn
make A Folder Called Mangosweb right Click It Do An Svn Check out and enter this url:
http://tools.assemblacom/svn/mangosweb/trunk
Bam You’ve Got Mangosweb
@ brent: google mangosweb, I use it and it rocks! Creates chaaracters, playermap, armoury, etc
@ oatman: keep up the great work! I am keeping with the last repack for now, but you are gonna nail these bugs soon!
Also for people that want a updated GM command list theres a website with a bunch of mangos commands that I found at this link: http://www.mangosproject.org/forum/index.php?showtopic=25135
It seems to be having some problems today but take a look at it later if it doesnt work.
oh yeah, Oatman, just to let you know, many people are very excited by your efforts, im in the Desert right now and i am setting up a LAN so we can all have a diversion from the mayhem once in a while
many thanks to Oatman for hooking us up, take your time buddy, no rush.
Has anyone gotten an error similar to mine?:
When i log out in an instance with GM mode off i immediatly show up as dead on the log-in screen. then when i restart mangosd it crashes at the “loading player corpses” part. does anyone know how to fix this or if this has been fixed in the new repack? thanks
Hey I was wondering if you could set a guide, or make a program even.. To make it so I can make a website and have it so people can make their accounts there instead of me putting it in everytime because theres other private servers that have sites that do this.
It’d be much appreciated
bummer i treyed but keep getting this error
mysql: option ‘-D’ requires an argument
any clue ?
Hrm. When I try to run the upgrade utility, it asks me if I would like to upgrade my databases. When I type “yes” or “y”, for half a second it displays, ” “yes” (or “y” as the case may be) is incorrect. Press any key to continue.”
What am I doing wrong here…? :\