GM Commands List for Mangos

List of GM Commands for Mangos WoW Emulator, extracted from the database directly

Page last update: 2 January 2013

namesecurityhelp
account0Syntax: .account

Display the access level of your account.

account characters3Syntax: .account characters [#accountId|$accountName]

Show list all characters for account selected by provided #accountId or $accountName, or for selected player in game.

account create4Syntax: .account create $account $password

Create account and set password to it.

account delete4Syntax: .account delete $account

Delete account with all characters.

account lock0Syntax: .account lock [on|off]

Allow login from account only from current used IP or remove this requirement.

account onlinelist4Syntax: .account onlinelist

Show list of online accounts.

account password0Syntax: .account password $old_password $new_password $new_password

Change your account password.

account set addon3Syntax: .account set addon [#accountId|$accountName] #addon

Set user (possible targeted) expansion addon level allowed. Addon values: 0 – normal, 1 – tbc, 2 – wotlk.

account set gmlevel4Syntax: .account set gmlevel [#accountId|$accountName] #level

Set the security level for targeted player (can’t be used at self) or for #accountId or $accountName to a level of #level.

#level may range from 0 to 3.

account set password4Syntax: .account set password (#accountId|$accountName) $password $password

Set password for account.

achievement3Syntax: .achievement $playername #achivementid

Show state achievment #achivmentid (can be shift link) and list of achievement criteria with progress data for selected player in game or by player name.

achievement add3Syntax: .achievement add $playername #achivementid

Complete achievement and all it’s criteria for selected player in game or by player name. Command can’t be used for counter achievements.

achievement criteria add3Syntax: .achievement criteria add $playername #criteriaid #change

Increase progress for non-completed criteria at #change for selected player in game or by player name. If #chnage not provided then non-counter criteria progress set to completed state. For counter criteria increased at 1.

achievement criteria remove3Syntax: .achievement criteria remove $playername #criteriaid #change

ecrease progress for criteria at #change for selected player in game or by player name. If #chnage not provided then criteria progress reset to 0.

achievement remove3Syntax: .achievement remove $playername #achivementid

Remove complete state for achievement #achivmentid and reset all achievement’s criteria for selected player in game or by player name. Also command can be used for reset counter achievements.

additem3Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount

Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.
.

additemset3Syntax: .additemset #itemsetid

Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.

ahbot items amount3Syntax: .ahbot items amount $GreyItems $WhiteItems $GreenItems $BlueItems $PurpleItems $OrangeItems $YellowItems

Set amount of each items color be selled on auction.

ahbot items amount blue3Syntax: .ahbot items amount blue $BlueItems

Set amount of Blue color items be selled on auction.

ahbot items amount green3Syntax: .ahbot items amount green $GreenItems

Set amount of Green color items be selled on auction.

ahbot items amount grey3Syntax: .ahbot items amount grey $GreyItems

Set amount of Grey color items be selled on auction.

ahbot items amount orange3Syntax: .ahbot items amount orange $OrangeItems

Set amount of Orange color items be selled on auction.

ahbot items amount purple3Syntax: .ahbot items amount purple $PurpleItems

Set amount of Purple color items be selled on auction.

ahbot items amount white3Syntax: .ahbot items amount white $WhiteItems

Set amount of White color items be selled on auction.

ahbot items amount yellow3Syntax: .ahbot items amount yellow $YellowItems

Set amount of Yellow color items be selled on auction.

ahbot items ratio3Syntax: .ahbot items ratio $allianceratio $horderatio $neutralratio

Set ratio of items in 3 auctions house.

ahbot items ratio alliance3Syntax: .ahbot items ratio alliance $allianceratio

Set ratio of items in alliance auction house.

ahbot items ratio horde3Syntax: .ahbot items ratio horde $horderatio

Set ratio of items in horde auction house.

ahbot items ratio neutral3Syntax: .ahbot items ratio neutral $neutralratio

Set ratio of items in $neutral auction house.

ahbot rebuild3Syntax: .ahbot rebuild [all]

Expire all actual auction of ahbot except bided by player. Binded auctions included to expire if “all” option used. Ahbot re-fill auctions base at current settings then.

ahbot reload3Syntax: .ahbot reload

Reload AHBot settings from configuration file.

ahbot status3Syntax: .ahbot status [all]

Show current ahbot state data in short form, and with “all” with details.

announce1Syntax: .announce $MessageToBroadcast

Send a global message to all players online in chat log.

auction3Syntax: .auction

Show your team auction store.

auction alliance3Syntax: .auction alliance

Show alliance auction store independent from your team.

auction goblin3Syntax: .auction goblin

Show goblin auction store common for all teams.

auction horde3Syntax: .auction horde

Show horde auction store independent from your team.

auction item3Syntax: .auction item (alliance|horde|goblin) #itemid[:#itemcount] [[[#minbid] #buyout] [short|long|verylong]

Add new item (in many stackes if amount grater stack size) to specific auction house at short|long|verylogn perios similar same settings in auction in game dialog. Created auction not have owner.

aura3Syntax: .aura #spellid

Add the aura from spell #spellid to the selected Unit.

ban account3Syntax: .ban account $Name $bantime $reason
Ban account kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban character3Syntax: .ban character $Name $bantime $reason
Ban account and kick player.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
ban ip3Syntax: .ban ip $Ip $bantime $reason
Ban IP.
$bantime: negative value leads to permban, otherwise use a timestring like “4d20h3s”.
baninfo account3Syntax: .baninfo account $accountid
Watch full information about a specific ban.
baninfo character3Syntax: .baninfo character $charactername
Watch full information about a specific ban.
baninfo ip3Syntax: .baninfo ip $ip
Watch full information about a specific ban.
bank3Syntax: .bank

Show your bank inventory.

banlist account3Syntax: .banlist account [$Name]
Searches the banlist for a account name pattern or show full list account bans.
banlist character3Syntax: .banlist character $Name
Searches the banlist for a character name pattern. Pattern required.
banlist ip3Syntax: .banlist ip [$Ip]
Searches the banlist for a IP pattern or show full list of IP bans.
cast3Syntax: .cast #spellid [triggered]
 Cast #spellid to selected target. If no target selected cast to self. If ‘trigered’ or part provided then spell casted with triggered flag.
cast back3Syntax: .cast back #spellid [triggered]
 Selected target will cast #spellid to your character. If ‘trigered’ or part provided then spell casted with triggered flag.
cast dist3Syntax: .cast dist #spellid [#dist [triggered]]
 You will cast spell to pint at distance #dist. If ‘trigered’ or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
cast self3Syntax: .cast self #spellid [triggered]
Cast #spellid by target at target itself. If ‘trigered’ or part provided then spell casted with triggered flag.
cast target3Syntax: .cast target #spellid [triggered]
 Selected target will cast #spellid to his victim. If ‘trigered’ or part provided then spell casted with triggered flag.
character achievements2Syntax: .character achievements [$player_name]

Show completed achievments for selected player or player find by $player_name.

character customize2Syntax: .character customize [$name]

Mark selected in game or by $name in command character for customize at next login.

character deleted delete4Syntax: .character deleted delete #guid|$name

Completely deletes the selected characters.
If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.

character deleted list3Syntax: .character deleted list [#guid|$name]

Shows a list with all deleted characters.
If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.

character deleted old4Syntax: .character deleted old [#keepDays]

Completely deletes all characters with deleted time longer #keepDays. If #keepDays not provided the  used value from mangosd.conf option ‘CharDelete.KeepDays’. If referenced config option disabled (use 0 value) then command can’t be used without #keepDays.

character deleted restore3Syntax: .character deleted restore #guid|$name [$newname] [#new account]

Restores deleted characters.
If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored.
If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!

character erase4Syntax: .character erase $name

Delete character $name. Character finally deleted in case any deleting options.

character level3Syntax: .character level [$playername] [#level]

Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

character rename2Syntax: .character rename [$name]

Mark selected in game or by $name in command character for rename at next login.

character reputation2Syntax: .character reputation [$player_name]

Show reputation information for selected player or player find by $player_name.

character titles2Syntax: .character titles [$player_name]

Show known titles list for selected player or player find by $player_name.

combatstop2Syntax: .combatstop [$playername]
Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.
commands0Syntax: .commands

Display a list of available commands for your account level.

cooldown3Syntax: .cooldown [#spell_id]

Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).

damage3Syntax: .damage $damage_amount [$school [$spellid]]

Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.

debug anim2Syntax: .debug anim #emoteid

Play emote #emoteid for your character.

debug arena3Syntax: .debug arena

Toggle debug mode for arenas. In debug mode GM can start arena with single player.

debug bg3Syntax: .debug bg

Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.

debug getitemvalue3Syntax: .debug getitemvalue #itemguid #field [int|hex|bit|float]

Get the field #field of the item #itemguid in your inventroy.

Use type arg for set output format: int (decimal number), hex (hex value), bit (bitstring), float. By default use integer output.

debug getvalue3Syntax: .debug getvalue #field [int|hex|bit|float]

Get the field #field of the selected target. If no target is selected, get the content of your field.

Use type arg for set output format: int (decimal number), hex (hex value), bit (bitstring), float. By default use integer output.

debug moditemvalue3Syntax: .debug moditemvalue #guid #field [int|float| &= | |= | &=~ ] #value

Modify the field #field of the item #itemguid in your inventroy by value #value.

Use type arg for set mode of modification: int (normal add/subtract #value as decimal number), float (add/subtract #value as float number), &= (bit and, set to 0 all bits in value if it not set to 1 in #value as hex number), |= (bit or, set to 1 all bits in value if it set to 1 in #value as hex number), &=~ (bit and not, set to 0 all bits in value if it set to 1 in #value as hex number). By default expect integer add/subtract.

debug modvalue3Syntax: .debug modvalue #field [int|float| &= | |= | &=~ ] #value

Modify the field #field of the selected target by value #value. If no target is selected, set the content of your field.

Use type arg for set mode of modification: int (normal add/subtract #value as decimal number), float (add/subtract #value as float number), &= (bit and, set to 0 all bits in value if it not set to 1 in #value as hex number), |= (bit or, set to 1 all bits in value if it set to 1 in #value as hex number), &=~ (bit and not, set to 0 all bits in value if it set to 1 in #value as hex number). By default expect integer add/subtract.

debug play cinematic1Syntax: .debug play cinematic #cinematicid

Play cinematic #cinematicid for you. You stay at place while your mind fly.

debug play movie1Syntax: .debug play movie #movieid

Play movie #movieid for you.

debug play sound1Syntax: .debug play sound #soundid

Play sound with #soundid.
Sound will be play only for you. Other players do not hear this.
Warning: client may have more 5000 sounds…

debug setitemvalue3Syntax: .debug setitemvalue #guid #field [int|hex|bit|float] #value

Set the field #field of the item #itemguid in your inventroy to value #value.

Use type arg for set input format: int (decimal number), hex (hex value), bit (bitstring), float. By default expect integer input format.

debug setvalue3Syntax: .debug setvalue #field [int|hex|bit|float] #value

Set the field #field of the selected target to value #value. If no target is selected, set the content of your field.

Use type arg for set input format: int (decimal number), hex (hex value), bit (bitstring), float. By default expect integer input format.

debug spellcoefs3Syntax: .debug spellcoefs #spellid

Show default calculated and DB stored coefficients for direct/dot heal/damage.

debug spellmods3Syntax: .debug spellmods (flat|pct) #spellMaskBitIndex #spellModOp #value

Set at client side spellmod affect for spell that have bit set with index #spellMaskBitIndex in spell family mask for values dependent from spellmod #spellModOp to #value.

delticket2Syntax: .delticket all
       .delticket #num
       .delticket $character_name

all to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.

demorph2Syntax: .demorph

Demorph the selected player.

die3Syntax: .die

Kill the selected player. If no player is selected, it will kill you.

dismount0Syntax: .dismount

Dismount you, if you are mounted.

distance3Syntax: .distance [$name/$link]

Display the distance from your character to the selected creature/player, or player with name $name, or player/creature/gameobject pointed to shift-link with guid.

event2Syntax: .event #event_id
Show details about event with #event_id.
event list2Syntax: .event list
Show list of currently active events.
Show list of all events
event start2Syntax: .event start #event_id
Start event #event_id. Set start time for event to current moment (change not saved in DB).
event stop2Syntax: .event stop #event_id
Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).
explorecheat3Syntax: .explorecheat #flag

Reveal  or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.

Use a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.

flusharenapoints3Syntax: .flusharenapoints

Use it to distribute arena points based on arena team ratings, and start a new week.

gearscore3Syntax: .gearscore [#withBags] [#withBank]

Show selected player’s gear score. Check items in bags if #withBags != 0 and check items in Bank if #withBank != 0. Default: 1 for bags and 0 for bank

gm1Syntax: .gm [on/off]

Enable or Disable in game GM MODE or show current state of on/off not provided.

gm chat1Syntax: .gm chat [on/off]

Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.

gm fly3Syntax: .gm fly [on/off]
Enable/disable gm fly mode.
gm ingame0Syntax: .gm ingame

Display a list of available in game Game Masters.

gm list3Syntax: .gm list

Display a list of all Game Masters accounts and security levels.

namesecurityhelp
gm setview1Syntax: .gm setview

Set farsight view on selected unit. Select yourself to set view back.

gm visible1Syntax: .gm visible on/off

Output current visibility state or make GM visible(on) and invisible(off) for other players.

go1Syntax: .go  [$playername|pointlink|#x #y #z [#mapid]]
Teleport your character to point with coordinates of player $playername, or coordinates of one from shift-link types: player, tele, taxinode, creature/creature_entry, gameobject/gameobject_entry, or explicit #x #y #z #mapid coordinates.
go creature1Syntax: .go creature (#creature_guid|$creature_name|id #creature_id)
Teleport your character to creature with guid #creature_guid, or teleport your character to creature with name including as part $creature_name substring, or teleport your character to a creature that was spawned from the template with this entry #creature_id.
go graveyard1Syntax: .go graveyard #graveyardId
Teleport to graveyard with the graveyardId specified.
go grid1Syntax: .go grid #gridX #gridY [#mapId]

Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).

go object1Syntax: .go object (#gameobject_guid|$gameobject_name|id #gameobject_id)
Teleport your character to gameobject with guid #gameobject_guid, or teleport your character to gameobject with name including as part $gameobject_name substring, or teleport your character to a gameobject that was spawned from the template with this entry #gameobject_id.
go taxinode1Syntax: .go taxinode #taxinode

Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart

go trigger1Syntax: .go trigger (#trigger_id|$trigger_shift-link|$trigger_target_shift-link) [target]

Teleport your character to areatrigger with id #trigger_id or trigger id associated with shift-link. If additional arg “target” provided then character will teleported to areatrigger target point.

go xy1Syntax: .go xy #x #y [#mapid]

Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

go xyz1Syntax: .go xyz #x #y #z [#mapid]

Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.

go zonexy1Syntax: .go zonexy #x #y [#zone]

Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart

gobject add2Syntax: .gobject add #id <spawntimeSecs>

Add a game object from game object templates to the world at your current location using the #id.
spawntimesecs sets the spawntime, it is optional.

Note: this is a copy of .gameobject.

gobject delete2Syntax: .gobject delete #go_guid
Delete gameobject with guid #go_guid.
gobject move2Syntax: .gobject move #goguid [#x #y #z]

Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).

gobject near2Syntax: .gobject near  [#distance]

Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.

gobject setphase2Syntax: .gobject setphase #guid #phasemask

Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.

gobject target2Syntax: .gobject target [#go_id|#go_name_part]

Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.

gobject turn2Syntax: .gobject turn #goguid [#z_angle]

Changes gameobject #goguid orientation (rotates gameobject around z axis). Optional parameters are (#y_angle,#x_angle) values that represents rotation angles around y and x axes.

goname1Syntax: .goname [$charactername]

Teleport to the given character. Either specify the character name or click on the character’s portrait, e.g. when you are in a group. Character can be offline.

gps1Syntax: .gps [$name|$shift-link]

Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id

groupgo1Syntax: .groupgo [$charactername]

Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.

guid2Syntax: .guid

Display the GUID for the selected character.

guild create2Syntax: .guild create [$GuildLeaderName] “$GuildName”

Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader.  Guild name must in quotes.

guild delete2Syntax: .guild delete “$GuildName”

Delete guild $GuildName. Guild name must in quotes.

guild invite2Syntax: .guild invite [$CharacterName] “$GuildName”

Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.

guild rank2Syntax: .guild rank $CharacterName #Rank

Set for $CharacterName rank #Rank in a guild.

guild uninvite2Syntax: .guild uninvite [$CharacterName]

Remove player $CharacterName (or selected) from a guild.

help0Syntax: .help [$command]

Display usage instructions for the given $command. If no $command provided show list available commands.

hidearea3Syntax: .hidearea #areaid

Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.

honor add2Syntax: .honor add $amount

Add a certain amount of honor (gained today) to the selected player.

honor addkill2Syntax: .honor addkill

Add the targeted unit as one of your pvp kills today (you only get honor if it’s a racial leader or a player)

honor updatekills2Syntax: .honor updatekills

Force the yesterday’s honor kill fields to be updated with today’s data, which will get reset for the selected player.

instance listbinds3Syntax: .instance listbinds
 Lists the binds of the selected player.
instance savedata3Syntax: .instance savedata
 Save the InstanceData for the current player’s map to the DB.
instance stats3Syntax: .instance stats
 Shows statistics about instances.
instance unbind3Syntax: .instance unbind all
 All of the selected player’s binds will be cleared.
.instance unbind #mapid
Only the specified #mapid instance will be cleared.
itemmove2Syntax: .itemmove #sourceslotid #destinationslotid

Move an item from slots #sourceslotid to #destinationslotid in your inventory

Not yet implemented

kick2Syntax: .kick [$charactername]

Kick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.

learn3Syntax: .learn #spell [all]

Selected character learn a spell of id #spell. If ‘all’ provided then all ranks learned.

learn all3Syntax: .learn all

Learn all big set different spell maybe useful for Administaror.

learn all_crafts2Syntax: .learn crafts

Learn all professions and recipes.

learn all_default1Syntax: .learn all_default [$playername]

Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.

learn all_gm2Syntax: .learn all_gm

Learn all default spells for Game Masters.

learn all_lang1Syntax: .learn all_lang

Learn all languages

learn all_myclass3Syntax: .learn all_myclass

Learn all spells and talents available for his class.

learn all_mypettalents3Syntax: .learn all_mypettalents

Learn all talents for your pet available for his creature type (only for hunter pets).

learn all_myspells3Syntax: .learn all_myspells

Learn all spells (except talents and spells with first rank learned as talent) available for his class.

learn all_mytalents3Syntax: .learn all_mytalents

Learn all talents (and spells with first rank learned as talent) available for his class.

learn all_recipes2Syntax: .learn all_recipes [$profession]

Learns all recipes of specified profession and sets skill level to max.
Example: .learn all_recipes enchanting

levelup3Syntax: .levelup [$playername] [#numberoflevels]

Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent VALUESrecalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.

linkgrave3Syntax: .linkgrave #graveyard_id [alliance|horde]

Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).

list creature3Syntax: .list creature #creature_id [#max_count]

Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.

list item3Syntax: .list item #item_id [#max_count]

Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.

list object3Syntax: .list object #gameobject_id [#max_count]

Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.

list talents3Syntax: .list talents

Show list all really known (as learned spells) talent rank spells for selected player or self.

loadscripts3Syntax: .loadscripts $scriptlibraryname

Unload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.

lookup account email2Syntax: .lookup account email $emailpart [#limit]

Searchs accounts, which email including $emailpart with optional parametr #limit of results. If #limit not provided expected 100.

lookup account ip2Syntax: lookup account ip $ippart [#limit]

Searchs accounts, which last used ip inluding $ippart (textual) with optional parametr #$limit of results. If #limit not provided expected 100.

lookup account name2Syntax: .lookup account name $accountpart [#limit]

Searchs accounts, which username including $accountpart with optional parametr #limit of results. If #limit not provided expected 100.

lookup achievement2Syntax: .lookup $name
Looks up a achievement by $namepart, and returns all matches with their quest ID’s. Achievement shift-links generated with information about achievment state for selected player. Also for completed achievments in list show complete date.
lookup area1Syntax: .lookup area $namepart

Looks up an area by $namepart, and returns all matches with their area ID’s.

lookup creature3Syntax: .lookup creature $namepart

Looks up a creature by $namepart, and returns all matches with their creature ID’s.

lookup currency3Syntax: .lookup currency $namepart

Looks up a currency by $namepart, and returns all matches.

lookup event2Syntax: .lookup event $name
Attempts to find the ID of the event with the provided $name.
lookup faction3Syntax: .lookup faction $name
Attempts to find the ID of the faction with the provided $name.
lookup item3Syntax: .lookup item $itemname

Looks up an item by $itemname, and returns all matches with their Item ID’s.

lookup itemset3Syntax: .lookup itemset $itemname

Looks up an item set by $itemname, and returns all matches with their Item set ID’s.

lookup object3Syntax: .lookup object $objname

Looks up an gameobject by $objname, and returns all matches with their Gameobject ID’s.

lookup player account2Syntax: .lookup player account $accountpart [#limit]

Searchs players, which account username including $accountpart with optional parametr #limit of results. If #limit not provided expected 100.

lookup player email2Syntax: .lookup player email $emailpart [#limit]

Searchs players, which account email including $emailpart with optional parametr #limit of results. If #limit not provided expected 100.

lookup player ip2Syntax: .lookup player ip $ippart [#limit]

Searchs players, which account last used ip inluding $ippart (textual) with optional parametr #limit of results. If #limit not provided expected 100.

lookup pool2Syntax: .lookup pool $pooldescpart

List of pools (anywhere) with substring in description.

lookup quest3Syntax: .lookup quest $namepart

Looks up a quest by $namepart, and returns all matches with their quest ID’s.

lookup skill3Syntax: .lookup skill $$namepart

Looks up a skill by $namepart, and returns all matches with their skill ID’s.

lookup spell3Syntax: .lookup spell $namepart

Looks up a spell by $namepart, and returns all matches with their spell ID’s.

lookup taxinode3Syntax: .lookup taxinode $substring

Search and output all taxinodes with provide $substring in name.

lookup tele1Syntax: .lookup tele $substring

Search and output all .tele command locations with provide $substring in name.

lookup title2Syntax: .lookup title $$namepart

Looks up a title by $namepart, and returns all matches with their title ID’s and index’s.

mailbox3Syntax: .mailbox

Show your mailbox content.

maxskill3Syntax: .maxskill
Sets all skills of the targeted player to their maximum VALUESfor its current level.
modify aspeed1Syntax: .modify aspeed #rate

Modify all speeds -run,swim,run back,swim back- of the selected player to “normalbase speed for this move type”*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.

modify bwalk1Syntax: .modify bwalk #rate

Modify the speed of the selected player while running backwards to “normal walk back speed”*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.

modify currency2Syntax: .modify currency $id $amount

Add $amount points of currency $id to the selected player.

modify drunk1Syntax: .modify drunk #value
Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
modify energy1Syntax: .modify energy #energy

Modify the energy of the selected player. If no player is selected, modify your energy.

modify faction1Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid

Modify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.

modify fly1Syntax: .modify fly #rate
.fly #rate

Modify the flying speed of the selected player to “normal base fly speed”*rate. If no player is selected, modify your fly.

#rate may range from 0.1 to 10.

modify gender2Syntax: .modify gender male/female

Change gender of selected player.

modify hp1Syntax: .modify hp #newhp

Modify the hp of the selected player. If no player is selected, modify your hp.

modify mana1Syntax: .modify mana #newmana

Modify the mana of the selected player. If no player is selected, modify your mana.

modify money1Syntax: .modify money #money
.money #money

Add or remove money to the selected player. If no player is selected, modify your money.

#gold can be negative to remove money.

modify morph2Syntax: .modify morph #displayid

Change your current model id to #displayid.

modify mount1Syntax: .modify mount #id #speed
Display selected player as mounted at #id creature and set speed to #speed value.
modify phase3Syntax: .modify phase #phasemask

Selected character phasemask changed to #phasemask with related world vision update. Change active until in game phase changed, or GM-mode enable/disable, or re-login. Character pts pasemask update to same value.

modify rage1Syntax: .modify rage #newrage

Modify the rage of the selected player. If no player is selected, modify your rage.

modify rep2Syntax: .modify rep #repId (#repvalue | $rankname [#delta])
Sets the selected players reputation with faction #repId to #repvalue or to $reprank.
If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.
You can use ‘.pinfo rep’ to list all known reputation ids, or use ‘.lookup faction $name’ to locate a specific faction id.
modify runicpower1Syntax: .modify runicpower #newrunicpower

Modify the runic power of the selected player. If no player is selected, modify your runic power.

modify scale1Syntax: .modify scale #scale

Change model scale for targeted player (util relogin) or creature (until respawn).

modify speed1Syntax: .modify speed #rate
.speed #rate

Modify the running speed of the selected player to “normal base run speed”*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.

namesecurityhelp
modify standstate2Syntax: .modify standstate #emoteid

Change the emote of your character while standing to #emoteid.

modify swim1Syntax: .modify swim #rate

Modify the swim speed of the selected player to “normal swim speed”*rate. If no player is selected, modify your speed.

#rate may range from 0.1 to 10.

modify tp1Syntax: .modify tp #amount

Set free talent pointes for selected character or character’s pet. It will be reset to default expected at next levelup/login/quest reward.

movegens3Syntax: .movegens
 Show movement generators stack for selected creature or player.
mute1Syntax: .mute [$playerName] $timeInMinutes

Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.

namego1Syntax: .namego [$charactername]

Teleport the given character to you. Character can be offline.

neargrave3Syntax: .neargrave [alliance|horde]

Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).

notify1Syntax: .notify $MessageToBroadcast

Send a global message to all players online in screen.

npc add2Syntax: .npc add #creatureid

Spawn a creature by the given template id of #creatureid.

npc addcurrency2Syntax: .npc addcurrency #currencyId #buycount #extendedcost

Add currency #currencyId to item list of selected vendor.

npc additem2Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r

Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.

npc addmove2Syntax: .npc addmove #creature_guid [#waittime]

Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.

npc addweapon3Not yet implemented.
npc aiinfo2Syntax: .npc npc aiinfo

Show npc AI and script information.

npc allowmove3Syntax: .npc allowmove

Enable or disable movement creatures in world. Not implemented.

npc changelevel2Syntax: .npc changelevel #level

Change the level of the selected creature to #level.

#level may range from 1 to 63.

npc delcurrency2Syntax: .npc delcurrency #currencyId

Remove currency #currencyId from item list of selected vendor.

npc delete2Syntax: .npc delete [#guid]

Delete creature with guid #guid (or the selected if no guid is provided)

npc delitem2Syntax: .npc delitem #itemId

Remove item #itemid from item list of selected vendor.

npc factionid2Syntax: .npc factionid #factionid

Set the faction of the selected creature to #factionid.

npc flag2Syntax: .npc flag #npcflag

Set the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.

npc follow2Syntax: .npc follow

Selected creature start follow you until death/fight/etc.

npc info3Syntax: .npc info

Display a list of details for the selected creature.

The list includes:
- GUID, Faction, NPC flags, Entry ID, Model ID,
- Level,
- Health (current/maximum),

- Field flags, dynamic flags, faction template,
- Position information,
- and the creature type, e.g. if the creature is a vendor.

npc move2Syntax: .npc move [#creature_guid]

Move the targeted creature spawn point to your coordinates.

npc name2Syntax: .npc name $name

Change the name of the selected creature or character to $name.

Command disabled.

npc playemote3Syntax: .npc playemote #emoteid

Make the selected creature emote with an emote of id #emoteid.

npc say1Syntax: .npc say #text
Make the selected npc says #text.
npc setdeathstate2Syntax: .npc setdeathstate on/off

Set default death state (dead/alive) for npc at spawn.

npc setmodel2Syntax: .npc setmodel #displayid

Change the model id of the selected creature to #displayid.

npc setmovetype2Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]

Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
Make sure you use NODEL, if you want to keep the waypoints.

npc setphase2Syntax: .npc setphase #phasemask

Selected unit or pet phasemask changed to #phasemask with related world vision update for players. In creature case state saved to DB and persistent. In pet case change active until in game phase changed for owner, owner re-login, or GM-mode enable/disable..

npc spawndist2Syntax: .npc spawndist #dist

Adjust spawndistance of selected creature to dist.

npc spawntime2Syntax: .npc spawntime #time

Adjust spawntime of selected creature to time.

npc subname2Syntax: .npc subname $Name

Change the subname of the selected creature or player to $Name.

Command disabled.

npc tame2Syntax: .npc tame

Tame selected creature (tameable non pet creature). You don’t must have pet.

npc textemote1Syntax: .npc textemote #emoteid

Make the selected creature to do textemote with an emote of id #emoteid.

npc unfollow2Syntax: .npc unfollow

Selected creature (non pet) stop follow you.

npc whisper1Syntax: .npc whisper #playerguid #text
Make the selected npc whisper #text to  #playerguid.
npc yell1Syntax: .npc yell #text
Make the selected npc yells #text.
pdump load3Syntax: .pdump load $filename $account [$newname] [$newguid]
Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.
pdump write3Syntax: .pdump write $filename $playerNameOrGUID
Write character dump with name/guid $playerNameOrGUID to file $filename.
pinfo2Syntax: .pinfo [$player_name]

Output account information for selected player or player find by $player_name.

pool2Syntax: .pool #pool_id

Pool information and full list creatures/gameobjects included in pool.

pool list2Syntax: .pool list

List of pools with spawn in current map (only work in instances. Non-instanceable maps share pool system state os useless attempt get all pols at all continents.

pool spawns2Syntax: .pool spawns #pool_id

List current creatures/objects listed in pools (or in specific #pool_id) and spawned (added to grid data, not meaning show in world.

quest add3Syntax: .quest add #quest_id

Add to character quest log quest #quest_id. Quest started from item can’t be added by this command but correct .additem call provided in command output.

quest complete3Syntax: .quest complete #questid
Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.
quest remove3Syntax: .quest remove #quest_id

Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.

quit4Syntax: quit

Close RA connection. Command must be typed fully (quit).

recall1Syntax: .recall [$playername]

Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.

reload all3Syntax: .reload all

Reload all tables with reload support added and that can be _safe_ reloaded.

reload all_achievement3Syntax: .reload all_achievement

Reload all `achievement_*` tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_area3Syntax: .reload all_area

Reload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_eventai3Syntax: .reload all_eventai

Reload `creature_ai_*` tables if reload support added for these tables and these tables can be _safe_ reloaded.

reload all_item3Syntax: .reload all_item

Reload `item_required_target`, `page_texts` and `item_enchantment_template` tables.

reload all_locales3Syntax: .reload all_locales

Reload all `locales_*` tables with reload support added and that can be _safe_ reloaded.

reload all_loot3Syntax: .reload all_loot

Reload all `*_loot_template` tables. This can be slow operation with lags for server run.

reload all_npc3Syntax: .reload all_npc

Reload `points_of_interest` and `npc_*` tables if reload support added for these tables and these tables can be _safe_ reloaded.

reload all_quest3Syntax: .reload all_quest

Reload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.

reload all_scripts3Syntax: .reload all_scripts

Reload `*_scripts` tables.

reload all_spell3Syntax: .reload all_spell

Reload all `spell_*` tables with reload support added and that can be _safe_ reloaded.

reload config3Syntax: .reload config

Reload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.

repairitems2Syntax: .repairitems

Repair all selected player’s items.

reset achievements3Syntax: .reset achievements [$playername]

Reset achievements data for selected or named (online or offline) character. Achievements for persistance progress data like completed quests/etc re-filled at reset. Achievements for events like kills/casts/etc will lost.

reset all3Syntax: .reset all spells

Syntax: .reset all talents

Request reset spells or talents (including talents for all character’s pets if any) at next login each existed character.

reset honor3Syntax: .reset honor [Playername]
 Reset all honor data for targeted character.
reset level3Syntax: .reset level [Playername]
 Reset level to 1 including reset stats and talents.  Equipped items with greater level requirement can be lost.
reset specs3Syntax: .reset specs [Playername]
 Removes all talents (for all specs) of the targeted player or named player. Playername can be name of offline character. With player talents also will be reset talents for all character’s pets if any.
reset spells3Syntax: .reset spells [Playername]
 Removes all non-original spells from spellbook.
. Playername can be name of offline character.
reset stats3Syntax: .reset stats [Playername]
 Resets(recalculate) all stats of the targeted player to their original VALUESat current level.
reset talents3Syntax: .reset talents [Playername]
 Removes all talents (current spec) of the targeted player or pet or named player. With player talents also will be reset talents for all character’s pets if any.
respawn3Syntax: .respawn

Respawn selected creature or respawn all nearest creatures (if none selected) and GO without waiting respawn time expiration.

revive3Syntax: .revive

Revive the selected player. If no player is selected, it will revive you.

save0Syntax: .save

Saves your character.

saveall1Syntax: .saveall

Save all characters in game.

send items3Syntax: .send items #playername “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN]

Send a mail to a player. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.

send mail1Syntax: .send mail #playername “#subject” “#text”

Send a mail to a player. Subject and mail text must be in “”.

send mass items3Syntax: .send mass items #racemask|$racename|alliance|horde|all “#subject” “#text” itemid1[:count1] itemid2[:count2] … itemidN[:countN]

Send a mail to players. Subject and mail text must be in “”. If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.

send mass mail3Syntax: .send mass mail #racemask|$racename|alliance|horde|all “#subject” “#text”

Send a mail to players. Subject and mail text must be in “”.

send mass money3Syntax: .send mass money #racemask|$racename|alliance|horde|all “#subject” “#text” #money

Send mail with money to players. Subject and mail text must be in “”.

send message3Syntax: .send message $playername $message

Send screen message to player from ADMINISTRATOR.

send money3Syntax: .send money #playername “#subject” “#text” #money

Send mail with money to a player. Subject and mail text must be in “”.

server corpses2Syntax: .server corpses

Triggering corpses expire check in world.

server exit4Syntax: .server exit

Terminate mangosd NOW. Exit code 0.

server idlerestart3Syntax: .server idlerestart #delay

Restart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.

server idlerestart cancel3Syntax: .server idlerestart cancel

Cancel the restart/shutdown timer if any.

server idleshutdown3Syntax: .server idleshutdown #delay [#exist_code]

Shut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.

server idleshutdown cancel3Syntax: .server idleshutdown cancel

Cancel the restart/shutdown timer if any.

server info0Syntax: .server info

Display server version and the number of connected players.

server log filter4Syntax: .server log filter [($filtername|all) (on|off)]

Show or set server log filters. If used “all” then all filters will be set to on/off state.

server log level4Syntax: .server log level [#level]

Show or set server log level (0 – errors only, 1 – basic, 2 – detail, 3 – debug).

server motd0Syntax: .server motd

Show server Message of the day.

server plimit3Syntax: .server plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]

Without arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file

server restart3Syntax: .server restart #delay

Restart the server after #delay seconds. Use #exist_code or 2 as program exist code.

server restart cancel3Syntax: .server restart cancel

Cancel the restart/shutdown timer if any.

server set motd3Syntax: .server set motd $MOTD

Set server Message of the day.

server shutdown3Syntax: .server shutdown #delay [#exit_code]

Shut the server down after #delay seconds. Use #exit_code or 0 as program exit code.

server shutdown cancel3Syntax: .server shutdown cancel

Cancel the restart/shutdown timer if any.

setskill3Syntax: .setskill #skill #level [#max]

Set a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.

showarea3Syntax: .showarea #areaid

Reveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.

namesecurityhelp
stable3Syntax: .stable

Show your pet stable.

start0Syntax: .start

Teleport you to the starting area of your character.

taxicheat1Syntax: .taxicheat on/off

Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.

Visited taxi nodes sill accessible after removing access.

tele1Syntax: .tele #location

Teleport player to a given location.

tele add3Syntax: .tele add $name

Add current your position to .tele command target locations list with name $name.

tele del3Syntax: .tele del $name

Remove location with name $name for .tele command locations list.

tele group1Syntax: .tele group#location

Teleport a selected player and his group members to a given location.

tele name1Syntax: .tele name [#playername] #location

Teleport the given character to a given location. Character can be offline.

ticket2Syntax: .ticket on
       .ticket off
       .ticket #num
       .ticket $character_name
       .ticket respond #num $response
       .ticket respond $character_name $response

on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.

titles add2Syntax: .titles add #title
Add title #title (id or shift-link) to known titles list for selected player.
titles current2Syntax: .titles current #title
Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
titles remove2Syntax: .titles remove #title
Remove title #title (id or shift-link) from known titles list for selected player.
titles setmask2Syntax: .titles setmask #mask

Allows user to use all titles from #mask.

#mask=0 disables the title-choose-field

trigger2Syntax: .trigger [#trigger_id|$trigger_shift-link|$trigger_target_shift-link]

Show detail infor about areatrigger with id #trigger_id or trigger id associated with shift-link. If areatrigger id or shift-link not provided then selected nearest areatrigger at current map.

trigger active2Syntax: .trigger active

Show list of areatriggers with activation zone including current character position.

trigger near2Syntax: .trigger near [#distance]

Output areatriggers at distance #distance from player. If #distance not provided use 10 as default value.

unaura3Syntax: .unaura #spellid

Remove aura due to spell #spellid from the selected Unit.

unban account3Syntax: .unban account $Name
Unban accounts for account name pattern.
unban character3Syntax: .unban character $Name
Unban accounts for character name pattern.
unban ip3Syntax : .unban ip $Ip
Unban accounts for IP pattern.
unlearn3Syntax: .unlearn #spell [all]

Unlearn for selected player a spell #spell.  If ‘all’ provided then all ranks unlearned.

unmute1Syntax: .unmute $playerName

Restore chat messaging for any character from account of character $playerName.

waterwalk2Syntax: .waterwalk on/off

Set on/off waterwalk state for selected player.

wchange3Syntax: .wchange #weathertype #status

Set current weather to #weathertype with an intensity of #status.

#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.

whispers1Syntax: .whispers on|off
Enable/disable accepting whispers by GM from players. By default use mangosd.conf setting.
wp add2Syntax: .wp add [#creature_guid or Select a Creature]
wp export3Syntax: .wp export [#creature_guid or Select a Creature] $filename
wp import3Syntax: .wp import $filename
wp modify2Syntax: .wp modify [#creature_guid or Select a Creature]
add – Add a waypoint after the selected visual
waittime $time
emote ID
spell ID
text1| text2| text3| text4| text5 <text>
model1 ID
model2 ID
move(moves wp to player pos)
del (deletes the wp)

Only one parameter per time!

wp show2Syntax: .wp show [#creature_guid or Select a Creature]
on
first
last
off
info

For using info you have to do first show on and than select a Visual-Waypoint and do the show info!

Leave a comment

Comments

  1. sebu Jun 20, 2014 at 8:26 AM

    Hello , i am on 4.3.4
    .achievement add ( + ID or link) doesn t work any more ?
    if someone know the way to make it , i will appreciate to know it .

    thank you very much

  2. nikollai Jul 24, 2013 at 6:43 PM

  3. Omid Mar 13, 2013 at 1:20 AM

  4. mohsenbboy Jan 4, 2013 at 5:12 PM

    i need account gm power hack pls help me

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