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WoW Mangos GM (Game Master) Commands

Some people have requested for an easy way to look at all the GM Commands in Mangos, so here goes the complete list. Taken from the Mangos SQL Database directly

Note : This is based on WoW Mangos 6245, so if you’re using lower Mangos Revision, some commands listed here aren’t going to work for you … btw i’ll always update this page in the future if there is / are new command(s)

name security help
acct 0 Syntax: .acct

Display the access level of your account.

additem 3 Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount

Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
.

additemset 3 Syntax: .additemset #itemsetid

Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.

addmove 2 Syntax: .addmove #creature_guid [#waittime]

Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.

announce 1 Syntax: .announce $MessageToBroadcast

Send a global message to all players online in chat log.

aura 3 Syntax: .aura #spellid

Add the aura from spell #spellid to the selected Unit.

ban 3 Syntax is: ban <account|ip|character> $NameOrIp $bantime $reason
Ban account or IP and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like "4d20h3s".
baninfo 3 Syntax is: baninfo <account|ip|character>
Watch full information about a specific ban.
bank 3 Syntax: .bank

Show your bank inventory.

banlist 3 Syntax is: banlist <account|ip|character> $NameOrIp
searches the banlist for a pattern.
cast 3 Syntax: .cast #spellid
 Cast #spellid to selected target. If no target selected cast to self.
cast back 3 Syntax: .cast back #spellid
 Selected target will cast #spellid to your character.
cast self 3 Syntax: .cast self #spellid
Cast #spellid by target at target itself.
cast target 3 Syntax: .cast target #spellid
 Selected target will cast #spellid to his victim.
commands 0 Syntax: .commands

Display a list of available commands for your account level.

cooldown 3 Syntax: .cooldown [#spell_id]

Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).

damage 3 Syntax: .damage $damage_amount [$school [$spellid]]

Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.

debug anim 2 Syntax: .debug anim #emoteid

Play emote #emoteid for your character.

debug getvalue 3 Syntax: .debug getvalue #field #isInt

Get the field #field of the selected creature. If no creature is selected, get the content of your field.

Use a #isInt of value 1 if the expected field content is an integer.

debug playsound 1 Syntax: .debug playsound #soundid

Play sound with #soundid.
Sound will be play only for you. Other players do not hear this.
Warning: client may have more 5000 sounds…

debug setvalue 3 Syntax: .debug setvalue #field #value #isInt

Set the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.

Use a #isInt of value 1 if #value is an integer.

debug standstate 2 Syntax: .debug standstate #emoteid

Change the emote of your character while standing to #emoteid.

debug update 3 Syntax: .debug update #field #value

Update the field #field of the selected character or creature with value #value.

If no #value is provided, display the content of field #field.

delticket 2 Syntax: .delticket all
       .delticket #num
       .delticket $character_name

all to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.

demorph 2 Syntax: .demorph

Demorph the selected player.

die 3 Syntax: .die

Kill the selected player. If no player is selected, it will kill you.

dismount 0 Syntax: .dismount

Dismount you, if you are mounted.

distance 3 Syntax: .distance

Display the distance from your character to the selected creature.

event 2 Syntax: .event #event_id
Show details about event with #event_id.
event activelist 2 Syntax: .event activelist
Show list of currently active events.
event start 2 Syntax: .event start #event_id
Start event #event_id. Set start time for event to current moment (change not saved in DB).
event stop 2 Syntax: .event stop #event_id
Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
explorecheat 3 Syntax: .explorecheat #flag

Reveal  or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.

Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

gm 1 Syntax: .gm on/off

Enable or Disable GM MODE

gm fly 3 Syntax: .gm fly on/off
Enable/disable gm fly mode.
gm list 0 Syntax: .gm list

Display a list of available Game Masters.

gm visible 1 Syntax: .gm visible on/off

Output current visibility state or make GM visible(on) and invisible(off) for other players.

go creature 2 Syntax: .go creature #creature_guid
Teleport your character to creature with guid #creature_guid.
.gocreature #creature_name
Teleport your character to creature with this name.
.gocreature id #creature_id
Teleport your character to a creature that was spawned from the template with this entry.
*If* more than one creature is found, then you are teleported to the first that is found inside the database.
go graveyard 2 Syntax: .go graveyard #graveyardId
Teleport to graveyard with the graveyardId specified.
go grid 1 Syntax: .go grid #gridX #gridY [#mapId]

Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).

go object 1 Syntax: .go object #object_guid
Teleport your character to gameobject with guid #object_guid
go trigger 2 Syntax: .go trigger #trigger_id

Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.

go xy 1 Syntax: .go xy #x #y [#mapid]

Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

go xyz 1 Syntax: .go xyz #x #y #z [#mapid]

Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

go zonexy 1 Syntax: .go zonexy #x #y [#zone]

Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart

gobject add 2 Syntax: .gobject add #id <spawntimeSecs>

Add a game object from game object templates to the world at your current location using the #id.
spawntimesecs sets the spawntime, it is optional.

Note: this is a copy of .gameobject.

gobject delete 2 Syntax: .gobject delete #go_guid
Delete gameobject with guid #go_guid.
gobject move 2 Syntax: .gobject move #goguid [#x #y #z]

Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).

gobject near 3 Syntax: .gobject near  [#distance]

Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.

gobject turn 2 Syntax: .gobject turn #goguid

Set for gameobject #goguid orientation same as current character orientation.

gobject target 2 Syntax: .gobject target [#go_id|#go_name_part]

Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.

goname 1 Syntax: .goname $charactername

Teleport to the given character. Either specify the character name or click on the character’s portrait, e.g. when you are in a group.

gps 1 Syntax: .gps

Display the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id

groupgo 1 Syntax: .groupgo $charactername

Teleport the given character and his group to you.

guid 2 Syntax: .guid

Display the GUID for the selected character.

guild create 2 Syntax: .guild create $GuildLeaderName $GuildName

Create a guild named $GuildName with the player $GuildLeaderName as leader.

guild delete 2 Syntax: .guild delete $GuildName

Delete guild $GuildName.

guild invite 2 Syntax: .guild invite $CharacterName $GuildName

Add $CharacterName into a guild $GuildName.

guild rank 2 Syntax: .guild rank $CharacterName #Rank

Set for $CharacterName rank #Rank in a guild.

guild uninvite 2 Syntax: .guild uninvite $CharacterName

Remove $CharacterName from a guild.

help 0 Syntax: .help $command

Display usage instructions for the given $command.

hidearea 3 Syntax: .hidearea #areaid

Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

honor add 2 Syntax: .honor add $amount

Add a certain amount of honor (gained today) to the selected player.

honor addkill 2 Syntax: .honor addkikll

Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)

honor update 2 Syntax: .honor update

Force the yesterday’s honor fields to be updated with today’s data, which will get reset for the selected player.

hover 3 Syntax: .hover #flag

Enable or disable hover mode for your character.

Use a #flag of value 1 to enable, use a #flag value of 0 to disable hover.

idleshutdown 3 Syntax: .idleshutdown #delay|cancel

Shut the server down after #delay seconds if no active connections are present (no players) or cancel the shutdown if cancel value is used.

info 0 Syntax: .info

Display server version and the number of connected players.

itemmove 2 Syntax: .itemmove #sourceslotid #destinationslotid

Move an item from slots #sourceslotid to #destinationslotid in your inventory

Not yet implemented

kick 2 Syntax: .kick [$charactername]

Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.

learn 3 Syntax: .learn #parameter

Selected character learn a spell of id #parameter.

learn all 3 Syntax: .learn all

Learn all big set different spell maybe useful for Administaror.

learn all_crafts 2 Syntax: .learn crafts

Learn all professions and recipes.

learn all_default 1 Syntax: .learn all_default [$playername]

Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.

learn all_gm 2 Syntax: .learn all_gm

Learn all default spells for Game Masters.

learn all_lang 1 Syntax: .learn all_lang

Learn all languages

learn all_myclass 3 Syntax: .learn all_myclass

Learn all spells and talents available for his class.

learn all_myspells 3 Syntax: .learn all_myspells

Learn all spells (except talents and spells with first rank learned as talent) available for his class.

learn all_mytalents 3 Syntax: .learn all_mytalents

Learn all talents (and spells with first rank learned as talent) available for his class.

levelup 3 Syntax: .levelup [$playername] [#numberoflevels]

Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent VALUESrecalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

linkgrave 3 Syntax: .linkgrave #graveyard_id [alliance|horde]

Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).

list creature 3 Syntax: .list creature #creature_id [#max_count]

Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.

list item 3 Syntax: .list item #item_id [#max_count]

Output items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.

list object 3 Syntax: .list object #gameobject_id [#max_count]

Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.

loadscripts 3 Syntax: .loadscripts $scriptlibraryname

Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.

lockaccount 0 Syntax: .lockaccount [on|off]

Allow login from account only from current used IP or remove this requirement.

lookup area 1 Syntax: .lookup area $namepart

Looks up an area by $namepart, and returns all matches with their area ID’s.

lookup creature 3 Syntax: .lookup creature $namepart

Looks up a creature by $namepart, and returns all matches with their creature ID’s.

lookup event 2 Syntax: .lookup event $name
Attempts to find the ID of the event with the provided $name.
lookup faction 3 Syntax: .lookup faction $name
Attempts to find the ID of the faction with the provided $name.
lookup item 3 Syntax: .lookup item $itemname

Looks up an item by $itemname, and returns all matches with their Item ID’s.

lookup itemset 3 Syntax: .lookup itemset $itemname

Looks up an item set by $itemname, and returns all matches with their Item set ID’s.

lookup object 3 Syntax: .lookup object $objname

Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.

lookup quest 3 Syntax: .lookup quest $namepart

Looks up a quest by $namepart, and returns all matches with their quest ID’s.

lookup skill 3 Syntax: .lookup skill $$namepart

Looks up a skill by $namepart, and returns all matches with their skill ID’s.

lookup spell 3 Syntax: .lookup spell $namepart

Looks up a spell by $namepart, and returns all matches with their spell ID’s.

lookup tele 1 Syntax: .lookup tele $substring

Search and output all .tele command locations with provide $substring in name.

maxskill 3 Syntax: .maxskill
Sets all skills of the targeted player to their maximum VALUESfor its current level.
Mod32Value 3 Syntax: .Mod32Value #field #value

Add #value to field #field of your character.

modify arena 3 Syntax: .modify arena #value
Add $amount arena points to the selected player.
name security help
modify aspeed 1 Syntax: .modify aspeed #rate

Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.

modify bit 1 Syntax: .modify bit #field #bit

Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.

modify bwalk 1 Syntax: .modify bwalk #rate

Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.

modify drunk 1 Syntax: .modify drunk #value
Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy 1 Syntax: .modify energy #energy

Modify the energy of the selected player. If no player is selected, modify your energy.

modify faction 1 Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid

Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.

modify honor 1 Syntax: .modify honor $amount

Add $amount honor points to the selected player.

modify hp 1 Syntax: .modify hp #newhp

Modify the hp of the selected player. If no player is selected, modify your hp.

modify mana 1 Syntax: .modify mana #newmana

Modify the mana of the selected player. If no player is selected, modify your mana.

modify money 1 Syntax:
.modify money #money
.money #money

Add or remove money to the selected player. If no player is selected, modify your money.

#gold can be negative to remove money.

modify morph 2 Syntax: .modify morph #displayid

Change your current model id to #displayid.

modify mount 1 Syntax:
.modify mount #id #speed
Display selected player as mounted at #id creature and set speed to #speed value.
modify rage 1 Syntax: .modify rage #newrage

Modify the rage of the selected player. If no player is selected, modify your rage.

modify rep 2 Syntax: .modify rep #repId (#repvalue | $rankname [#delta])
Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
modify scale 1  
modify speed 1 Syntax:
.modify speed #rate
.speed #rate

Modify the running speed of the selected player to "normal base run speed"*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.

modify spell 1  
modify swim 1 Syntax: .modify swim #rate

Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.

modify titles 1 Syntax:
.modify titles #mask

Allows user to use all titles from #mask.

#mask=0 disables the title-choose-field

movegens 3 Syntax: .movegens
 Show movement generators stack for selected creature or player.
mute 1 Syntax: .mute $playerName $timeInMinutes

Disible chat messaging for any character from account of character $playerName at $timeInMinutes minutes.

namego 1 Syntax: .namego $charactername

Teleport the given character to you.

neargrave 3 Syntax: .neargrave [alliance|horde]

Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).

notify 1 Syntax: .notify $MessageToBroadcast

Send a global message to all players online in screen.

npc add 2 Syntax: .npc add #creatureid

Spawn a creature by the given template id of #creatureid.

npc additem 2 Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r

Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.

npc addweapon 3 Not yet implemented.
npc allowmove 3 Syntax: .npc allowmove

Enable or disable movement for the selected creature.

npc changelevel 2 Syntax: .npc changelevel #level

Change the level of the selected creature to #level.

#level may range from 1 to 63.

npc delete 2 Syntax: .npc delete

Delete the selected creature from the world.

npc delitem 2 Syntax: .npc delitem #itemId

Remove item #itemid from item list of selected vendor.

npc factionid 2 Syntax: .npc factionid #factionid

Set the faction of the selected creature to #factionid.

npc flag 2 Syntax: .npc flag #npcflag

Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.

npc info 3 Syntax: .npc info

Display a list of details for the selected creature.

The list includes:
- GUID, Faction, NPC flags, Entry ID, Model ID,
- Level,
- Health (current/maximum),

- Field flags, dynamic flags, faction template,
- Position information,
- and the creature type, e.g. if the creature is a vendor.

npc move 2 Syntax: .npc move [#creature_guid]

Move the targeted creature spawn point to your coordinates.

npc name 2 Syntax: .npc name $name

Change the name of the selected creature or character to $name.

Command disabled.

npc playemote 3 Syntax: .npc playemote #emoteid

Make the selected creature emote with an emote of id #emoteid.

npc setmodel 2 Syntax: .npc setmodel #displayid

Change the model id of the selected creature to #displayid.

npc setmovetype 2 Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]

Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
Make sure you use NODEL, if you want to keep the waypoints.

npc spawndist 2 Syntax: .npc spawndist #dist

Adjust spawndistance of selected creature to dist.

npc spawntime 2 Syntax: .npc spawntime #time

Adjust spawntime of selected creature to time.

npc subname 2 Syntax: .npc subname $Name

Change the subname of the selected creature or player to $Name.

Command disabled.

npc textemote 3 Syntax: .npc textemote #emoteid

Make the selected creature to do textemote with an emote of id #emoteid.

npc whisper 1 Syntax: .npc whisper #playerguid #text
Make the selected npc whisper #text to  #playerguid.
password 0 Syntax: .password $old_password $new_password $new_password

Change your account password.

pinfo 2 Syntax: .pinfo [$player_name] [rep]

Output account information for selected player or player find by $player_name. If "rep" parameter provided show reputation information for player.

plimit 3 Syntax: .plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]

Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file

quest add 3 Syntax: .quest add #quest_id

Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.

quest remove 3 Syntax: .quest remove #quest_id

Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.

recall 1 Syntax: .recall [$playername]

Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.

reload 3 Syntax: .reload table_name

Reload table `table_name` if reload support added for this table and this table can be _safe_ reloaded.

reload all 3 Syntax: .reload all

Reload all tables with reload support added and that can be _safe_ reloaded.

reload all_area 3 Syntax: .reload all_area

Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_loot 3 Syntax: .reload all_loot

Reload all `*_loot_template` tables. This can be slow operation with lags for server run.

reload all_quest 3 Syntax: .reload all_quest

Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_spell 3 Syntax: .reload all

Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.

reset all 3 Syntax: .reset all spells

Syntax: .reset all talents

Request reset spells or talents at next login each existed character.

reset honor 3 Syntax:
.reset honor [Playername]
 Reset all honor data for targeted character.
reset level 3 Syntax:
.reset level [Playername]
 Reset level to 1 including reset stats and talents.  Equipped items with greater level requirement can be lost.
reset spells 3 Syntax:
.reset spells [Playername]
 Removes all non-original spells from spellbook.
. Playername can be name of offline character.
reset stats 3 Syntax:
.reset stats [Playername]
 Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset talents 3 Syntax:
.reset talents [Playername]
 Removes all talents of the targeted player. Playername can be name of offline character.
respawn 3 Syntax: .respawn

Respawn all nearest creatures and GO without waiting respawn time expiration.

revive 3 Syntax: .revive

Revive the selected player. If no player is selected, it will revive you.

save 0 Syntax: .save

Saves your character.

saveall 1 Syntax: .saveall

Save all characters in game.

security 3 Syntax: .security $name #level

Set the security level of player $name to a level of #level.

#level may range from 0 to 5.

sendmail 1 Syntax: .sendmail #playername #subject #text

Send a mail to a player. Note: subject may not contain spaces.

setskill 3 Syntax: .setskill #skill #level [#max]

Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.

showarea 3 Syntax: .showarea #areaid

Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

shutdown 3 Syntax: .shutdown seconds

Shut the server down after given seconds or cancel the shutdown if cancel value is used.

start 0 Syntax: .start

Teleport you to the starting area of your character.

taxicheat 1 Syntax: .taxicheat on/off

Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.

Visited taxi nodes sill accessible after removing access.

tele 1 Syntax: .tele #location

Teleport player to a given location.

tele add 3 Syntax: .tele add $name

Add current your position to .tele command target locations list with name $name.

tele del 3 Syntax: .tele del $name

Remove location with name $name for .tele command locations list.

tele group 1 Syntax: .tele group#location

Teleport a selected player and his group members to a given location.

tele name 1 Syntax: .tele name #playername #location

Teleport a player to a given location.

ticket 2 Syntax: .ticket on
       .ticket off
       .ticket #num
       .ticket $character_name

on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.

transport 3 Not yet implemented.
unaura 3 Syntax: .unaura #spellid

Remove aura due to spell #spellid from the selected Unit.

unban 3 Syntax is: unban <account|ip|character> $NameOrIp
Unban account or IP.
unlearn 3 Syntax: .unlearn #startspell #endspell

Unlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.

unmute 1 Syntax: .unmute $playerName

Restore chat messaging for any character from account of character $playerName.

wchange 3 Syntax: .wchange #weathertype #status

Set current weather to #weathertype with an intensity of #status.

#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.

whispers 1 Syntax: .whispers on|off
Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.
wp 2 Using WP Command:
Each Waypoint Command has it’s own description!
wp add 2 Syntax: .wp add [#creature_guid or Select a Creature]
wp export 3 Syntax: .wp export [#creature_guid or Select a Creature] $filename
wp import 3 Syntax: .wp import $filename
wp modify 2 Syntax: .wp modify [#creature_guid or Select a Creature]
add – Add a waypoint after the selected visual
waittime $time
emote ID
spell ID
text1| text2| text3| text4| text5 <text>
model1 ID
model2 ID
move(moves wp to player pos)
del (deletes the wp)

Only one parameter per time!

wp show 2 Syntax: .wp show [#creature_guid or Select a Creature]
on
first
last
off
info

For using info you have to do first show on and than select a Visual-Waypoint and do the show info!

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  1. John Doe said Sep 9, 2008 at 12:15 pm

    f3d6b1bd2001e943146e763069c6a23c

  2. Fudu said Sep 7, 2008 at 10:29 pm

    Thanks for the list reaper, .command doesn’t really help because there are so many :)
    The only complaint i have is that i cannot despawn untargetable mobs any way other than reinstalling mangos. Is there a way to edit a table to take the mob out? Or is the only way to get rid of it reinstalling mangos?

  3. beast420 said Aug 31, 2008 at 7:13 am

    ok m8 u wanted a item idea site so go check this one ou XD itll tell u juat about all of them just type it in the top box and press enter the site is http://www.wow-arsenal.com/sec/300320/?s1=Bonescythe+Armor&goid=0&itemsearch=Search&quality=0&vLvl=0&tLvl=70 or http://www.wowhead.com/

  4. beast420 said Aug 31, 2008 at 7:09 am

    ok i have a ? m8 any 1 do u know how to make a npc walk/fly faster and do u know how to make a npc smaller
    thx to who ever can help me XD” !!!

  5. woof said Aug 30, 2008 at 3:55 am

    I’ve been playing with GM commands, got a good understanding of it, I still don’t understand why no enemies will drop items. I tried looking through the SQL and i’m sure I missed something, but I just can’t seem to figure it out. anyone else have this problem?

  6. etherdemon said Aug 30, 2008 at 3:03 am

    Reaper-X

    having issues with quest completions

    healing NPCs for the various paladin/priest quests doesnt count them as having been healed/completed
    during the bloodelf paladin quest for it’s epic mount, the meat wagons (item) arent being counted as destroyed
    is there something i can do to fix these?
    also, is it possible to edit items/weapons from the client, or do i need to learn how to edit the DBs?

    thank you for your time

  7. Spook said Aug 20, 2008 at 12:17 am

    Just wanted to let you know that I just got done doing your step by step guide and my server is live. Just wanted to give you a thanks from over here in Afghanistan. After some long patrols I was feenin for some WoW, and now I”m able to play with my buddy here through a LAN connection. Eh it’s better then nothing and we’re having a blast. Thanks a lot.

  8. Someguy said Aug 18, 2008 at 2:40 am

    is there a website that shows object ID’s

  9. Karen said Aug 10, 2008 at 2:04 pm

    Hi there. You’ve done a great job here btw, congrats. Anyway, my friend’s were fooling around and banned another friendly gm, but when he used a curtain character ( like h for hour ) instead of 4 minutes, it said he was banned for 4 months. I’d like to not repeat his mistake >.> Is there a difference between the characters in this situation? Or rather the list of all the time periods a ban can take place [ w week d days ]

    thanks in advance

  10. Psychemaster said Aug 6, 2008 at 1:41 pm

    Target it and .npc del

    Works for me.

  11. Anita said Aug 2, 2008 at 1:38 am

    Is there a command to ‘despawn’ NPC’s after using the ‘addspawn’ command?

  12. Preston said Aug 1, 2008 at 6:52 am

    and I am also having the “locked” problem

  13. Preston said Aug 1, 2008 at 6:46 am

    Hey Reaper, by the way I pretty much built half my server off your advice, but i made a mall… but cant get a portal to the place, and I have navicat for database editing. I want the portal to be put in Northshire and port someone to Shatt. What can I do ??!?!?

  14. saeed said Jul 29, 2008 at 1:01 pm

    hi pls help me im click .acct in gmae but my lvl 0 pls help me

  15. unseenmisfit said Jul 28, 2008 at 3:29 am

    ok i am making an arena in an area but when the people die they go to a graveyard far away and is impossible to get back to the death site i want to make it so when u die u click release spirit and u spawn right by you body and it says click to ressurect or wutever it normally says or the cant rez for 30 seconds, so i guess wut i am trying to do is make the whole arena place a graveyard plz tell me how to do so or a better way of doing it

  16. javier said Jul 23, 2008 at 3:58 am

  17. Mattht said Jul 22, 2008 at 2:16 am

    Could you update plz?!

    Some commands have been modified or deleted.. Such as “.addmove”.. Or even added such as “.allow move”.

    Update plz for 6255+.

    Thx!

  18. Grozdan said Jul 19, 2008 at 5:06 pm

    I just started being GM on 1 new server and i need little help example how to make Quest NPC for Druid Forms Warlock Pets etc. please some 1 help :D

  19. SleepieStoner said Jul 16, 2008 at 10:36 am

    Hey I was wondering if you had the ID for enchantment Executioner, I want to add it to my main hand wpn is there a command to just put it on?

  20. error said Jul 14, 2008 at 11:40 am

    hi i was wondering if you knew how to make a mining node require a different lvl of mining
    for example an ancient gem vein (object 185557) to require level 1 mining instead of level 375

  21. John said Jul 10, 2008 at 7:08 pm

    What happened to the flymode on command? Is there an equivalent?

  22. Reaper-X said Jul 10, 2008 at 2:26 pm

    # Stalvros

    have you tried selecting the creature and then type .npc delete

    #Olissia

    to promote an account to be a gm, you just need to type:

    setgm account-name (1/2/3)

    from the mangosd window. But make sure that do not give level 3 access unless you know the person well :)

    as a side note, the security listed here is what kind of command the gm level can use (for example you give your friend account with level 1 then he can only use the level 1 command only, while level 2 can use level 1 and 2 command)

  23. Olissia said Jul 10, 2008 at 9:59 am

    alright first how do i make a account ive been scanning this amazing Gm list and i cant find it also how might i promote a account to GM ranks? thank you and hope i get a reply :)

  24. Stalvros said Jul 8, 2008 at 12:19 am

    I have spawned a bunch of mobs, and .del wont work (it tells me im writing .delticket wrongly). Is there a new command or am i doin it wrong

  25. Stalvros said Jul 8, 2008 at 12:19 am

    I have spawned a bunch of mobs, and .del wont work (it tells me im writing .delticket wrongly). Is there a new command or am i doin it wrong?

    am using Mangos revision 6227

  26. Nisshune said Jul 6, 2008 at 1:26 pm

    Ok so I got my server up and running and friends can connect and all. I was wondering if theres a way to grant characters skills from cross-classes, like grant a mage mail armor or polearm proffeciency? .setskill and .learn dont seem to do the trick. if anyone can gimme a working command that’d be cool, thanks.

  27. Chiddlydoo said Jul 4, 2008 at 5:53 am

    Hi I was just wondering if you knew… I just made a rogue and I want to know the gm commands to learn all poisons. Is this possible, or what?

  28. Federicko said Jul 2, 2008 at 12:05 pm

    Does anyone know of the way to open up the SwP, besides doin’ tons’o'dalies solo? Or at least have mobs show up inside! X_x

  29. Ravensclaw said Jun 23, 2008 at 5:29 pm

    Is there a God mode command for mangos?I know there is one for an ascent server. Or some command similar that prevents you from taking damage and still being able to attack?

  30. Hutch said Jun 19, 2008 at 11:57 am

    Is there a way i can enable the commands (.npc name) and (.npc subname) for in-game use? If this question could be answered i would greatlly appreciate it!

  31. Tirxus said Jun 18, 2008 at 2:55 am

    when i try to install the Custom Vendors from the Silvermoon Database, i get this error

    Insert into ‘creature’ Values (null, 10000,1,0,0,16242.8,162918.8,22.9304,2.05744,900,0,0,16242.8,16291.8,22.9304,2.05744,1000,10000,0,0,”)

    ERROR 1136 (21S01) at line 6: Column count doesn’t match value count at row 1

    what can i do about this?

  32. Plasma said Jun 9, 2008 at 4:34 am

    Is there anyway to reset the server so everything is back to default because I created a bunch of useless stuff and now it’s getting in the way. Can someone help me?!

  33. Shazra said Jun 8, 2008 at 5:29 pm

    Is there a list or a way to know the emote IDs?

  34. soulslave said Jun 8, 2008 at 8:16 am

    How do I erase my data base for my server. In essence, i have added a lot of NPC’s and have messed around with a lot of stuff and i just want to erase everything and start the server fresh again.

  35. Banshee1221 said Jun 6, 2008 at 10:50 pm

    Hey, i was just just wondering… when i add portals to anywhere i cant use them because they are “Locked”. How can i unlock them permanently for all players?

    Thank you.

  36. saberus said Jun 5, 2008 at 3:27 am

    Is there anyway to increase the maximum scale size of players higher than 3? I’ve seen it done on some private servers and wondering if anyone knows how to. Thanks for any tips!

  37. Weiss935 said Jun 3, 2008 at 9:22 pm

  38. Riven said Jun 3, 2008 at 6:31 am

    Is there a way to modify the base stats (i.e. strength, agility, stamina) of the character with this new version of MaNGOs? I have tried using both the .mod32value and .setvalue commands and neither of them are recognized. Any help would be appreciated. Thanks.

  39. Weiss935 said Jun 3, 2008 at 3:33 am

    How do i get Dual Wield to any class i want? like in mage? i have seen that someone writed dual wield is .learn 1424 but it doesn’t work for me.

  40. Ylo said Jun 2, 2008 at 10:28 pm

    How are character stats saved? are they in the db (which table/schema) or are they in some file?

  41. HelixWhiza said May 28, 2008 at 6:58 pm

    Lol me again
    Figured it out
    To those wondering the command is now .npc del

  42. HelixWhiza said May 28, 2008 at 6:57 pm

    Yay, lol ok this is my last post

    I have spawned a bunch of mobs, and .del wont work (it tells me im writing .delticket wrongly). Is there a new command or am i doin it wrong

  43. HelixWhiza said May 28, 2008 at 6:55 pm

    Damn, really sorry about that, it has an html structure so it doesnt like it, ill just ruin the tags instead.

    A’dal’s Code:
    <object width="600" height="400" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab" <param name="movie" value="http://i.thottbot.com/f/modelviewer.swf" / <param name="quality" value="medium" /<param name="bgcolor" value="#FFFFFF" / <param name="allowScriptAccess" value="sameDomain" / <param name="FlashVars" value="modelType=8&equipList=&model=18135" / <embed src="http://i.thottbot.com/f/modelviewer.swf" quality="medium" bgcolor="#FFFFFF" width="600" height="400" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" FlashVars="modelType=8&equipList=&model=18135" pluginspage="http://www.adobe.com/go/getflashplayer" </embed</object

    Important bit:
    <param name="FlashVars" value="modelType=8&equipList=&model=18135" /

    if that doesnt work, can someone tell me another way?

  44. HelixWhiza said May 28, 2008 at 6:53 pm

    Wow, sorry that didnt work.
    Code for a’dal:

    Important bit:

    Hope that is more succesful

  45. HelixWhiza said May 28, 2008 at 6:51 pm

    I have noticed there have been several questions related to IDs/proficiencies. The easiest way to find somethings ID is to go to Thottbot.com and look up the spell/item/creature you want.
    The address bar will have the url, a few other things then /x#### (where x is a letter and # represents numbers).
    This number is the id.
    For a proficiency or spell you .learn #### whereas for an item you .additem ####.

    Model ids are slightly different. You go down to the 3d model viewer and click on it, then you go to “embed”. You will get a code that looks like this (using A’dal as an example):

    The important part is . For A’dal, the model ID is 18135.
    So go in game, and .modify morph 18135 and have fun (when you get bored you can .demorph to remove it)

  46. Generalworm said May 28, 2008 at 5:20 am

    My friends and I want to make a “town” on my pvt server. Unfortunately, idk how to spawn buildings or if it’s possible. Can you tell me how or when you plan on (if you do) implementing this feature?

  47. Talux said May 26, 2008 at 8:57 pm

    Nvm found different commands. Still wish .fly on worked though =[

  48. Talux said May 26, 2008 at 12:28 am

    Hey, after the 2.4.2, I’m just wondering what happened to a few commands. For instance, I cant use .del, or .addspw any longer. Any thoughts on this?

  49. Madz said May 13, 2008 at 8:53 am

    How do i set proficiencies? (ie: i create a new gm and i cannot equip awesome armor cause i dont have the proficiencies.

  50. nicolas said May 10, 2008 at 12:17 am

    The GM command “namego” does not work anymore in the reaper mangos 7452 version because it tries to use the old “characters.character” table name. Any solution?

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